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  1. #1
    Player
    TenshiYami1142's Avatar
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    Nov 2017
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    Character
    Tenshi Yami
    World
    Cactuar
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    Red Mage Lv 70

    [Next Deep Dungeon]what would you like to see in the new one?{sugestions}

    alright so lets kick off this thread. It hasnt been released yet so there is always time for change. what would you like to see from the next deep dungeon? what did you like about palace of the dead? should they change PotD? or should it stay as it currently is? please be constructive. who knows if we get enough people to reply to this maybe the developers will look into it. or even reply.

    so what i would like to see from the next deep dungeon is:

    what do you want, what did you like, what about the old deep dungeon. lets go.
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  2. #2
    Player
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    Tenshi Yami
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    Cactuar
    Main Class
    Red Mage Lv 70
    -gear rewards other then just weapons. if they do 200 floors like they did with POTD theres alot of potential for them to give rewards. my segguestion for this is an armor token system. example, floor 10's boss drops boots. you can then turn it in for any classes boots. but its only a chance to drop not a garuntee. but! the higher up in floors you go the higher chance to drop(this would be for more important peices such as chest, pants, and head.)and basically have each 10 floors the boss has a chance to drop the armor token its designated. also as shitty as it sounds, if you make only 1 drop (as in 1 of the 4 people gets it) then you get repeat players. that being said you also end up with salty people with bad luck too. but this would encourage fixed parties.
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  3. #3
    Player
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    Tenshi Yami
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    Cactuar
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    Red Mage Lv 70
    -weapon reward= i liked how the weapon reward worked for PotD. it made it so you had to play to progress, it also ensure you got a reward. but if you wanted multiple characters to have the reward you had to become atleast somewhat weak again. that being said. id like to see a way to upgrade the weapon past the padjali to kenna weapon setup. maybe something more akin to the relic quest where you gather light and gain a little bit of Ilvl at a time(5-10 ilvl) this would push players to go deeper if you needed to go deeper to get a higher Ilvl weapon. basically at lvl 200 it would be eligible to be its highest ilvl which should be something roughly 5-10 ilvl's lower then the max at time of release for the dungeon. maybe scale it in later patches.(obviously handle paladin the same way its been handled they get a shield with their sword free)
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  4. #4
    Player
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    Tenshi Yami
    World
    Cactuar
    Main Class
    Red Mage Lv 70
    -i love the randomized layouts of the dungeon. but maybe make 2 different modes? a normal mode similar to how PotD is now is fine. but maybe make a challenge mode, where you face a boss every 5 lvls instead.
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  5. #5
    Player
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    Tenshi Yami
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    Cactuar
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    Red Mage Lv 70
    -also id like solo players that can progress far on their own should receive atleast slightly better rewards. maybe 5 ilvl's higher even is something. but if you make it more worthwhile more people will want to solo it. and if its only obtainable via solo potd itll give additional incentive to those that are able. even a really badass looking weapon will entice people. you should reward those that are able to play and play well. so if you seperate the group and solo rewards itll also help. also since i stated earlier that you should do increased drop chances as you progress deeper and only 1 token per boss per group should drop then soloing would garuntee you get the only token. and if its more powerful more people will take this route.
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  6. #6
    Player
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    Nov 2017
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    Character
    Tenshi Yami
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    Cactuar
    Main Class
    Red Mage Lv 70
    -group bonus armor=heres another idea to give additional incentive to people to do the groups. if you reward armor the give bonuses based on your group then people will be very interested in this armor. basically a dmg/healing/defense multiplier based on number of people wearing the armor.(maybe make it work only with the whole armor set since its more likely for a group to complete the deep dungeon then a solo player. another thought is a multiplie that works off a % based on how many pieces of armor are present in the group. like 1 or 2% dmg increase per armor piece in the whole group.
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  7. #7
    Player
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    Character
    Tenshi Yami
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    Cactuar
    Main Class
    Red Mage Lv 70
    -i wouldnt mind seeing a padjali/kenna armor set. based off current color and look schemes(maybe allow dyeing for the padjali atleast) and make it something simple use artifact gear or something for each of the classes.

    ill probably add more to this but these are what i could think of initially. what do you guys think. what do you want, what did you like, what about the old deep dungeon. lets go.
    (0)

  8. #8
    Player
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    Character
    Tenshi Yami
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    Cactuar
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    Red Mage Lv 70
    -id like to see something more asian themed weapon/armor wise. not power rangers, not middle east turbans and so on(nothing against them but i dig the samurai look more or ninja's) maybe something more anime oriented. like buso renkin, akame ga kill, so on. some more original armor.

    -i loved the kenna weapon. the dark and red look with the dark glow was awesome. i wouldnt mind maybe something where you can choose the glow and then dye the metal?
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  9. #9
    Player
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    Character
    Tenshi Yami
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    Cactuar
    Main Class
    Red Mage Lv 70
    -i love pomanders as a whole but i feel like they need to be changed up. get rid of ones noone uses and trim the fat. also maybe add new ones to replace useless ones.(get rid of alteration cause noone likes it. the risk of dealing with mimics is not worth it) maybe make a stackable buff system instead? like stackable strength or stackable fortune so on. the transforming poms are fine but the kuribu sees very little use outside of boss fights. maybe reduce the cast time and have it give a buff to allies or a debuff to enemies similar to lusts dmg debuff. or it if healed while you damage enemies.
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  10. #10
    Player
    TenshiYami1142's Avatar
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    Nov 2017
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    Character
    Tenshi Yami
    World
    Cactuar
    Main Class
    Red Mage Lv 70
    -should PotD change? im not sure about this honestly. PotD has become a popular method for DPS and anyone really to lvl alt jobs from 1-50/60 that being said. floors 1-50 are just a stepping stone. once people have done the first 50 floors once is rare for people to go back again since you can farm 51-60 for easy quick exp. be lvl 60 with all your abilities the whole time. not to mention the aetherpool gains are better at that floor set. so maybe revamp floors 1-50. how exactly.....im not sure. only thing i can think is make lvls fixed per floor set? so 20 for 1-10 35-40 for 11-20 40-50 for 21-30 and 51-60 for 31-40. this would allow people to still learn their job as they play it would just mean their not playing with new abilities on the fly cause they leveled.
    (0)

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