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  1. #1
    Player
    Lorielle's Avatar
    Join Date
    Sep 2013
    Posts
    537
    Character
    Lorielle Kurayami
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Mid is far more important than people give it credit for. Yes, it's not your only source of CE, this is true, but that's not the point. It's a CE over time. The effect isn't immediate. You will start seeing it start taking effect 3-5 minutes in. While you guys push mammets to potentially destroy one tower, you've unlocked their brute with very little CE to stand up to a Brute that's probably going to block the other tower. But then you have to deal with the team slapping your other tower.

    But again, this comes down to your pilots in general. Blue's disadvantage is literally that they can never get to mid at the same time as Red. But people need to learn to fight ONTOP of the core rather than door to wall. You're basically giving Red all the room to setup. Get in their and disrupt them.
    (1)

  2. #2
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,471
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Lorielle View Post
    Mid is far more important than people give it credit for. Yes, it's not your only source of CE, this is true, but that's not the point. It's a CE over time...
    I agree with this sentiment.

    While I do see the "you don't need mid" "mid is overrated" "people waste time pushing mid" arguments and acknowledge that they have some merit, having the middle not only sustains your whole alliance but it denies the other team a source of CE and forces them to "waste" bodies to collect CE tanks and potentially have their own parties compete for CE. I'm sorry, but I don't think the update really made CE tanks all that more noticeably plentiful. Marginally at best.

    What's more, claiming that you can win by not having the generator at all throughout a match is as situational as saying you can win a Shatter game by being super aggressive and farming/steamrolling the other teams with kills and no ice. Sure, it's a valid strategy, but most teams will lack the coordination, their map hotkey, job distribution and communication to make it work. Likewise, a lot of teams actually need to have a healthy dose of generator control in RW simply because out of the 4 people in many parties, nobody will take it upon themselves to collect CE tanks even without the generator for extended periods of time. So of course you need to be tactical on when you push a generator room, but flat-out ignoring it will snowball into a magnificent loss if the other team isn't full of YOLO aggro-Oppressors and tunnel-visioners.
    (1)

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