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  1. #61
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Two possible things for Bards, although both together would be overkill.

    - Instead of Raging Strikes being a straight up 10% attack buff, make it boost critical hit and direct hit rate by 5%. Makes up for Bards being unable to benefit from their own party crit buff/Battle Voice.

    - Overhaul Army's Paeon. Instead of lowering weaponskill/spell recast timers, make the stacking effect boost crit rate by 1.5% per stack (up to +6% at full stacks) and boost Straighter Shot activation rate by +2.5% per stack (up to +10% at full stacks), a significant increase in Refulgent procs during this song. Considering most Bards open with Minuet opener -> Ballad -> Paeon -> repeat, this means that Bards are able to use Paeon to set up their next Minuet burst window with a powered up Iron Jaws before switching, and a higher chance of having a Refulgent Arrow proc ready as well.
    (0)

  2. #62
    Player
    Kakiko's Avatar
    Join Date
    Aug 2017
    Posts
    290
    Character
    Halo Kitty
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    For BLM, not sure if it's been said, but I'd make it more movement-friendly. Maybe lengthen enochian timer a little bit to account for the TONS of movement you have to do in the lvl 70 dungeons (and primals). That's my biggest gripe; just as I get into the rotation, I have to move and sometimes (like the scorpion boss in Ala Mhigo) you have to move a LOT to avoid roaming aoes. Not saying we should be able to move while casting, but maybe just stretch enochian out a little bit longer than it is.
    (0)
    Canadian, eh!
    "When someone told me I live in a fantasy land, I nearly fell off my unicorn"

  3. #63
    Player
    MidnightS's Avatar
    Join Date
    Aug 2013
    Posts
    143
    Character
    R'tanyhi Dhato
    World
    Diabolos
    Main Class
    Gunbreaker Lv 90
    I'd change Bio to apply it's DOT instantly, rather than 1.5 seconds later.
    (0)

  4. #64
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,293
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ayer2015 View Post
    I would change Stone to Banish for WHM, and probably change Aero to a light aspected spell as well.
    Ironically though Banish was actually a THM spell in the original release of FFXIV 1.0 (THM's whole idea was about casting 'umbral' and 'astral' aligned spells and using drain spells to heal and inflicting debuffs, a relic of this still remains in ARR with the whole astral/umbral shifting of THM/BLM spells. CNJ was actually more closer to GEO in (hence WHM has never really been a good fit for CNJ's Job personally, but that was the choice SE made and thus WHM in FFXIV will never be a 'true' FFXI-style priest-like WHM dealing exclusively in light elemental spells.

    Besides, Stone is technically dealing earth elemental damage not light elemental damage, even though the elemental wheel is neutered anyway thus making the whole thing rather moot.
    (2)

  5. #65
    Player
    Jxnibbles's Avatar
    Join Date
    Jul 2015
    Posts
    304
    Character
    Aimori Duciel
    World
    Gilgamesh
    Main Class
    Black Mage Lv 80
    For Whm honestly combining Fluid aura and Repose seems much better why do we have two seperate buttons for these very situational skills. Knockback a Enemy followed by binding the enemy and the putting the enemy to sleep. When used on a dungeon monster or on a boss the next auto attack used by said tranquil monster does less damage. Give it a 1 minute or 2 minute cooldown and put it on the (ogcd).

    Basically making a monster passive and non aggressive towards you on the field and actually have some use in a dungeon..

    Black Mage Scathe, Enchaned Scathe, Freeze, Sleep so many things you can do with these abilities. You can remove Enchaned Scathe, Freeze and Sleep from the game and buff Scathe and then turn triple cast into quadra cast giving Blm a bit more mobility.. You could give these abilities/traits a better use in general if removing them is a problem.. There so much that can be done with these very situational abilities in the game..

    Same thing with other classes don't want to name them all.. Just give these abilities a better use..
    (0)
    Last edited by Jxnibbles; 12-02-2017 at 02:02 PM.

  6. #66
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    I wish they made SCH's Dissipation very useful.
    Along with other rarely useful skills.
    (1)

  7. #67
    Player
    BucklesTrespen's Avatar
    Join Date
    Dec 2016
    Posts
    176
    Character
    Bucky Trespen
    World
    Jenova
    Main Class
    Pugilist Lv 100
    For Monk I'd change Riddle of Fire. Riddle of Wind. Riddle of Earth. Fire Tackle. Wind Tackle. Earth Tackle. Deep Meditation. Brotherhood.

    So, basically everything we got in SB.
    (2)

  8. #68
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    Quote Originally Posted by BucklesTrespen View Post
    For Monk I'd change Riddle of Fire. Riddle of Wind. Riddle of Earth. Fire Tackle. Wind Tackle. Earth Tackle. Deep Meditation. Brotherhood.

    So, basically everything we got in SB.
    yeah those tackles were like........they can be used in regular pulls in dungeons but like do we really need them? These tackles don't add much to monk. But I think the problem really comes from how unnecessary wind and earth stances. Staying in fire stance is best way to do most things in the end. Earth and wind should be changed in a way where wind builds up greased lightning faster while earth stance should maybe make the greased lightning run down slower or something or give a chakra build up boost.

    Now that's how you make wind and earth monk fun. Cycling through the elements will have meaning with a change like that.
    (1)

  9. #69
    Player
    Ryugami's Avatar
    Join Date
    Feb 2017
    Posts
    9
    Character
    Ryugami Setkiya
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Aomine1992 View Post
    SMN ekindle - would turn the egi into its actual primal form like 15s and then ekindle into that primals signature aside from their regular auto attack, just like bahamut

    Get rid of summoning titan and turn him into Revana and all his skills aside from auto attacks are aoes with one buff that increases defense for all part member 5% for a short time
    I would honestly just like to see more Egis. Would love to Egi-glam Garuda to Shiva-Egi, or Leviathan-Egi.
    (0)

  10. #70
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by SaitoHikari View Post
    Two possible things for Bards, although both together would be overkill.

    - Instead of Raging Strikes being a straight up 10% attack buff, make it boost critical hit and direct hit rate by 5%. Makes up for Bards being unable to benefit from their own party crit buff/Battle Voice.
    Given the SB diminution of critical strikes, this would be a straight up nerf even accounting for mass-DoTing + Wanderer's Minuet.

    Overhaul Army's Paeon. Instead of lowering weaponskill/spell recast timers, make the stacking effect boost crit rate by 1.5% per stack (up to +6% at full stacks) and boost Straighter Shot activation rate by +2.5% per stack (up to +10% at full stacks), a significant increase in Refulgent procs during this song. Considering most Bards open with Minuet opener -> Ballad -> Paeon -> repeat, this means that Bards are able to use Paeon to set up their next Minuet burst window with a powered up Iron Jaws before switching, and a higher chance of having a Refulgent Arrow proc ready as well.
    Wouldn't the current Haste buff, if merely allowed to carry beyond Army's Paeon, already nearly do both those things, and with greater flexibility? 16% Haste = an extra 2 Heavy Shots (1.76 to be exact) per Iron Jaws at even an aversion level of Skill Speed, which would be slightly stronger than the 1.1 gained from a 10% Straighter Shot proc rate, while also having more direct damage and buffing all skill accessibility, rather than just Heavy Shot's usefulness. Let the stacks fall off one-by-one every x seconds after AP ends, and just let Army's Paeon affect all offensive abilities' recast times, instead of only weaponskills', and remove the "additional effects can only trigger once" from Barrage, and you'd be set.
    (0)

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