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  1. #9
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    First I want to say that I have always considered any move to instanced housing as a parallel system to the current ward system. If people want to be in a ward and are willing to live with the wait and restrictions I see no reason not to allow it.

    Quote Originally Posted by kikix12 View Post
    All the code, except for dynamic increase of instances (which shouldn't be too difficult to write, seeing as it would only make a check here or there and either copy a set data or not copy it), is already in the game.
    Most importantly, there are apartments that are instanced locations which players can customize.

    I don't want to hear this "inside or outside" crap. There is no such thing in this game. It's just graphical talk, there is zero difference for the games engine. Every instance have its set parameters, and the only difference between "inside" and "outside" is how the parameter that allows or denies certain pieces of furniture be placed is set. The other differences are superficial, in that they decided to make the outside a large instance with exits into many smaller instances. That have nothing to do with the code at all. It's just how they designed it, and there is zero reason why they couldn't do a single-plot sized instance with a single exit into a single "inside" space. The entirety of the code exists.
    This is what I have been saying for a while. SE could build a parallel housing system that is fully instanced. This would allow the interior and exterior to share the instance that is only instantiated when a player enters their property. In fact making the exterior and interior part of the same instance resolves the small number of exterior furnishings currently allowed with the ward system. Another problem it could resolve is the inability to upgrade the house without moving. It would also make system resource management easier in a number of different ways.

    Quote Originally Posted by kikix12 View Post
    Why they are not doing it is clear. Money. Housing with customization does require significant amount of computing power and drive space. They would NEED to buy new physical servers to match the demand. And they find the expenses exceeding the gain. Simple as that. Everything they say about how it's not possible or whatever are just excuses to shush as many people as possible. It's a business. They lie. That's normal. As long as they lie as to why they don't bring something that they never did make a promise for, there is nothing "wrong" with that.

    The only solution is to hope that whatever bonzos at Square Enix treat Final Fantasy XIV as cash cow for other projects will finally see it as a stand-alone game that should be invested in more significantly from the huge funds it earns, instead of moving that money into multiple unrelated crap-games.
    SE doesn't need to buy dedicated servers if they design the instanced housing system correctly. All they need to do is lease a dynamic server pool from their datacenter provider and have the system add or remove housing instance servers as needed. It is a concept that has been around since the 1960's in one form or another and is being done everyday. With the pool SE would only pay for the system resources when they are in use and not have to waste money with privately owned servers that will likely sit idle much of the time. My gut also tells me that a dynamic housing system would probably cost less than the ward system they use today.
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    Last edited by Claviusnex; 12-03-2017 at 01:46 PM.