There are several issues with this kind of thinking though.
First, there is a huge income disparity in this game because there are so many ways to play. Unless the fee is set to something like 10M a month, I can afford it easily and I know about a dozen crafters on my world that wouldn't notice if the fee was 50M a month. I also know many people who struggle to make 100K a month. I know some people that just log in to socialize or RP with friends and don't really care about making any kind of currency; but one of them struggled for years to save up to buy a small house and they use the house almost daily; they don't craft, they don't raid, they don't pvp, they only garden to grow pretty flowers to give away, they just enjoy their time with friends. Should this person be forced to lose their house so you can buy it? I also know a lot of raiders that make a fair amount of money but recycle all of it back into their gear, should they have to lose their house because they prefer being better raiders over something else? Should they have to choose between upgrading their gear with the token or saving their house?
Where in that spectrum of 100M to 0 would you set the fee? Unless the fee is set high enough to discourage flippers, which is your stated point, why bother with it? How many other players are you willing to alienate just for those few flippers? And when the fee is set high enough to discourage flippers, how can a normal person then afford said house?
Second, this does NOT make it easier to keep a house. By definition, adding a fee means adding something the owner has to do to maintain the house. Adding an upkeep does not make it easier, it makes it harder.
Third, auto demolition already exists. Until there is no more need for it SE wouldn't allow an in game shortcut around it because it then defeats the purpose of having it. Which means you could pay for one month at a time...so that doesn't help a house owner either. And if there's no need for an auto demolition timer then there's no need for an upkeep fee either.
Fourth, can you show me where in the TOS it says someone must do something with their house once they buy it? Or can you show me where it says other players get to dictate what you can or can't do with a house? Once a person owns a house it is theirs to do with as they please, including not decorate it. You don't get a say in it.
Your entire arguement is based on making things harder for home owners to get them to give up their plots so you can have a chance at buying one and it does nothing to stop flippers. In short, there is no upside to an upkeep fee and a whole lot of bad. I appreciate you want to contribute to the solution but upkeep fees are not a solution. The only meaningful solution is more supply.



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