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  1. #1
    Player
    Tzain's Avatar
    Join Date
    Oct 2013
    Posts
    203
    Character
    Tzain Nival
    World
    Balmung
    Main Class
    Conjurer Lv 70
    After hitting 66 I wanted to ask something about Red Mage and this seems one of the few Red Mage threads I could see that are active.
    Am I the only one who feels that 'Impact' is a (no offense meant) waste of an ability?
    The potency is only a touch above Jolt II.
    It's available 50% of the time as a replacement to a spell that is the lowest priority to be cast (if verfire or verstone is up they are the better choice by a mile).
    It requires using up a skill slot and learning new muscle memory for something that you cast (napkin math) 12% of the time if you're unlucky.
    It's overly flashy with a particle effect that is way more intrusive than it has to be.
    I admit, I'm a bad Red Mage and just dropped it off my bar. I would actually have preferred an extra role slot to this thing and I barely remember to use the role slots. I'm more likely to use Tether, and yes, I know I just reminded most of you that Tether was an ability in the first place (joking)

    Side note: I think I'm going to start using Tether to annoy FC tanks when they try to to big pull.
    (0)
    Last edited by Tzain; 10-13-2017 at 10:32 PM. Reason: 1k limit
    I play FFXIV because I enjoy it.
    Sometimes I have to remind myself of that simple fact.

  2. #2
    Player
    Krisom's Avatar
    Join Date
    Oct 2013
    Posts
    68
    Character
    Krisom Stillwater
    World
    Phoenix
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Tzain View Post
    Am I the only one who feels that 'Impact' is a (no offense meant) waste of an ability?
    The potency is only a touch above Jolt II.
    No, you're not going to offend anyone and anyone who gets offended by that are not worth the time.

    It's basically Jolt III after your every Jolt II.

    Basically use this

    /macroicon "Jolt"
    /ac "Impact"
    /ac "Jolt"

    And forget about it.
    Throw Impact on a non-bind bar for visibility but you can often than not ignore it.

    Edit:


    /macroicon "Jolt"
    /merror off
    /ac "Impact"
    /ac "Jolt"

    Iirc this will also remove the error associated with trying to cast something that isn't available to you atm.
    (0)

  3. #3
    Player
    Draxxion's Avatar
    Join Date
    Feb 2015
    Posts
    231
    Character
    Draco'li Tayuun
    World
    Faerie
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Tzain View Post
    After hitting 66 I wanted to ask something about Red Mage and this seems one of the ...
    It is just used to replace Jolt II when it is up and verfire and verstone are not. Many feel it is button bloat, including myself, but it is what it is right now. I would keep it on your bar and use it when verfire or verstone are not up.
    (0)

  4. #4
    Player
    Tzain's Avatar
    Join Date
    Oct 2013
    Posts
    203
    Character
    Tzain Nival
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Draxxion View Post
    It is just used to replace Jolt II when it is up and verfire and verstone are not. Many feel it is button bloat, including myself, but it is what it is right now. I would keep it on your bar and use it when verfire or verstone are not up.
    Yeah, that much was obvious. Good to know I'm not missing some super-secret-endgame-strat though and I'm not alone on the button bloat thing.
    (0)
    I play FFXIV because I enjoy it.
    Sometimes I have to remind myself of that simple fact.

  5. #5
    Player
    ChaoticCrimson's Avatar
    Join Date
    Aug 2017
    Location
    Subspace
    Posts
    963
    Character
    Crimson Law
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    I mean, if they can have Scatter proc into Enhanced Scatter, I'd imagine they could do the same thing for Jolt II > Impact. Easy solution, or at least one would think.
    (1)

  6. #6
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Didn't read the rest of the thread, but for me the novelty of RDM wore off extremely fast. And to answer your question, no it's basically the same at 70 as it was at 60, just with Verflare/Verholy so you build your mana gauges back faster.
    (0)

  7. #7
    Player
    Tizzy_Tormentor's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    634
    Character
    Tizzy Tormentor
    World
    Omega
    Main Class
    Machinist Lv 100
    RDM is fun for a while until you realize there is absolutely no change from 50-70, like at all, its braindead easy to pump out decent damage and its surprisingly boring, I mean, even their AoE rotation is dull.

    I like the class fine, but I prefer playing literally anything else.
    (4)

  8. #8
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Yeah, Impact feels like they didn't know what to design. Although I do appreciate that they didn't design a new layer of complexity just for the sake of adding a new skill. The main draw of RDM for me is the simplicity, and I would hate it if Impact was instead designed to be a VerEnochian.
    (0)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  9. #9
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Zfz View Post
    Yeah, Impact feels like they didn't know what to design. Although I do appreciate that they didn't design a new layer of complexity just for the sake of adding a new skill. The main draw of RDM for me is the simplicity, and I would hate it if Impact was instead designed to be a VerEnochian.
    Um...its actually very useful.

    You keep impact in reserve for when Verfire or Verstone doesn't proc to keep your potency up. It has the same potency as those spells, which is 30 more then Jolt 2. Your main goal as RDM is to try and use the stock Jolt as little as possible, and Impact adds a very nice tool that helps keep your damage up.
    (2)

  10. #10
    Player
    Tzain's Avatar
    Join Date
    Oct 2013
    Posts
    203
    Character
    Tzain Nival
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by RiyahArp View Post
    Um...its actually very useful.

    You keep impact in reserve for when Verfire or Verstone doesn't proc to keep your potency up. It has the same potency as those spells, which is 30 more then Jolt 2. Your main goal as RDM is to try and use the stock Jolt as little as possible, and Impact adds a very nice tool that helps keep your damage up.
    You seem to be confusing the 'design' of impact with the 'implementation' of impact.
    Impact works exactly as designed, exactly as you said. So you are speaking of the 'implementation'.
    Zfz is speaking on the design itself. The 'Why' of the skill, if you will.
    And as a design, Impact is a head scratcher.
    (0)
    I play FFXIV because I enjoy it.
    Sometimes I have to remind myself of that simple fact.

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