Results 1 to 10 of 24

Hybrid View

  1. #1
    Player

    Join Date
    Jun 2011
    Location
    LL
    Posts
    109
    Quote Originally Posted by Arcell View Post
    I had created a thread about this in the actual Pugilist section of the site but seeing as there's only been a single post there since April 22, 2011, I'm going to have to assume they don't really check that part of the forums as much.

    I'm making this thread with the intent of discussion and providing feedback based on the information we have for the Pugilist class and Monk job.

    I'll start this off by saying no we don't have enough information to really say whether these changes will truly be good or bad. What we can do with the information we have though is speculate and come to conclusions of different scenarios. This is not a QQ thread or a ragequit thread. I'm simply voicing my opinions based on what information we have and allowing others to do the same.

    Personally, I'm slightly worried with the proposed changes. Currently it is a bit difficult for Pugilists to keep their MP up through long fights even with Featherfoot evade MP. Now we have more abilities being introduced which continuously drain our MP.

    Whether or not this is a good or bad thing hinges solely upon a Pugilist/Monk's ability to sustain their MP through a long fight. We now have Pgl Ability 4, Pgl WS 8, Con Ability 2 and Thm Magic 2 to help with this. If it is possible for a Pugilist/Monk to sustain their MP while using their skills and abilities that drain MP, these changes will be perfectly fine and the class will be quite viable in damage roles. However, if the above skills and abilities are not sufficient for Pugilist/Monk's MP needs, then we have a bit of a problem.

    With the proposed changes, when a Pugilist or Monk runs out of MP they then potentially lose a good chunk of their damage potential. How much they lose is yet to be seen. However this means that they must then either attempt to generate more MP than they're spending or they must disengage from battle to regenerate MP. Again this is all reliant upon how well they can sustain their MP, especially through long fights.

    So those are most of my thoughts on the subject. Please feel free to share your own below, though I ask that we at least try to keep it civil (hard, I know).
    You just need to think or research before u post stuff like this... Ever heard of mp pot? This post is so irrelevant -_-
    (0)

  2. #2
    Player
    Bluetaro's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    142
    Character
    Leon Lamperouge
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by TypeZ View Post
    You just need to think or research before u post stuff like this... Ever heard of mp pot? This post is so irrelevant -_-
    You say this as if classes should be balanced around chugging ethers to sustain itself.
    (4)

  3. #3
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by TypeZ View Post
    You just need to think or research before u post stuff like this... Ever heard of mp pot? This post is so irrelevant -_-
    Ethers? Really? Lol. Yeah, because 50 mp every once in a while is going to really sustain Pugilists and Monks. Maybe YOU should think or research before you post stuff like this.
    (3)

  4. #4
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Arcell View Post
    Ethers? Really? Lol. Yeah, because 50 mp every once in a while is going to really sustain Pugilists and Monks. Maybe YOU should think or research before you post stuff like this.
    They are fixing both ALC and cooking so i don't see why they could not make pots that give 200+ mp or even a type of pot that give mp overtime.
    (0)
    Last edited by Zenaku; 11-21-2011 at 09:10 PM.
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  5. #5
    Player
    KRose's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    109
    Character
    J'inwa Tiao
    World
    Leviathan
    Main Class
    Conjurer Lv 35
    Quote Originally Posted by Zenaku View Post
    They are fixing both ALC and cooking so i don't see why they could make pots that give 200+ mp or even a type of pot that give mp overtime.
    I think it's more the concept of potentially needing ethers for longer fights where as something like Lancer or Marauder doesn't need them to continue to perform to the best of their ability. I have no problem with it personally because I'll probably just end up making my own but I'm sure others do.
    (0)

  6. #6
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by KRose View Post
    I think it's more the concept of potentially needing ethers for longer fights where as something like Lancer or Marauder doesn't need them to continue to perform to the best of their ability. I have no problem with it personally because I'll probably just end up making my own but I'm sure others do.
    Ya i dislike the idea of pug/monk using MP to use fire,earth and wind i think that dumb making us Use MP to stay at our best perform while the others don't -.-

    I hope we have high MP count or it's going to suck.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  7. #7
    Player

    Join Date
    Mar 2011
    Posts
    327
    Quote Originally Posted by KRose View Post
    I think it's more the concept of potentially needing ethers for longer fights where as something like Lancer or Marauder doesn't need them to continue to perform to the best of their ability. I have no problem with it personally because I'll probably just end up making my own but I'm sure others do.
    Why not have pots for longer fights?
    I can understand if we had to use pots for solo content.
    When I think back to XI and older FF games I can't recall
    a single boss fight where you didn't have to use pots and
    downs.

    People already use food for fights, even though the current
    foods are likely offering little to no improvements.
    With re-balancing I say why not for those long fights.
    (0)

  8. #8
    Player
    KRose's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    109
    Character
    J'inwa Tiao
    World
    Leviathan
    Main Class
    Conjurer Lv 35
    Quote Originally Posted by Akuun View Post
    Why not have pots for longer fights?
    I can understand if we had to use pots for solo content.
    When I think back to XI and older FF games I can't recall
    a single boss fight where you didn't have to use pots and
    downs.

    People already use food for fights, even though the current
    foods are likely offering little to no improvements.
    With re-balancing I say why not for those long fights.
    Not what I meant. What I mean is the fact that Pugilist is exclusively the DD that has to rely on MP which means they might (theoretically. It all depends on how much MP the stances consume) need pots in order to maintain the full potential of their DPS, something that Lancers, Marauders and even Archers are not bound by. That's the only point I was trying to make.

    Also, MP would arguably be easier to use in solo content because you have access to Featherfoot. MP shouldn't even be an issue unless the way you're soloing is cure-bombing yourself and that just isn't efficient.
    (0)

  9. #9
    Player

    Join Date
    Mar 2011
    Posts
    327
    Quote Originally Posted by KRose View Post
    Not what I meant. What I mean is the fact that Pugilist is exclusively the DD that has to rely on MP which means they might (theoretically. It all depends on how much MP the stances consume) need pots in order to maintain the full potential of their DPS, something that Lancers, Marauders and even Archers are not bound by.
    LNC Abl. 2 O Consumes TP to increase attack power and damage sustained, up to a maximum of three stacks. Cannot be used simultaneously with LNC Ability 3.
    LNC Abl. 3 O Consumes TP to grant an Absorb HP effect to auto-attacks, up to a maximum of three stacks. Cannot be used simultaneously with LNC Ability 2.
    Looking at this, I would rather give up MP than give up TP to increase damage
    Marauders give up defense for their attack boost. (which could be bad as well)
    (0)