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  1. #21
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Guesswhat View Post
    ...For some reason, the default targets seems to be whoever is closest, making it kinda clunky. I dunno maybe I'm missing some setting?
    Ok, I was wrong it's only on the mammets that for some reason has the same priority as the "real" enemies. Trying to target that spoony bard in front of you? Don't have any mammets between, friendly included. You'll target them instead by default. Speaking controller of course.
    (0)

  2. #22
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by BubblyBoar View Post
    Really wish people would stop abandoning mid. Just leaving 1 party there is fine. But every game I've lost, the enemy has mid majority of the time and we get overrun by mechs. Even as the mechs murder them all, they sit there yelling "ignore the mid! ignore the mid, no one go there!" and wonder why mechs made it all the way to the core even tho they are destroying them.

    I'll add that tanks only add CE for your party. Gen is 1 tick for the whole alliance.
    It's actually surprising how long I can hold mid solo as a DRK. I prioritise surviving and hitting whoever is trying to capture the generator, dragging out the fight so that they have to start bringing enough people to make it past my sustain.

    By that point, either backup arrives, or they've just had to 5v1 somebody, so that means there's less people doing everything else.
    (1)

  3. #23
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Only thing that bugs me is that it is literally impossible to solo any healer. Like, no amount of skilled play or well timed burst can kill them. So if I go into gen and there's one SCH standing there, I cant do anything at all.
    (3)

  4. #24
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    they need to get rid of mid altogether, the whole meta is take it and you more or less win. If you take it, just leave 3 healers and a dps or two and no one can kill them. It's barely two days and it's already gotten stale.
    (1)

  5. #25
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by BubblyBoar View Post
    Only thing that bugs me is that it is literally impossible to solo any healer. Like, no amount of skilled play or well timed burst can kill them. So if I go into gen and there's one SCH standing there, I cant do anything at all.
    Why would you even solo a healer. 1 tank and 1 dps are enough to take down a healer, if 1 tank and 2 dps even better
    (2)

  6. #26
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by RiyahArp View Post
    they need to get rid of mid altogether, the whole meta is take it and you more or less win. If you take it, just leave 3 healers and a dps or two and no one can kill them. It's barely two days and it's already gotten stale.
    You can get fuels in field, each tank gives 10, killing minion gives 1 i think, if xx people camp mid, their team have xx people doing nothing
    (1)

  7. #27
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Mirch View Post
    Why would you even solo a healer. 1 tank and 1 dps are enough to take down a healer, if 1 tank and 2 dps even better
    Oh, if the healer is decent you'll need three or four. Any healer can survive a tank and a single dps.

    You can get fuels in field, each tank gives 10, killing minion gives 1 i think, if xx people camp mid, their team have xx people doing nothing
    The tanks only show up in the bottom level of mid. The mammets can give five apiece, but you can't beat the cereulem generation owning mid can give. you can get like ten every 5-10 seconds times 3.
    (1)
    Last edited by RiyahArp; 11-23-2017 at 05:10 PM.

  8. #28
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by RiyahArp View Post
    The tanks only show up in the bottom level of mid. The mammets can give five apiece, but you can't beat the cereulem generation owning mid can give. you can get like ten every 5-10 seconds times 3.
    The lower areas of North (in the water around the pillar) and South (on the buildings) also have CE tanks.
    (2)

  9. #29
    Player
    Brill_'s Avatar
    Join Date
    Jun 2014
    Posts
    531
    Character
    Squires Ailith
    World
    Siren
    Main Class
    Pugilist Lv 90
    I have little interest in controlling mechs. I'm fine with letting other people handle it. I've enjoyed playing support and escorting mechs or hunting down opponent mechs. Is anyone else like this?
    (0)

  10. #30
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I'm not like that strictly because I don't have confidence that my team understands what you should be doing with each mech.

    Cruise Chasers should primarily be trying to kill Oppressors and sniping at things with Hawk Blaster instead of rushing into the thick of things due to how squishy they are. Laser X Sword is good if there are melee clumped around an allied Oppressor or if there's a healer that needs to be bursted down, but otherwise shouldn't be used much due to it generally not being that difficult to avoid.

    Oppressors should only be using Steam Burst on melee players/stupid players who stand on the edges of cliffs while moving to a target and dropping missiles on towers/core from max range. I only try to drop a missile on players as a last resort if I know I'm going to die.

    The Brute Justice should be escorting Oppressors and assisting in breaking the towers/core if there's no threats that need to be addressed, though rushing in as a last resort to get some extra damage in on the towers/core before a game ends can be viable at times. A rocket punch followed by Flamethower/Megabeam will kill any non-tank players that aren't using mitigation cooldowns, so they're one of the best ways to get rid of those pesky healers.
    (0)
    Last edited by KageTokage; 11-26-2017 at 10:10 PM.

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