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  1. #1
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    Mar 2011
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    58
    Also, the code for this system would be something that could be added in under a day, something like in the combine function (written in PHP because I'm not sure what language 14 is written in, and PHP is the easiest one to illustrate the idea in):

    Code:
    $item_ids = array();
    for($i=0; $i<8; $i++) if( $in_synthbox_item->id > 0 ) array_push($item_ids, $in_synthbox_item->id );
    if(count($item_ids) < 2)
      $offer_item_combine=0
    else
    {
      $offer_item_combine=1
      for($i=1; $i<count($item_ids); $i++)
        if($item_ids[$i] != $item_ids[$i-1]) $offer_item_combine=0;
    }
    
    OR:
    
    $total_combines=0;
    $combine_test=0;
    $offer_item_combine=1;
    
    for($i=0; $i<8; $i++)
      if( ( $curid = $in_synthbox_item->id[$i] ) > 0 )
      {
        $total_combines++;
        if( $combine_test > 0 )
          $offer_item_combine = ( $offer_item_combine > 0 && $combine_test == $curid ? 1 : 0 );
        else
          $combine_test=$curid;
      }
    if($total_combines < 2) $offer_item_combine=0;
    At the end, if $offer_item_combine is 1, then the item ids of all items in the synth box are identical, and an additional recipe is added to the recipes list -> an "upgrade" to the items in the box. From there, everything else should work properly; that is to say, the qualities of the items added in this way are added up, multiplied by some factor, and averaged out.

    An easy way to figure out the result is just to do an instant combine, sort of like hasty hand. On success you upgrade the average quality of the items by 1, on failure you've damaged the components of all of the items trying to pull them apart and end up with a bunch of junk.

    Less items combined = higher failure chance since you have less items to take apart and less room for error, so:
    Success chance = 32 + ( 8 * number of items ) - The highest success chance is 96%, there should always be a chance of failure.

    The total quality level value is, for each item, add the following: 0 for NQ, 1 for +1, 2 for +2, 3 for +3 (Only viable if ancient items are added).
    So for a synth with 6 +2 items and 2 +1 items, we would get a value of 1.75 for total quality level.

    If the synth is a success, +1 is added to this number, bringing us up to 2.75.

    If the result is a decimal, we figure out:
    $quality_increase_chance = ( ( $total_quality - rounddown($total_quality) ) * 100 )

    In this case:
    $quality_increase_chance = ( ( 2.75 - 2 ) * 100 )
    $quality_increase_chance = ( .75 * 100 )
    $quality_increase_chance = 75

    if ( random(100) <= $quality_increase_chance ) you increase the quality by 1 HQ tier. If not, you get the lower tier. So in the case above, we have a 75% chance to get a +3 item and a 25% chance to get a +2 item.

    Again, this may seem easy to get a +3 weapon, but you'd have to do 512 synths (more +1's made lowers this number, but a failure in a higher tier combine would set you back a hundred or more synths).
    (0)
    Last edited by Solipse; 03-21-2011 at 05:09 AM.

  2. #2
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Solipse View Post
    Again, this may seem easy to get a +3 weapon, but you'd have to do 512 synths (likely a bit less because of +1 items made) in order to get a +3 weapon.
    That sounds about right.
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  3. #3
    Player

    Join Date
    Mar 2011
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    58
    Quote Originally Posted by Rentahamster View Post
    That sounds about right.
    It may seem that this system and the current system are 6 in one hand and half a dozen in the other as far as work to get a +3 item, but there is a very fine point to be seen, there:

    In another thread I went through and figured out that currently it takes about 12 million gil and over a thousand combines to have a mathematically good chance of getting a +3 iron plate. This is just for one part of one material of one item. You could spend a billion gil to get 30 of each +3 sub item for a thermal alembic and still not end up with a +3 alembic, currently.

    So, this system would virtually guarantee that, with enough effort, you can make a +3 alembic, while still having all of the other positive downstream effects on the economy.
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  4. #4
    Player
    Xenor's Avatar
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    Mar 2011
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    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Solipse View Post
    In another thread I went through and figured out that currently it takes about 12 million gil and over a thousand combines to have a mathematically good chance of getting a +3 iron plate.
    Or you could spend a few hours farming one from a mob... Do people seriously try to synth up Iron Plate +3s? I think I'll start farming them and listing them for 5mil each.
    (0)
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