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  1. #1
    Player
    MirielleLavandre's Avatar
    Join Date
    Aug 2013
    Posts
    647
    Character
    Gabrielle Beausejour
    World
    Halicarnassus
    Main Class
    Paladin Lv 100

    Any clue as to how Rival Wings will work? Strategies?

    Hi all,
    Having never touched or played any kind of MOBA, I'm wondering if anyone has any ideas on how Rival Wings may work? As in, strategies that teams might use to destroy the towers and eventually reach the enemy base, as well as dealing with what I guess are minions? What role would those huge mechs play? Personally, as a PLD, I wonder if I'd have any role at all.

    Overall just wondering if anyone with MOBA experience (since it seems all the sites and such are referring to it as a MOBA-like kind of mode) has any guesses. Thanks!
    (0)

  2. #2
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    The beauty of this mode is that everyone, new PvPer or veteran, are all going to be brand new to it. We can learn it together and create strategies.

    I myself have never played a MOBA, but I do plan to stream it on day one, and encourage others to try it out (assuming I like it, of course).

    That said, I had a few basic ideas in a previous post:

    "The Oppressor will be the big counter to that, plus the cannons are mounted near the core. If nothing's going on near the core, there's nothing to shoot at except mammets. . . if they even make it that far. Also I'm pretty sure if someone on a steam cannon can shoot at you, if you're ranged, you can shoot back or flank them outside the cannon's max range. I'll be testing that out personally on day one.

    See a Cruise Chaser? Focus and overpower it, it has low defense. Oppressor? It's slow. DoT it up and let it ride, if it reaches the tower, have a team stationed to deal with it. Brute Justice? Well, at least you know you're winning if the other team gets one. Everyone focus and crush it. Send a skirmish team or two for the core and secure the win.

    As for the Power Generator. . . I hope people understood how to play Seize."
    (0)

  3. #3
    Player
    Mofafafa's Avatar
    Join Date
    Dec 2014
    Posts
    106
    Character
    Mocha Fafa
    World
    Tonberry
    Main Class
    Botanist Lv 70
    Based on my knowledge on several moba games and a little info about the new mode

    1) Protect your tower at all cost. ( from what i heard, tower down = a robot is spawned for enemy team )
    2) let your minion (soldier) tank the tower
    3) basically you want to kill the soldier as fast as possible, and protect your soldier attacked by the enemy. ( Basically zoning enemy team away )
    4) Gank the lane, counter gank, etc
    5) stay in a group
    (0)

  4. #4
    Player
    Alien_Gamer's Avatar
    Join Date
    Nov 2015
    Posts
    903
    Character
    Cynehild Westknight
    World
    Jenova
    Main Class
    Warrior Lv 96
    Your main objective is to take the enemy core and protect yours. To do that you need to first destroy the two towers protecting it while keeping yours from being destroyed.

    There are 3 parties of 8 per team and 3 lanes to combat in. There's the top lane and bottom lane which go to the respective towers and end at the enemy core and the mid lane which goes to the power generator. The power generator gives the controlling team a buff. The mammets are mostly cannon fodder but can destroy a tower if left alone and the machina are specialized powerhouses which you'll want to focus down asap.


    The most basic of strategies is each party takes a lane. Top and bottom protect their tower and destroy the enemy tower, mid captures and defends the generator. If one lane is very strong you can peel off members from another lane to bolster the weak one or gang up on one side to crush the enemy before they know what hit them. More detailed strategies depends on team comps and player skill. I'm sure within a couple days or week there will be some detailed suggested strategies posted on the forums from the experienced PVP players.
    (0)

  5. #5
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    There are 6 parties of 4 per team.
    (0)

  6. #6
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,487
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    It might be because maybe I'm interpreting the details a little differently, but I get the feeling that this mode may have a bit of backlash if the core gameplay ends up being focused on relying on the Alexander bosses/NPCs/etc.

    People already seem to roll their eyes at the idea of "not PvP'ing" in Shatter to take the lead (and I remember people scoffing at the idea to 'hold positions and don't engage' in Seize), and the stacking battle-high thing sounds like a potential runaway lead mechanic on paper. Another concern I'm predicting is "x mechanic is too strong" or "it all boils down to who utilizes x single mechanic better and the rest are irrelevant" sort of things. I'm more interested in the fact that there are no GC teams anymore and you won't likely see the same faces on your alliance repeatedly (for better or worse).
    (4)

  7. #7
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,176
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    The 6 parties a 4 people really irritates me. The idea is most likely that it would be useful to assign certain groups to certain tasks on the new map, as you probably need to split up forces to be successful. E.g. group A attacks the tower, group B escorts the vehicles and so on. The problem now already is that people don't run with their groups together. Making it difficult for healers to use their heals on member outside of the group, some of the buffs only work on groupmember aswell.

    Now a standalone group is most effective with a tank that can do cc, a healer and dps obviously..if the system allows any role like in all frontline modes where it is not rare to see a group completely consisted out of dps, then this new mode will be a huge clusterfuck. I expect players to do whatever they want anyway and follow the majority instead of their groupmember.
    So let's say they have implemented the restriction that a group must consist of a healer tank and 2 dps. This means we need 12 tanks and 12 healers per match and 24 damage dealer. It will increase the queue time in the long run.
    Players want their exp to level so they will only queue with the class they are not 70 yet, as they cant change classes anymore during the fight in the respawn zone.

    The impact of premade teams will be even less significant because they would be only 1/6 of the players of the alliance compared to 1/3 in other frontline modes.

    I hope they added some sort of kick/afk/troll protection for the items/vehicles, would be interesting to see a afk player sitting it getting kicked and the item disappears aswell.
    (2)

  8. #8
    Player
    StomMeisie's Avatar
    Join Date
    Nov 2017
    Posts
    15
    Character
    Pancakes N'bacon
    World
    Lamia
    Main Class
    Dragoon Lv 70
    zerg really hard
    (0)

  9. #9
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    Well, it was surprisingly fun. some notes:

    The mechs are really big. That's cool and all but it's annoying concerning targeting.

    Speaking of targeting. For some reason, the default targets seems to be whoever is closest, making it kinda clunky. I dunno maybe I'm missing some setting?

    Mega Beam one hit kills range dps. Ok, cool and all, but it feels a bit cheap. Perhaps make the potency 10K instead of 12k?
    (0)

  10. #10
    Player
    uvuvwevwevweonyetenyevweugwemu's Avatar
    Join Date
    Dec 2016
    Posts
    408
    Character
    Pa Lin'guine
    World
    Siren
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Guesswhat View Post
    For some reason, the default targets seems to be whoever is closest, making it kinda clunky. I dunno maybe I'm missing some setting?
    not sure if you're on ps4 but yes it always target closest, in pc there's a choice to ignore depth and cone.
    the default ignore depth is annoying from left to right instead of bottom to top first, im trying getting used to cone atm.
    (0)

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