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  1. #1
    Player
    Arcell's Avatar
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    Mar 2011
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    Limsa Lominsa
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    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70

    Pugilist/Monk Changes Discussion and Feedback

    I had created a thread about this in the actual Pugilist section of the site but seeing as there's only been a single post there since April 22, 2011, I'm going to have to assume they don't really check that part of the forums as much.

    I'm making this thread with the intent of discussion and providing feedback based on the information we have for the Pugilist class and Monk job.

    I'll start this off by saying no we don't have enough information to really say whether these changes will truly be good or bad. What we can do with the information we have though is speculate and come to conclusions of different scenarios. This is not a QQ thread or a ragequit thread. I'm simply voicing my opinions based on what information we have and allowing others to do the same.

    Personally, I'm slightly worried with the proposed changes. Currently it is a bit difficult for Pugilists to keep their MP up through long fights even with Featherfoot evade MP. Now we have more abilities being introduced which continuously drain our MP.

    Whether or not this is a good or bad thing hinges solely upon a Pugilist/Monk's ability to sustain their MP through a long fight. We now have Pgl Ability 4, Pgl WS 8, Con Ability 2 and Thm Magic 2 to help with this. If it is possible for a Pugilist/Monk to sustain their MP while using their skills and abilities that drain MP, these changes will be perfectly fine and the class will be quite viable in damage roles. However, if the above skills and abilities are not sufficient for Pugilist/Monk's MP needs, then we have a bit of a problem.

    With the proposed changes, when a Pugilist or Monk runs out of MP they then potentially lose a good chunk of their damage potential. How much they lose is yet to be seen. However this means that they must then either attempt to generate more MP than they're spending or they must disengage from battle to regenerate MP. Again this is all reliant upon how well they can sustain their MP, especially through long fights.

    So those are most of my thoughts on the subject. Please feel free to share your own below, though I ask that we at least try to keep it civil (hard, I know).
    (1)

  2. #2
    Player
    normalforce's Avatar
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    Apr 2011
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    Gridania
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    663
    Character
    Enyae Demetra
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Just for reference, as I don't have all of them memorized yet...

    PUG Abl. 4 - Increases evasion and restores MP when an attack is evaded. Effect fades upon evading an attack or after a certain period of time elapses.

    ∟PGL WS 8 (Ex) - Melee attack. Chance to absorb MP when executed from the right or left of the target.Combo: PGL WS 5, Bonus: Chance to increase Absorb MP effect.

    CON Abl. 2 - Temporarily halves enmity and gradually restores MP.

    THM Mag. 2 - Restores MP in proportion to damage sustained. Casts cannot be interrupted while effect is active.

    I want to say Featherfoot restores around 20-40 mp if I evade an attack while its up but I just can't recall. Not sure how much Featherfoot II restores.
    (4)
    Last edited by normalforce; 11-19-2011 at 03:22 AM.

  3. #3
    Player
    Arcell's Avatar
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    Mar 2011
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    Limsa Lominsa
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    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Well if they're going to move it here anyway, might as well just lock or delete one of them >.>

    The entire point of making it was because they don't check this section lol.
    (1)

  4. #4
    Player

    Join Date
    Jun 2011
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    LL
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    Quote Originally Posted by Arcell View Post
    I had created a thread about this in the actual Pugilist section of the site but seeing as there's only been a single post there since April 22, 2011, I'm going to have to assume they don't really check that part of the forums as much.

    I'm making this thread with the intent of discussion and providing feedback based on the information we have for the Pugilist class and Monk job.

    I'll start this off by saying no we don't have enough information to really say whether these changes will truly be good or bad. What we can do with the information we have though is speculate and come to conclusions of different scenarios. This is not a QQ thread or a ragequit thread. I'm simply voicing my opinions based on what information we have and allowing others to do the same.

    Personally, I'm slightly worried with the proposed changes. Currently it is a bit difficult for Pugilists to keep their MP up through long fights even with Featherfoot evade MP. Now we have more abilities being introduced which continuously drain our MP.

    Whether or not this is a good or bad thing hinges solely upon a Pugilist/Monk's ability to sustain their MP through a long fight. We now have Pgl Ability 4, Pgl WS 8, Con Ability 2 and Thm Magic 2 to help with this. If it is possible for a Pugilist/Monk to sustain their MP while using their skills and abilities that drain MP, these changes will be perfectly fine and the class will be quite viable in damage roles. However, if the above skills and abilities are not sufficient for Pugilist/Monk's MP needs, then we have a bit of a problem.

    With the proposed changes, when a Pugilist or Monk runs out of MP they then potentially lose a good chunk of their damage potential. How much they lose is yet to be seen. However this means that they must then either attempt to generate more MP than they're spending or they must disengage from battle to regenerate MP. Again this is all reliant upon how well they can sustain their MP, especially through long fights.

    So those are most of my thoughts on the subject. Please feel free to share your own below, though I ask that we at least try to keep it civil (hard, I know).
    You just need to think or research before u post stuff like this... Ever heard of mp pot? This post is so irrelevant -_-
    (0)

  5. #5
    Player
    Bluetaro's Avatar
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    Oct 2011
    Location
    Uldah
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    142
    Character
    Leon Lamperouge
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by TypeZ View Post
    You just need to think or research before u post stuff like this... Ever heard of mp pot? This post is so irrelevant -_-
    You say this as if classes should be balanced around chugging ethers to sustain itself.
    (4)

  6. #6
    Player
    Arcell's Avatar
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    Arc Jurado
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    Mateus
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    Machinist Lv 70
    Quote Originally Posted by TypeZ View Post
    You just need to think or research before u post stuff like this... Ever heard of mp pot? This post is so irrelevant -_-
    Ethers? Really? Lol. Yeah, because 50 mp every once in a while is going to really sustain Pugilists and Monks. Maybe YOU should think or research before you post stuff like this.
    (3)

  7. #7
    Player
    Zenaku's Avatar
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    Mar 2011
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    FL,Hialeah
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    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Arcell View Post
    Ethers? Really? Lol. Yeah, because 50 mp every once in a while is going to really sustain Pugilists and Monks. Maybe YOU should think or research before you post stuff like this.
    They are fixing both ALC and cooking so i don't see why they could not make pots that give 200+ mp or even a type of pot that give mp overtime.
    (0)
    Last edited by Zenaku; 11-21-2011 at 09:10 PM.
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  8. #8
    Player
    KRose's Avatar
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    Mar 2011
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    Gridania
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    109
    Character
    J'inwa Tiao
    World
    Leviathan
    Main Class
    Conjurer Lv 35
    Quote Originally Posted by Zenaku View Post
    They are fixing both ALC and cooking so i don't see why they could make pots that give 200+ mp or even a type of pot that give mp overtime.
    I think it's more the concept of potentially needing ethers for longer fights where as something like Lancer or Marauder doesn't need them to continue to perform to the best of their ability. I have no problem with it personally because I'll probably just end up making my own but I'm sure others do.
    (0)

  9. #9
    Player
    Zenaku's Avatar
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    Zenaku Yamada
    World
    Cactuar
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    Conjurer Lv 50
    Quote Originally Posted by KRose View Post
    I think it's more the concept of potentially needing ethers for longer fights where as something like Lancer or Marauder doesn't need them to continue to perform to the best of their ability. I have no problem with it personally because I'll probably just end up making my own but I'm sure others do.
    Ya i dislike the idea of pug/monk using MP to use fire,earth and wind i think that dumb making us Use MP to stay at our best perform while the others don't -.-

    I hope we have high MP count or it's going to suck.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  10. #10
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    Quote Originally Posted by KRose View Post
    I think it's more the concept of potentially needing ethers for longer fights where as something like Lancer or Marauder doesn't need them to continue to perform to the best of their ability. I have no problem with it personally because I'll probably just end up making my own but I'm sure others do.
    Why not have pots for longer fights?
    I can understand if we had to use pots for solo content.
    When I think back to XI and older FF games I can't recall
    a single boss fight where you didn't have to use pots and
    downs.

    People already use food for fights, even though the current
    foods are likely offering little to no improvements.
    With re-balancing I say why not for those long fights.
    (0)

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