Raid utility is good in theory but SE has proven that they just don't care about certain jobs so why not just leave it to the support roles and let the DPS that do more damage just buff themselves?
Raid utility is good in theory but SE has proven that they just don't care about certain jobs so why not just leave it to the support roles and let the DPS that do more damage just buff themselves?
Also changes I would like to see on BLM is that B4 Gets Magic Vuln since we lost RS and F1 and B1 Get Upgrades to F3 and B3 at a certain lvl because they done it for T1, even ruin 1 got changed to ruin 3 (finally i hated ruin 1 so much) so why not these 2? It wouldn't even change BLM's gameplay either, you still need to cast F4 as your primary DPS skill, Just a another suggestion i would like to see put in this game.
blm could have used a bit more damage (even 5-10 more potency could have helped)... even if it doesnt fix the blm as a whole.
it would have stress released the disappointed blms a bit, till they fix blm correctly
No matter how you slice it, if the job's "niche" is turret DPS and that translates into heavy damage loss during mechanics/heavy movement, then the job will ALWAYS be inferior to bring over SMN which is a movement god right now.
The way to reconcile this, in my opinion, is to make it less punishing while moving but still punishing. Right now it is EXTREMELY punishing. Planning ahead is all well and good, but some quick aoes and selection/rng you really can't plan for perfectly. Making Fire/Blizzard instant cast during Enhanced Enochian and then Thunder Ready/Firestarter Ready from damage and Umbral Hearts respectively would probably be sufficient. (So, using all 3 Umbral Hearts on Fire IV results in a guaranteed Firestarter, and a certain amount of damage or number of GCDs within a Thunder DoT results in a free Thundercloud proc (Thunder Ready))
Can I ask what mechanic you can not plan as black mage? Also blm already have instant cast called scathe. If they want make blm easier play, all they need to do is buff scathe potency. But that is same time less rewarding job play.The way to reconcile this, in my opinion, is to make it less punishing while moving but still punishing. Right now it is EXTREMELY punishing. Planning ahead is all well and good, but some quick aoes and selection/rng you really can't plan for perfectly. Making Fire/Blizzard instant cast during Enhanced Enochian and then Thunder Ready/Firestarter Ready from damage and Umbral Hearts respectively would probably be sufficient. (So, using all 3 Umbral Hearts on Fire IV results in a guaranteed Firestarter, and a certain amount of damage or number of GCDs within a Thunder DoT results in a free Thundercloud proc (Thunder Ready))
to be brief scathe sucks, dmg is low, doesn't help with keeping up stacks and the mana cost makes you lose a F4 (which is more dmg loss)
...not to mention the tightness of the timer means you're also losing a theoretical second Fire IV because you have to refresh Astral with Fire I.
Scathe has needed to be fixed since 3.0, the fact that it works with Sharpcast is completely useless and a massive waste. Also, note how you agree with me that it needs to be less punishing while moving, just apparently your solution is to buff Scathe damage, which I disagree with.
Mechanics that can't be planned on BLM would include Hatch into Liquid Hell into Fireball. One Triplecast and one Swiftcast is NOT enough for this if RNG is out of your favor, not to mention neither would be back up for the next one if you get it there too. Meanwhile SMN loses a whopping 30 potency (or NONE if it gets a Ruin IV proc) and RDM can at least Dualcast into Swiftcast for the first one, not to mention make use of Corps/Displacement if necessary.
Did you forget sharpcast? swiftcast + sharcast + triple cast + aetherial manipulation is usually enough handle every mechanic. On top of that you can collect firestarter proc like 10 sec before mechanic then spam fire 4 until you need move.
Sorry but "usually enough" is not cutting it for me when all the other ranged jobs lose very little from having to deal with mechanics. Furthermore, 5 GCDs would handle ONE set of liquid hells, what do you do when you get it again during the next rotation? Suffer.
You're literally shooting yourself in the foot by bringing/playing BLM. It's like Sfia said, I "hate feeling like I would contribute more to the group by playing virtually anything else."
Edit: He didn't say that he was quoting someone else; here's the actual quote from Sfia's post:
"I hate that every time I play the job that I want, I have it in the back of my mind that I'd be contributing more by picking almost anything else" - Blackcat Ofillomen
Last edited by Llugen; 12-14-2017 at 09:16 AM.
imo, instead of adding potency to scath, just allow it a means to help u maintain stacks.
So I'd imagine your timer stops for 3s when you cast a scath.
This way u can cast it, move, and not worry about timers counting down as u waste GCDs with scath.
This wouldnt raise your dps during movements, but at least let u get back into your rotation a bit easier.
(The only exception being that scath takes up MP, which im not sure how i'd want to handle that just yet, other than maybe, the next spell you cast, refunds a scaths worth of MP, unless the next spell is another scath, then its replaced by the same effect.)
CLAIRE PENDRAGON
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