Nope, because the mechanic needs to be there so groups cant either kill it too easy. I mean look at all those zurvan farms etc, they can barely towers, good thing they are there.
Nope, because the mechanic needs to be there so groups cant either kill it too easy. I mean look at all those zurvan farms etc, they can barely towers, good thing they are there.


What's the difference between an instant-death mechanic and an attack that deals twice your HP in damage from the parties point of view?! Absolutely nothing. You'll die one way or another. However, the first one prevents the battle from being soloed when unsynched, while the latter does not.
No one here is talking about removal of these mechanics. People just want them to be made in a way that they can be "brute-forced" with high enough level when doing the run unsynced. Nothing would ever change for an actual party running the instance as normal.
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