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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,020
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kazrah View Post
    So I have an idea for this that probably won't be that popular, but will solve at least one half of the problem: have dps stances for tanks increase their damage taken by 20% or so. That way, either the healer can keep more to healing the tank who is now taking far more damage, or the tank can keep up tank stance while the healer's dealing damage.

    With DRK, it'd be tricky, but probably tie in a bigger increase to damage taken when Blood Weapon is up.
    Alternatively, would simply reducing the passive mitigation and HP bonuses of being a tank, regardless of stance, have a similar effect, such that tanks are more reliant on active and stance-based mitigation?
    This can be done by, say, giving each armor class merely a 25% bonus over the previous, such that tanks have merely 50% more defense than leather, down from 84%, reducing their left side Vitality to normal amounts, and making Fending accessories simply half Vitality and half Strength, rather than full Vitality and then additional Strength.
    I'm not sure there'd be any effect on how tanks then fit into the picture in either case, though. That seems more like a nerf around which to simply rescript fights very slightly, still spending as little time in tank stance as possible, or else a much worse removal of viable breadth in tank toolkits.
    (1)
    Last edited by Shurrikhan; 11-25-2017 at 11:22 AM.