
I love it especially when the OTs try to pull hate off you in combat like they can do a better job then you're already doing...then when you get hit by a tank buster and your heals doesn't get you in time and you die...they're mysteriously nowhere to be found as the boss runs around the room cleaving blms everywhere...
thats actually pretty common in that dungeon for some reason when hes not target-able he will tend to argo on a healer, Ive seen it happen almost every time Im in there, just gota provoke when hes target able
I think it's just people are bored and zone out. There's only 3 new 8 man normal and one new 24 man normal to do, so that means everything else you do is stuff that you might have been doing for two years or more. It's actually worse than you think because you spend more time doing stuff before 70 than at 70 now; they simply haven't added enough content. So people are just being braindead.




If you want to math it out where each skill used is 1/3 of a combo and you are, for whatever reason, not counting skills reused in different combo paths, be exactly 2 combos?
(1/3)6=2, afterall.
http://king.canadane.com


Paladin is no different. Their DoT and DPS melee combos share the first two skills since 4.0. (That change screwed me up at first, darn muscle memory). Dark Knight was the same until 4.0, with their second combo containing two finishers, until SE outright removed the second one.




If I'm OT and the MT falls, I instantly switch to Defiance and tank. Tank isn't my main, but I know a mob focusing on one person is better than letting it run around like a child in a candy store. If the previous MT Provokes, I tab out, switch to Deliverance, wait a few seconds and then go back to Cleaving.
Last night, I got killed by Mateus because I didn't see the Priestess making her way to the fountain (stepped in it because a third DPS stood near it). Neither tanks stepped in to stop the waltzing Mateus, so the second I was revived, I Provoked, Overpowered and was back MTing... with low TP for a bit.


I like to think myself a fairly tolerant person but there is 2 things that annoy me to no end
Tanks that don't pull in 24 man and healers that don't do their jobs.
The former caused me to even make a macro to call them out "$20 to the tank whose balls drop 1st" which has gotten me some flake but whatever.
It's the latter that REALLY gets under my skin though. Be it 8 or 24 man, healers that don't heal, Esuna, etc when applicable are like a white hot dagger to me and trigger me to no end. Dying to doom in Dun Scaith or ExDeath in O4N, no heals when half the team is below 50%, etc. Just makes me cry.
Many times as OT in a prolonged fight, I will throw an occasional Provoke, not to attempt to take over tanking but just to stay caught up with the MT in hate so I can maintain my DPS combos. This allows me to already have hate secured in case the MT is incapacitated or in case he needs to Shirk for whatever reason.
I've made use of this recently in particular on Lakshmi EX, which has a mechanic that specifically targets the person 2nd on hate. If you want to have a more "seamless" Provoke (that is, the mob ideally won't even turn to face you even for a moment), use your Provoke while the foe is in the middle of using something else. In Lakshmi's case, I usually used it while she was readying Pull of Light (the tank buster. don't worry, it won't cause you to be hit instead; the target is presumably determined when it starts being readied)
Provoke has its uses aside from just tank swaps. Make use of it; it's a much more potentially powerful ability here than it ever was in FFXI.
Last edited by Fynlar; 11-30-2017 at 12:03 AM.
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