Wait, lucid dream is affected by celestial opposition o. O?
I thought this was removed


Wait, lucid dream is affected by celestial opposition o. O?
I thought this was removed
I personally love Assize. It helps parties so much. If you and someone else dies and the other healer raises you, you then use Assize and have enough mana to swiftcast/rez the other person. Assize has helped me out many times in those situations.


It has Lucid Dreaming.I lovee assize the regen on it is fine, I just wish astro had a thrid way to regen mp as it seems the hardest on mp to me out of all the healers, but whm having great mp restoration u can look at it as a way to make up for its lack of any kinda party buffs, compared to the other healers
Ewer.
AND....
Lightspeed reduces MP costs, theres a reason there is a trait for it...its to help you conserve mana.


I tend to save Thin Air seeing as you just never know when you'll need to go on a Raise spree. Even in Deltascape 2 (norm) as of 5minutes ago, I was healing the entire raid, maintaining my DPS rotation, and doing 75% of raising on a bunch of newcomers while my co-WHM basically stood there staring at the boss and occasionally throwing out a CureI -- indeed, removing Cleric Stance swapping hasn't encouraged some healers to, you know, throw a DoT or Stone once in a blue moon. Anyway, MP concerns are, as someone above has said, tighter when playing like this, but manageable, yet throw in more people taking random damage or deaths and having popped Thin Air for standard spells earlier may leave you in a worse spot if you find yourself raising like mad. Above is also done in a way where Assize is mostly kept as a healing aid rather than a damage tool, meaning holding onto it for longer.
I don't believe it's too strong - it depends on you just as much as the quality of your team.
"And all the Hyur's say I'm pretty sage – for a White Mage!"


We can't rely on rng (Ewer). And I am sorry... Ewer was made for royal road/minor arcana.
And lightspeed... Uuuhhh excuse me? Sure, a 10 seconds ability that reduces only 25% mp cost each 150 seconds, wow amazing.
Considering most of the fights you can be 90%+ dps uptime as a healer, so Lightspeed is just no. Unless there's places (most likely never) you have to spam Helios.
The problem on AST's mp is caused by Aspected Benefic doubled mp cost compared to 3.0. I kinda understand the increase if you are using nocturnal sect, but I don't think it's fair on diurnal stance since it has about the same potency than whm's regen.
Ways to refresh mp as WHM: Assize, Thin Air and Lucid.
Ways to refresh mp as SCH: Energy Drain and lucid. (not counting that most of the heals come from fairy and ogcds so you barely use mp for heals)
Ways to refresh mp as AST: Lucid dreaming.
So clearly ast has problems there.
If you don't know how ast works just please don't come say this kinda of non sense.
Last edited by Caduagm; 12-01-2017 at 05:10 AM.



Ewer is there. You're going to get them. Refusing to use it for MP regen because you want to use it for something else is your choice, but it doesn't lend credibility to the idea that you're starved for MP. Contrary to popular belief, it was not in fact put in for the sole purpose of RR.
You also forgot that you can extend Lucid.
Survivor of Housing Savage 2018.
Discord: Tridus#2642


Temp-cancelling MP costs isn't the same as refreshing MP. Oh don't worry, I get why you've included it (it can be used to save MP, obviously) - but let's not pretend that TA is comparable to Lucid and Assize.Ways to refresh mp as WHM: Assize, Thin Air and Lucid.
"And all the Hyur's say I'm pretty sage – for a White Mage!"




Wha, I'm kind of surprised at that statement tbh.
In terms of MP economy, Thin Air varies depending on the content but in general, if there's an opportunity for back to back aoes (be it heals or dps) then it can really shine.
In raids there are a modest number of occasions where I can hammer out enough throughput to easily outstretch anything Assize is going to give me, O2S probes > Aoes. O3S phase 3 AoEs around the dragon, O3S ninja adds+giant. O4S Almagests etc. It's also worth noting that it's an incredibly powerful tool in both dungeon trash pulls and Rabanstre's many AoE opportunities both on trash and on bosses (especially Argath's adds) and in these situations I suspect it practically becomes Lucid's equal leaving Assize's MP return long behind.
Saving it for mass resses is almost wasteful on some bosses IMHO =/
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~


You're misunderstanding. Above isn't a negative statement against Thin Air (it's a fabulous ability). My point is that it simply reduces MP costs, whereas the post I quoted throws it in with our 'refreshers'. Assize (AoE Damage, MP Restore), Lucid (Threat Reduction, MP Restore), Thin Air (MP Cost = 0 for duration). As said, I get why it is included - it is, after all, an MP saver - but it doesn't 'restore' MP by itself. Call it nit-picking.
Ways to refresh mp as WHM: Assize, Thin Air and Lucid.
Last edited by RopeDrink; 12-01-2017 at 06:21 AM.
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