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  1. #1
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,256
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    There's so much wrong with this mode, where to start

    1) 20 minutes is way too long for a match, and last 5 minutes or so usually nothing going on. All matches end by timeout.
    2) There's almost no PvP. Whatever of it left (fights for center generator) just shows how inbalanced jobs are. I tried to catch and kill anything on melee and was killed before I could even approach kiting bards.
    3) Leechers/AFKers fest, many people are already AFKing at bottom in water hoping nobody will notice. And why should they bother if the game rewards them even for losing.
    4) Opressors move too slowly and usually destroyed before they can approach the core, making them mostly useless.
    5) Fighting towers is as fun as hitting striking dummies.
    6) It feels generally aimless and boring and I just can't wait for a match to end to get another credit (or not) for a mount.

    SE, please stop with this PvE nonsense and bring us Seal Rock 2.
    (1)
    Last edited by SuperZay; 11-22-2017 at 08:45 AM.

  2. #2
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by SuperZay View Post
    There's so much wrong with this mode, where to start

    1) 20 minutes is way too long for a match, and last 5 minutes or so usually nothing going on. All matches end by timeout.
    2) There's almost no PvP. Whatever of it left (fights for center generator) just shows how inbalanced jobs are. I tried to catch and kill anything on melee and was killed before I could even approach kiting bards.
    3) Leechers/AFKers fest, many people are already AFKing at bottom in water hoping nobody will notice. And why should they bother if the game rewards them even for losing.
    4) Opressors move too slowly and usually destroyed before they can approach the core, making them mostly useless.
    5) Fighting towers is as fun as hitting striking dummies.
    6) It feels generally aimless and boring and I just can't wait for a match to end to get another credit (or not) for a mount.

    SE, please stop with this PvE nonsense and bring us Seal Rock 2.
    1. Matches take long right now because people either aren't pushing effectively, or generally don't know what to do. As knowledge and experience builds, I expect more matches to go quicker.
    2. The Generator is basically Mini-Seize, ground forces are REALLY strong support/counteroffense against Chasers, and even more against Oppressors.
    3. Call them out to the whole alliance. Report them. Kick them. Don't let them ruin the fun for everyone. Seriously. If people want to come in and leech, they can get kicked. If it doesn't fly in PvE, why should it in PvP?
    4. Oppressors should be escorted by a combination of Chasers (AHEAD of the Opp, not behind it), and ground forces to cover both. Oppressors don't need to stop and fight players. Get to the tower and attack that. Have your team handle other threats.
    5. While the towers give the defense and regen buffs, those don't apply to mechs. They can't be healed. Focus down the mechs, pull out or knockback players out of their tower's fields. That will take coordinated efforts of course.
    6. If people are utilizing mechs wrong, not pushing lanes, overfocusing mid, not covering each other or working together, yeah, it can seem aimless. But when they do, it's quite a fun mode.
    (4)
    Last edited by ThirdChild_ZKI; 11-23-2017 at 01:22 AM.