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  1. #61
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    For me RDM is, just like SAM, fun at the beginning and also a while on 70 but both classes get boring pretty fast.
    (1)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  2. #62
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Zfz View Post
    Yeah, Impact feels like they didn't know what to design. Although I do appreciate that they didn't design a new layer of complexity just for the sake of adding a new skill. The main draw of RDM for me is the simplicity, and I would hate it if Impact was instead designed to be a VerEnochian.
    Um...its actually very useful.

    You keep impact in reserve for when Verfire or Verstone doesn't proc to keep your potency up. It has the same potency as those spells, which is 30 more then Jolt 2. Your main goal as RDM is to try and use the stock Jolt as little as possible, and Impact adds a very nice tool that helps keep your damage up.
    (2)

  3. #63
    Player
    Fredco191's Avatar
    Join Date
    Dec 2013
    Location
    Within your device
    Posts
    1,654
    Character
    Viglundur Krummason
    World
    Jenova
    Main Class
    Viper Lv 100
    It stays... Simple. Which is fun for me. Good damage and little complexity.







    fun
    (0)

  4. #64
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by matthatter56 View Post
    The sooner people on the internet and heck people in general learn this simple rule the better. And let me say that I am proud to see that people on this form seem to get this concept. Even ones that don't agree with OP seem to get it and I can't tell you how much that restores my faith in the human race.
    discussions about endgame will be very disgusting for you tho... im on your side as well everybody defines his own fun and should play the cls he/she enjoys the most. Actually as far as people step to endgame content this "simple rule" is hardly attacked by dps/utility statistics and world firsts meta-comps -> f.e kicking RDMs waaaaay out of the window after progression/training... or locking out certain cls' in pf in general etc. Never understood that as well but sadly the truth with every major update... : /

    so keep that simple rule as long as you can : 3
    (0)
    Last edited by Neela; 12-11-2017 at 10:11 PM.

  5. #65
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Short Answer: No
    Long Answer: The base rotation stays the same regardless of level. Apart from some oGCD and utility skills along the way to 70, nothing fundamentally changes with RDM. As an aside, once you unlock the ability to rez, everyone will be on your ass to rez. Be it 1 rez or 100, you will be asked to rez whenever someone dies and to hell with your DPS and your rotation. NOW REZ ME!!!!
    (0)

  6. #66
    Player
    Rosenoire's Avatar
    Join Date
    Mar 2014
    Location
    Limsa Lominsa
    Posts
    203
    Character
    Galqar Haragin
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Personally, I love Red Mage. I like the concept, and the melee/ranged aspect of the job, and I enjoy being able to provide utility. I do think the DPS output should be boosted slightly in order to make the job more viable for endgame content, and I'd very much like another AoE because Twelve know spamming Scatter endlessly is kind of tedious. My other main is Bard, and after pressing every button on my three hotbars throughout a raid (okay, I'm exaggerating slightly), it's nice to have a less...busy job to play for a while.
    (0)

  7. #67
    Player
    Draxxion's Avatar
    Join Date
    Feb 2015
    Posts
    231
    Character
    Draco'li Tayuun
    World
    Faerie
    Main Class
    Red Mage Lv 80
    Now that I have both a level 70 RDM and SMN/SCH I would highly recommend having more the one job at 70. No one job is going to ingaging enough every day to keep you playing it. Switch it up and it will help keep thinks fresh and interesting.
    (0)

  8. #68
    Player
    Thoosa's Avatar
    Join Date
    Apr 2017
    Posts
    329
    Character
    Thoosa Starburst
    World
    Lich
    Main Class
    Black Mage Lv 90
    When I play Black Mage or Summoner I feel I’m bringing power to a group and feel effective. When I play Red Mage I feel quite weak. VerAero, fire and thunder just don’t feel as strong.
    (0)

  9. #69
    Player
    Tzain's Avatar
    Join Date
    Oct 2013
    Posts
    203
    Character
    Tzain Nival
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by RiyahArp View Post
    Um...its actually very useful.

    You keep impact in reserve for when Verfire or Verstone doesn't proc to keep your potency up. It has the same potency as those spells, which is 30 more then Jolt 2. Your main goal as RDM is to try and use the stock Jolt as little as possible, and Impact adds a very nice tool that helps keep your damage up.
    You seem to be confusing the 'design' of impact with the 'implementation' of impact.
    Impact works exactly as designed, exactly as you said. So you are speaking of the 'implementation'.
    Zfz is speaking on the design itself. The 'Why' of the skill, if you will.
    And as a design, Impact is a head scratcher.
    (0)
    I play FFXIV because I enjoy it.
    Sometimes I have to remind myself of that simple fact.

  10. #70
    Player
    TheFanciestBard's Avatar
    Join Date
    Sep 2013
    Posts
    48
    Character
    Gentle Willow
    World
    Balmung
    Main Class
    Warrior Lv 70
    No. The class is basically the same from 50 onward. It's very shallow. 60 and 70 are virtually interchangable.
    (2)

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