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  1. #1
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Tridus View Post
    I use Sacred Soil a fair bit. It's pretty handy to stop a lot of damage when you know big damage is incoming, and has helped me save people in stuff like Rabanastre who started getting vuln up stacks and would have otherwise died. It'd be very easy to overbuff it, especially when SCH is already so good.

    I'd be very surprised if they did that in 4.2.
    On a 20k AoE damage (which is pretty common), Sacred Soil will cut 2k per player. That's 5x lower than what Indomitability would give back. So if you know that your party will survive the hit, there is absolutly no reason to use Sacred Soil. And if you know that you need mitigation, then unbuffed Succor will shields players for about 4.5k (and heal them for roughly 7 to 8% of their total health if they happen to have missing HP), so more than two times what Sacred Soil will give you.

    The real situations when Sacred Soil is really useful are when multiple big hits are incoming. The multiple Dimentional waves in V3S (during the Iron Giant/Ninjas) for example, or for attacks like Amalgest in V4S. But even then, when you compare Sacred Soil to utility like Reprisal and Feint/Addle, the amount of downsides Sacred Soil has is mind blowing. Besides, these situations are pretty rare all things considered.

    I know that the intended way to use it is not really to choose between it and other tools, but rather using everything at the same time, but it's still quite depressing to think that the "protective healer" has arguably the worst tool for that particular aspect of mitigation.

    Don't get me wrong. I know that they won't change it any time soon. Which is a shame because it's a skill that looks, sounds and feels awesome when using it. And I'd love to see it used more often, like all other Aetherflow related skills.
    (5)
    Last edited by Fyce; 12-10-2017 at 09:20 AM.

  2. #2
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by Fyce View Post
    On a 20k AoE damage (which is pretty common), Sacred Soil will cut 2k per player. That's 5x lower than what Indomitability would give back. So if you know that your party will survive the hit, there is absolutly no reason to use Sacred Soil. And if you know that you need mitigation, then unbuffed Succor will shields players for about 4.5k (and heal them for roughly 7 to 8% of their total health if they happen to have missing HP), so more than two times what Sacred Soil will give you.
    The point of Sacred Soil is that you can live when you otherwise couldn't. When your group has vulnerability stacks because you're learning the content and a big AoE is coming out, saving your aetherflow for an indom when said AoE is going to knock you and your co-healer out of the ring. It's a progression tool. It's niche. That doesn't make it bad though.
    (0)

  3. #3
    Player
    Kabzy's Avatar
    Join Date
    Sep 2014
    Location
    Central Shroud
    Posts
    661
    Character
    Kabz Il
    World
    Spriggan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by basketofseals View Post
    -Snip-
    If you go back and read their post again, you’ll see they don’t actually say that Sacred Soil is bad. Also he very specifically states:

    Quote Originally Posted by Fyce View Post
    So if you know that your party will survive the hit, there is absolutly no reason to use Sacred Soil.
    (5)