To not just show data, but also offer some thoughts on DRG troubles from someone who is new to the job
and seen it come together recently from lvl 1 to 70 mainly through dungeons fights.
in no particular order:
x) Heavy Thrust buff
On paper (and dummy) the 30-sec buff should last you whole 2x 5-GCD combos with couple seconds in reserve.
In harsh reality, I often find myself with HT buff falling off with 2-3 last (and heaviest hitting) GCD moves left on combo.
There are two things you can do (and both wrong): you interupt the combo to refresh HT, or you use your hardes hitting moves without HT.
The least harmful(but still harmful) option is to clip the HT duration, and refresh it early - that is if you can predict what will happen.
Current HT mechanic is stuffy, bad, not fitting to such long combos.
x) oGCD double-weaving
There is one too many oGCDs, some of which you would want to double-weave - question is: can you? Will the latency allow that?
In theory, I would love to trigger at the same time: Blood for Blood + Dragon Sight + Litany
Obviously that is not gonna happen.
Other oGCDs that will call your attention:
Jump, Spineshatter (both with Mirage in tow), DragonDive, Geir/Nastrond, Life Surge
x) Positionals
In my opinion, DRG is VERY dependent on positionals. I do not have MNK, but I would not be suprised if we were tied in this dependency.
5 out of 11 moves (44%) of GCDs are positionals. The more chaotic the fight goes, the more chance you will not land them.
x) The whole LoTD thing:
Its not "hard" per-se, but its another sandbag on the pile, not to mention it takes looong to happen.
Fixing many of these at once would make DRG trivial. What it needs - IMO - is picking 1-2 and apply soft touch.

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