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  1. #10
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RiyahArp View Post
    The raiding crowd said Zurvan EX was easy to skip soar so long as you knew a basic opener. They tend to be weirdly two faced-apparently raids are easy yet no one can do them.

    Skilled people underrate their talent's factor in doing something.
    Perhaps the playerbase can't do a basic opener because the game does absolutely nothing to explain what those are and never actually encourages you to experiment through trial and error. Zurvan Normal is so laughably easy, many casual players stepped into the Extreme version thinking it wouldn't be too much harder and they can just do what they always did since it worked in all the dungeon and normal modes. Therein lies the problem: spamming Full Thrust or being an Ice mage shouldn't work yet it will in dungeons.

    Are we born with said talent? Because I distinctly recall making silly mistakes back when I first started EX Primals with Nidhogg. I even thought Sophia was harder when I first stepped in. As I learned and bettered myself through harder content, I, in turn, became a better player. Why can't someone else?

    Quote Originally Posted by RiyahArp View Post
    Yes, you can ignore them. The issue with ultimate is not the casuals, but that virtually none of the raiders will clear it themselves. It also was just bad timing in that it was the only thing released in a patch during a content drought. The same "it's a waste" applied to bard songs, too.
    Only a fool ignores valuable criticism. Now that doesn't mean you take raider's advice wholesale since, yes, there needs to exist casual content and whatnot. But only listen to the casual playerbase and you'll inevitably lose your raiders. Sure, only 7% have cleared Neo, however the trickle down effect means you lose all the guide makers, crafted gear loses value and etc.

    Quote Originally Posted by RiyahArp View Post
    This is exaggerating again. Sus is not faceroll. All it takes is one DPS to misplace a lighting marker and you need to hope your healers are on the ball, or its a wipe. It's a pretty strict pattern that can be recovered from easier than other fights, but its not faceroll. You're dialing difficulty up. And in general, the ex and savage stuff tends to be hard enough to exclude a bunch of players, but with a pretty clear limit now. Gordias and Ultimate for 99% of them, and the other in a sliding scale down. Making everything hard doesn't change this, it just ends up creating what happened in Gordias; a lot of people just opt out.
    No, it isn't.

    Susano and Lahskmi are by far the two easiest EX Primals this game has ever released. The moment 320 gear became available—in the same patch cycle no less—parties were already running 5-6 DPS. They couldn't even last through 4.0 before getting rolled over. Hell, even 310 Verity gear was enough to push multiple skips. Lakshmi, you can ignore practically everything she does with properly timed Vrill. One very predictable pattern from Susano does not make him a difficult encounter. He simply asked you to have a pulse, which frankly, the normal mode should have done. That's what we're arguing against. You call them a chore yet I adored The Royal Menagerie. Shocking, isn't it? I, a raider with multiple Neo clears, liked an "easy" fight. It's almost like I can appreciate good design when it does come around. Shinryu Normal was a good fight for where it sat, Susano, Lakshmi and Alte Roite Savage (because I will never not mock that fight) aren't.

    And for reference sake. Multiple casual groups streaming Susano and Lakshmi on either Twitch or later uploading it to Youtube were amazed they one-shot them. These are players who have typically taken a few hours on EXs yet one-shot the initial two in Stormblood. I wonder how. :thinking:
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    Last edited by Bourne_Endeavor; 12-12-2017 at 08:28 AM.