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  1. #11
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Why not make Scourge combo off of Syphon Strike and use 3.xx Delirium animation? I've been suggesting it since after Stormblood launch... can still call it Scourge... could also have DoT generate 2 blood gauge per tick,have the usual combo potency with DA Potency of 440(990 potency and gives 50 blood if Dot is still active)... I'm just not a big fan of the 3.xx Scourge animation... and que flame war...
    (1)
    Last edited by DRKoftheAzure; 11-21-2017 at 07:02 PM.

  2. #12
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by InfiniDragon View Post
    Thank you.

    So many folks keep asking for Scourge to be added as a ghetto Goring Blade because they want more complexity without realizing that a combo ender DOT would be absolutely awful on DRK because their rotation is not predictable due to Bloodspiller.

    If they do add Scourge back (which I wouldn't necessarily mind), it needs to be like old Touch of Death on MNK: Single hit, and NOT break combo.
    It was already not only the strongest open DoT in the game, but the outright strongest single-target skill in the game in its time. As much as I'd like to see it returned in some form (I was honestly hoping to see it be returned in a conal AoE via Quietus, preferably inflicting a leeching DoT that stacks, but alas that is too advanced for our code -- if any skill looks "Blood"-y, it's Scourge, after all), it doesn't need to be both open AND combo-noninterruptive.
    (0)

  3. #13
    Player
    kashi11's Avatar
    Join Date
    Jan 2017
    Posts
    161
    Character
    Kashi Venka
    World
    Brynhildr
    Main Class
    Paladin Lv 90
    What if they added Scourges DoT effect to DA DP. DP 150 potency to all enemies in a cone before you +blind 15s. DA potency 200 + DoT of 40 for 30s. (600 potency for half MP isn't bad at all and could be used for single target) the DoT could have fall off if necessary for balance.
    (1)

  4. #14
    Player
    Azerhan's Avatar
    Join Date
    Aug 2016
    Location
    Kugane
    Posts
    231
    Character
    Orlane Armilly
    World
    Shiva
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by kashi11 View Post
    What if they added Scourges DoT effect to DA DP. DP 150 potency to all enemies in a cone before you +blind 15s. DA potency 200 + DoT of 40 for 30s. (600 potency for half MP isn't bad at all and could be used for single target) the DoT could have fall off if necessary for balance.
    I would like the DRK becomes more original.
    For exemple, make Scourge back, but instead of the classical dot, make this skill like: every tick of dmg (not a lot), bring back the same amount of mana, or something like that.
    A new way to recover mana, and so, make more damages. I think that could make the DRK very very more interresting and the equivalent of the others tanks.
    (0)
    "Là où il n'y a pas d'imagination, il n'y a pas d'horreur." Sherlock Holmes, Une étude en rouge, Conan Doyle

  5. #15
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Azerhan View Post
    I would like the DRK becomes more original.
    For exemple, make Scourge back, but instead of the classical dot, make this skill like: every tick of dmg (not a lot), bring back the same amount of mana, or something like that.
    A new way to recover mana, and so, make more damages. I think that could make the DRK very very more interresting and the equivalent of the others tanks.
    I really like this idea, but maybe instead of MP, make it where if you use Dark Arts Scourge, it returns Blood per tick much like Salted Earth.
    (1)

  6. #16
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    I would like my blood skill to have some tanking utility (outside of dmg) under grit. Quiets giving mana is nice as is allow an easy chain of skills, but the other one sucks' it's just damage
    (1)

  7. #17
    Player
    Cheyze's Avatar
    Join Date
    Nov 2017
    Posts
    14
    Character
    Nanazaja Torneau
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Sylvain View Post
    the other one sucks' it's just damage
    It's your hardest hitting ability.
    (0)

  8. #18
    Player
    Azerhan's Avatar
    Join Date
    Aug 2016
    Location
    Kugane
    Posts
    231
    Character
    Orlane Armilly
    World
    Shiva
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Mithron View Post
    I really like this idea, but maybe instead of MP, make it where if you use Dark Arts Scourge, it returns Blood per tick much like Salted Earth.
    Could be good too, but I prefer MP.
    Currently, MP is used for: enmity generation, dps, shield... And some other thing. We almost have Salted Earth, TBN and our main combo for Blood generation, but almost nothing for mp (Syphon Strike w/o Grit is very weak and w/ Grit Blood Price is... Meh with only one or two targets.)

    I think doing that will make the DRK better: in gameplay term and dps too.
    (1)
    "Là où il n'y a pas d'imagination, il n'y a pas d'horreur." Sherlock Holmes, Une étude en rouge, Conan Doyle

  9. #19
    Player
    Eyvhokan's Avatar
    Join Date
    Jun 2017
    Posts
    200
    Character
    Eyvhokan Poseidal
    World
    Shiva
    Main Class
    Miner Lv 70
    How about:

    Scourge:
    Weapon Skill
    Blood Cost: 50

    100 (175 in Grit) potency + 300 potency over 6 seconds
    Enemy STR/DEX/INT/MND is reduced by 10% for 6 seconds
    (1)

  10. #20
    Player
    Daniel_Fury's Avatar
    Join Date
    Jan 2012
    Location
    Limsa Lominsa
    Posts
    177
    Character
    Daniel Fury
    World
    Sargatanas
    Main Class
    Miner Lv 70
    DRKS weakness is downtime. While the other 2 tanks can plan heavy burst around it, DRKS high sustain damage takes a big hit during windows of downtime.
    Bringing scourge back on ts original form would help close this gap in most scenarios.
    The only time it would not is during long downtime where the boss is invulnerable.
    Even so, I'm all for this change.
    (1)
    Last edited by Daniel_Fury; 11-23-2017 at 07:21 AM.

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