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  1. #11
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Tint View Post
    wiiiich brings us back to the original purpose of this topic. not IF healers should be dpsing, since we already have cleared this question years ago, BUT if healers should be dpsing this much.

    up to 90% dps uptime on a healer is in my eyes not acceptable. this should not be possible.
    Absolutely agreed here, I'd love to see disruptive mechanics diverting my attention from just smashing aero/holy as hard and fast as I can. The issue of course is how do so without ruining things for people less geared or mechanically skilled than me.

    In all honesty, the only thought I have would be to dabble with CC again much like what we had in the ARR Betas, it was the norm to CC everything due to trash packs being larger and hitting far harder relative to how less geared people were. Juggling a bunch of Repose timers makes it much harder to go nuts with the dps!

    Quote Originally Posted by miraidensetsu View Post
    But that raises another questions: Why do you need DPS jobs if a bunch of healers - that's is on the bottom of the DPS numbers - are capable of meeting DPS checks and not hit enrage? And why DPS jobs, that deals way more damage than a healer and a bit more than a tank, don't meet those minimum numbers without the healer's and tank's help? Isn't that not even fishy?
    Regarding point 1, the bulk of content is tuned to such a low standard that the DPS checks are barely worthy of the word. Thus Shinryu getting killed by 3 people, or mid field raid teams killing O1S on day one of it's release with 20+ deaths. On the flipside, O4S was literally unkillable upon release without a fairly significant amount of healer and tank DPS pitched in.

    I've got no qualms with the content, but I think SE need figure out a means of getting a much more progressive difficulty curve going across a wider range of content than what we have now.
    (4)
    Last edited by Sebazy; 11-21-2017 at 03:02 AM.
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~