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  1. #21
    Player
    TenshiYami1142's Avatar
    Join Date
    Nov 2017
    Posts
    24
    Character
    Tenshi Yami
    World
    Cactuar
    Main Class
    Red Mage Lv 70
    shurrikhan- as far as traps are concerned its a dungeon, so id say traps should definitely required. but thats an opinion so. also im not sure how the mirrors would be used....
    as for more worthwhile grinding i can understand this. and what i would say is maybe on some floors include visible traps. what i mean by this is the one dungeon that has the pummeling spiked balls drop repeatedly(its a lower lvl dungeon) when you drag mobs under it they get the vulnerability debuff. making damaging them easier. id like to see maybe something like this. or have them stand on lava. so on. id say something like thats more possible. is that what you mean? able to use the enviroment to your advantage kind of thing. maybe even if its a lava mob and its over lava you gotta move it cause it heals it.
    (0)

  2. #22
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    FYI, you can edit your posts to bypass the limit.

    The reason it appeals at the moment is because it's perhaps the only content that DPS don't have trash queues for. What I enjoy is being able to set out my level 70 hotbar without having to level grind to 70 in the first place, so I'd say it's time for a version for level 70.

    But how will the devs ensure it doesn't see PotD become a ghost town? Do we even want to keep trying to keep that part current? Should we instead rehash the 101+ floors for levels 60-70?

    There's a lot to do. If exp atm is still good, then why improve something that isn't broken?
    (1)

  3. #23
    Player
    Shouko's Avatar
    Join Date
    Sep 2013
    Posts
    502
    Character
    Aliiza Duskryn
    World
    Jenova
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Tint View Post
    Snip
    I understand both sides of the issue really, silvers need to get silvers to survive more, speed runners don't want to stick around and have a potential wipe.

    The whole amount of mobs killed per floor for xp would be abused to the extreme since they never technically stop spawning in the current one. Floors with the faster spawn fog would make it easier.

    Random bosses all the time would be interesting but also would get annoying fast.

    If you didn't have XP the main focus of it then it would die long ago because it's atrociously boring slogging through the same content for a little bit of reward. Now a forest or some such maze, sort of like what they had in 1.0 for Shroud would be kinda interesting without the XP, but again lack of a good reward system aka XP it'll get tossed aside for other things.
    (0)

  4. #24
    Player
    TenshiYami1142's Avatar
    Join Date
    Nov 2017
    Posts
    24
    Character
    Tenshi Yami
    World
    Cactuar
    Main Class
    Red Mage Lv 70
    i tried even my reply's are limited in characters...
    (0)

  5. #25
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,995
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ekimmak View Post
    FYI, you can edit your posts to bypass the limit.

    The reason it appeals at the moment is because it's perhaps the only content that DPS don't have trash queues for. What I enjoy is being able to set out my level 70 hotbar without having to level grind to 70 in the first place, so I'd say it's time for a version for level 70.

    But how will the devs ensure it doesn't see PotD become a ghost town? Do we even want to keep trying to keep that part current? Should we instead rehash the 101+ floors for levels 60-70?

    There's a lot to do. If exp atm is still good, then why improve something that isn't broken?
    If the main concern is the queue times, it's probably best that each have a clear point of transference, such as 60-70 being entirely the new DD.

    Quote Originally Posted by TenshiYami1142 View Post
    shurrikhan-so as id like to agree with you on some of these points theres a developer point of view i dont think your thinking of. so the reason POTD has the ability to be random in its floor sets is using an algorithm to make the tiles different. basically it states that select random tile. ensure its connected to another tile. and so on. its very difficult to do a random floor generator.
    I'm fully aware that there are development limitations. I'm just saying that if that's again where they draw the line on what they're willing to make possible, I'll avoid the new DD like the plague.
    (0)

  6. #26
    Player
    MuseTraveller's Avatar
    Join Date
    Jul 2016
    Location
    Gridania
    Posts
    586
    Character
    Mihn Saruihn
    World
    Malboro
    Main Class
    Bard Lv 80
    I'd like floor 50, 100 and floor 200 to have mini settlements where we can talk to the dead NPCs and some of them to sell us rare and overprices goodies and have little quests where we fetch them things from the word above so we have reason to keep visiting. Totally doesn't fit with how the world works but hey, let me imagine happy things and getting to know characters that barely had any screen time.
    (0)

  7. #27
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Ekimmak View Post
    What I enjoy is being able to set out my level 70 hotbar without having to level grind to 70 in the first place, so I'd say it's time for a version for level 70.
    Didn't they change it recently so you could do that?
    (0)

  8. #28
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    I'd like to see armor from it..like how our weapon changes, maybe some armor stuff? New traps, new zones, new and different layouts, new monsters exclusive to POTD again.

    Either way..as long as they make it hard again like 180~190 is, I'll be happy ^^ Climbing to floor 200 was one of my fav things I ever did in the game.
    (0)

  9. #29
    Player NephthysVasudan's Avatar
    Join Date
    Sep 2017
    Location
    Ul'Dah
    Posts
    1,091
    Character
    Nephthys Yamada
    World
    Adamantoise
    Main Class
    White Mage Lv 80
    Make solo'ing possible/doable at higher levels.

    Would be cool.
    (0)

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