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  1. #11
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Keeping the middle owned is important, you gain Ceruleum at 1/tick, might be faster but it's very important considering they are used to summon warmachines.

    I know you can find ceruleum tanks on the ground to gain 10 per pickup and I think killing the automatons gives you 1 a kill. I'm not sure if any others give you ceruleum.

    Then you have the 3 Warmachines.

    Cruise Chaser can have up to 6 summoned aka no limit. It has the least HP 30k, but it does moderate dmg to players and devestating dmg warmachines as well as move fast so you can be evasive.

    Oppressor you can only have 2 summoned at a time, It has 75k HP, it's slow moving but it does insane dmg against the Towers 200k a succesful hit. The attack in question is a placed AoE which has diminishing returns depending how far the target is from the radius. The recast of the ability is 15 seconds.

    Brute Justice can only be summoned twice a match and only if a tower goes down, 1 for each tower. It does the most dmg to players and decent dmg to towers at 40k being highest I believe. Brute Justice helps to play the defense and while it can be used for offense it's not something you want to rush into the battlefield unless you are confident you will take out a huge portion of the enemy line.

    Last line of defense are two cannons, they guard the stairs and are very important in keeping your main tower safe. You can fire off shots in quick succession so you pretty much want to make your opponent dance the moment you get a lock on their location. There is no need to pause your attacks since there is no cost to using the cannons.

    However going back to cost, the 3 Warmachines all cost to use and they also use EP to use abilities which can only be recharged with Ceruleum.

    All Warmachines cost 50 Ceruleum to summon, 25 to recharge their EP

    Also, the map is very important to pay attention to as is the unique UI during the match. It will indicate not only what warmachine is summoned by the enemy side but the map also shows you the location of all active warmachines.

    So if you see a warmachine is active on the UI, you can open your map and discern it's location and intercept it to defend your towers.

    Basically what you want to do is have Cruise Chasers play defense for the Oppressor while they slowly make their way to the target.
    (5)

  2. #12
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Apparently its just whoever controls mid the longest so they can overwhelm towers with robots, and whoever has the most healers to keep players up so they can kill the enemy team's robots and control mid.
    (3)

  3. #13
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by RiyahArp View Post
    Apparently its just whoever controls mid the longest so they can overwhelm towers with robots, and whoever has the most healers to keep players up so they can kill the enemy team's robots and control mid.
    Holding Mid is nice but not that great. It takes 2 minutes 30 seconds for mid to charge the teams enough to summon a mecha. The respawning tanks under mid is actually far faster way of getting a mech up and running.
    (0)

  4. #14
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    841
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Oppressor seems like a really win-more mech that's only good if you were already going to win the game. It has basically zero impact against players and mechs as 2000 potency (with falloff) on a 15s cd is worse than useless, you do more damage as a player. People still run away from the missile because it's day 1, but once they learn it doesn't even tickle them they will stop respecting it.

    It has only one use and that's to damage buildings, so if you can't actually push and hold the line at your opponent's structures then it's useless. Having 1 around to capitalize on when you successfully push up to a structure is alright, but beyond that it feels like you're far better off spawning cruise chasers to help you win fights and push the opponents back. If you're in the midst of losing the game you really don't want one and you're better off with more cruise chasers until you can turn the tide.

    The steam cannons at the base are surprisingly strong too, they can 2-shot players and fire extremely quickly (1 round per second or so if you spam it properly), you can wipe entire alliances who don't respect its firepower.
    (1)
    Last edited by Myon88; 11-22-2017 at 03:31 AM.

  5. #15
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,177
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    The only way to win is with oppressors currently, as they hit structures with like 20-30% and all others barely scratch them. Players rather try to burst down towers instead of protecting the minions and letting them do their suicide move, because it seems faster. They get therefore generally ignored. If minion suicide damage would be around 10% gameplay could change and it would be possible to progress without oppressors.

    Expecting nerfs to brute justice in some form. Instead of group support its more like a 1 man army if you are used to it.
    (0)

  6. #16
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by uvuvwevwevweonyetenyevweugwemu View Post
    not sure if you're on ps4 but yes it always target closest, in pc there's a choice to ignore depth and cone.
    the default ignore depth is annoying from left to right instead of bottom to top first, im trying getting used to cone atm.
    I'll check it out. I'm used to fast target nearest enemy, not just any nearest target. That how it's always been. Now I've lost count of how many times I've targeted teamplayers as DPS just because they're closer. It's annoying with a controller (not PS4 I'm using controller on PC. No clue how people play this game with keyboard + mouse).
    (1)

  7. #17
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,253
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    There's so much wrong with this mode, where to start

    1) 20 minutes is way too long for a match, and last 5 minutes or so usually nothing going on. All matches end by timeout.
    2) There's almost no PvP. Whatever of it left (fights for center generator) just shows how inbalanced jobs are. I tried to catch and kill anything on melee and was killed before I could even approach kiting bards.
    3) Leechers/AFKers fest, many people are already AFKing at bottom in water hoping nobody will notice. And why should they bother if the game rewards them even for losing.
    4) Opressors move too slowly and usually destroyed before they can approach the core, making them mostly useless.
    5) Fighting towers is as fun as hitting striking dummies.
    6) It feels generally aimless and boring and I just can't wait for a match to end to get another credit (or not) for a mount.

    SE, please stop with this PvE nonsense and bring us Seal Rock 2.
    (1)
    Last edited by SuperZay; 11-22-2017 at 08:45 AM.

  8. #18
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Really wish people would stop abandoning mid. Just leaving 1 party there is fine. But every game I've lost, the enemy has mid majority of the time and we get overrun by mechs. Even as the mechs murder them all, they sit there yelling "ignore the mid! ignore the mid, no one go there!" and wonder why mechs made it all the way to the core even tho they are destroying them.

    I'll add that tanks only add CE for your party. Gen is 1 tick for the whole alliance.
    (0)

  9. #19
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    I love the map, it's really cool, ceruleum tanks pop pretty much anywhere in the mid, mid-top and mid-bottom, each ceruleum tank gives 10 fuel, 1 player can sneak and just gather tanks to keep his party fuel full.

    The mid building is like a zergfest at start match, whoever comes first gets it most of the time, that's probably where most PvP encounters happen.

    I love the huge amount of different-heights scenarios within the map, I had a MCH hunting down cruise chasers wihtout getting killed even once, he just jungled and took down every single cruise chaser on the lanes takin advantage of the height of the ground and his appaerance (lalafell with white-green glam as camo).

    It seems that you can not hit the core unless both towers are down, not even mammets or mechs can, I saw some adopt the strategy to let one tower die so die hard-camp the remaining one while pushing on the same lane of the camped tower.

    Brute's laser hurts (X_X)
    (3)

  10. #20
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by SuperZay View Post
    There's so much wrong with this mode, where to start

    1) 20 minutes is way too long for a match, and last 5 minutes or so usually nothing going on. All matches end by timeout.
    2) There's almost no PvP. Whatever of it left (fights for center generator) just shows how inbalanced jobs are. I tried to catch and kill anything on melee and was killed before I could even approach kiting bards.
    3) Leechers/AFKers fest, many people are already AFKing at bottom in water hoping nobody will notice. And why should they bother if the game rewards them even for losing.
    4) Opressors move too slowly and usually destroyed before they can approach the core, making them mostly useless.
    5) Fighting towers is as fun as hitting striking dummies.
    6) It feels generally aimless and boring and I just can't wait for a match to end to get another credit (or not) for a mount.

    SE, please stop with this PvE nonsense and bring us Seal Rock 2.
    1. Matches take long right now because people either aren't pushing effectively, or generally don't know what to do. As knowledge and experience builds, I expect more matches to go quicker.
    2. The Generator is basically Mini-Seize, ground forces are REALLY strong support/counteroffense against Chasers, and even more against Oppressors.
    3. Call them out to the whole alliance. Report them. Kick them. Don't let them ruin the fun for everyone. Seriously. If people want to come in and leech, they can get kicked. If it doesn't fly in PvE, why should it in PvP?
    4. Oppressors should be escorted by a combination of Chasers (AHEAD of the Opp, not behind it), and ground forces to cover both. Oppressors don't need to stop and fight players. Get to the tower and attack that. Have your team handle other threats.
    5. While the towers give the defense and regen buffs, those don't apply to mechs. They can't be healed. Focus down the mechs, pull out or knockback players out of their tower's fields. That will take coordinated efforts of course.
    6. If people are utilizing mechs wrong, not pushing lanes, overfocusing mid, not covering each other or working together, yeah, it can seem aimless. But when they do, it's quite a fun mode.
    (4)
    Last edited by ThirdChild_ZKI; 11-23-2017 at 01:22 AM.

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