Could the bolded statements in this post make the “average player” sound any more like an incompetent fool? Savage content in this game is not some extremely hard thing that can only be done by 1% of the playerbase (the “hardcore players”). A lot of “average players” can and have cleared Savage content. Stop creating a divide between players, and insinuating that the “average player” cannot do hard content. I very much consider myself an “average player” that has some borderline “hardcore” tendencies due to the sheer amount of time I play this game while not busy with school or other life/adult things, and I find it mildly insulting that you think Savage content is something above “the average player’s” skill level (for the record, I have cleared this tier).
Also, seems like a lot of people find more than enough time to run with their statics, and also socialize with friends. Some players are in statics comprised of nothing but their friends. It’s not an impossible feat to deviate X amount of hours to raiding and Y amount of hours to goofing off with your friends.
And with regards to “spending several hours a week” and “its a serious commitment to get into [Savage]”, the same applies to anything in this game: crafting, gathering, leveling alt jobs, level alt characters, role-playing, Savage, etc.. The example/comparison-contrast you’ve given with Crafting and Savage is a very poor example.
Adding to this post so as to not use up another post count:
Again, if you are neglecting your friends to clear Savage, that’s on you. Not because the content demands it.And even if you do happen to be fine with fracturing the player base between those who clear savage and those who can't (or chose not to in order to spend time with their friends), you face another problem:
Ultimate was a lot of reused and retuned assets. Some things were new, yes, but not the overwhelming majority. Also, considering when Ultimate dropped, FFXIV had the highest view rating on Twitch that it has EVER had, that is a most definite plus. Because now people are paying attention to the game, and that can bring in new players if they see something they like about it.Development costs. I'm more than certain that SE has spent more on developing unending coil than they will get from 6 months of subscription time of all the players who will even attempt it between 4.11 and 4.20 (when ilvl is expected to increase) especially since you can't even attempt it without an O4S clear.
Also, 5150 from the JP playerbase received a sponsorship deal with their Ultimate stream.
I will agree that 4.1 was incredibly stale in terms of content; if I wasn’t raiding, I would not be logging in. However, trying to say that Savage/Ultimate is taking away from casual content is false. 4.1 was empty not because of Ultimate, but because the developers, once again, delayed Eureka, which is now probably not coming out until AFTER 4.2 (probably in 4.25 something from what I’ve been hearing). So while 4.1 was stale, don’t blame it on Ultimate.There's quite a bit of noise that we seem to be getting less and less content each patch, and if SE continues to try to develop content that most players will never even see, that notion will only gain more and more traction.
“Casual players” can still clear Savage—“casual” does not equate to “bad” or “poorly skilled.” Just means that they may not be as invested in the game time-wise as more “hardcore” players. A lot of casual players complain about the negative connotations behind calling them “casual”, usually equating it with being “sub par”, and yet you’re using “casual” in a negative sense: you are insinuating that “casual players” are not good enough to clear Savage. Which, again, it not some game-breakingly difficult content that only 1% of players can ever clear.Basically, I'm not saying difficult games shouldn't exist, but rather that difficult content shouldn't exist within an MMO where a majority of the content can be cleared by casual players.



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