Results 1 to 10 of 15

Hybrid View

  1. #1
    Player
    NocturniaUzuki's Avatar
    Join Date
    Mar 2017
    Posts
    420
    Character
    Nocturnia Uzuki
    World
    Adamantoise
    Main Class
    Astrologian Lv 70
    Players teaching players is probably already the best way to go about this. If there's a player that doesn't know how to AOE and you were trying to explain it to them, then they still didn't AOE or even try to figure it out, then they are choosing not to, in which case a new tutorial isn't going to help anyways.

    We only learn if we want to learn, tutorial or no.
    (1)

  2. #2
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Selova View Post
    At least if you put something mandatory that attempts to teach players what the difference between the two types of abilities are you can at least say you tried to help these poor souls.
    Wouldn't do any good. The monk that did that knows how to ST and AOE. They just chose not to. Its nearly impossible to fix laziness.

    And being in Keeper of the Lake, the guy had advanced (assuming they weren't level 70) to a point to know the difference. They didn't care about you, the group, or anyone but themselves. They waited in a queue for however long it took and got a random group. They're not vested in your interest. They don't give a care what you think. They don't care about your feelings. They don't care about your time. They are getting theirs and thats all they care about. This is the nature of pugging.

    Putting in trials and mandatory tutorials won't do a thing. WoW did this for its Mythics. It didn't help. They removed it because of how little of a purpose it served.

    Quote Originally Posted by NocturniaUzuki View Post
    Players teaching players is probably already the best way to go about this. If there's a player that doesn't know how to AOE and you were trying to explain it to them, then they still didn't AOE or even try to figure it out, then they are choosing not to, in which case a new tutorial isn't going to help anyways.

    We only learn if we want to learn, tutorial or no.
    This couldn't be more true. Players that want to and can learn do. Those that don't want to or can't, don't.

    The ones that can't, are quite rare. They don't play FFXIV because quite simply.. they can't. The MSQ will thrust them into Dungeons they have no business being in. I've got a friend from many years ago that couldn't navigate the first telegraphed attacks that appeared in RIFT for an event. The event was easier than any dungeon in the game. They couldn't get out of the way. They just didn't have the manual dexterity for it. They could do open world quests fine, but not dungeons or group content. its a shame that I have to inform them that FFXIV would likely cause them to get stuck in the MSQ and they'd not be able to progress at all. But its the truth.

    For everyone else. They ARE getting through the group Duty's and the Solo Story Duties which do have some interesting mechanics to them. So why aren't they learning? Oh they are. But like I said before, when they're doing a random queue with random strangers. They aren't going to try. Why should they? They're not vested in the group of strangers they'll never see again. No one they know is watching them. We're not allowed to 'judge' people's performance in DF. So they can get away with it. I'm surprised more of them don't simply auto follow during normal pulls (some do). And just 123 bosses (again, some do already).

    This is a symptom of a problem that causes us to need a DF in the first place. A few months ago, I was playing on a EQ progression server. We had to form up groups the old fashioned way. You want to see people go crazy with DPS? You'll find it there. But there you have to impress your group. Doing so means they might invite ya again in the future. Something to be said about community buillding.

    You want to see a fix? Require 4 people to be grouped when using Duty Finder for 4 mans, and 8 for the 8 mans. You'll see the most AOE-happy DPS in AOE situations you've ever seen.
    (2)

  3. #3
    Player
    Selova's Avatar
    Join Date
    Mar 2017
    Posts
    833
    Character
    Veliona Umrtia
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Kaethra View Post
    snip.
    I understand what you are getting at and i agree to a extent, but i find that the "lazy, it's my sub i play how i want, ect." excuse does not apply to everyone, it's just the go-to excuse that we assume is the reason that these types of players use when we see someone with a odd play style, such as the one i mentioned in my OP. There honestly might be those out there that just don't know or just didn't read over their skill tool-tips carefully enough and they just need the knowledge. I think it would be beneficial to have a system in place that acts as a pseudo-tutorial that at least tries to teach these players the difference between aoe and single target abilities, as for if these players actually make use of the knowledge....well that's a different story entirely. Then it would fall on us, the community to try to help these players out and if at the end of the day even that isn't enough, we can all say we at least tried to help them.
    (2)

  4. #4
    Player
    Lodinn's Avatar
    Join Date
    Apr 2016
    Location
    Limsa
    Posts
    42
    Character
    Tenebrosa Estiuette
    World
    Odin
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Kaethra View Post
    Wouldn't do any good. The monk that did that knows how to ST and AOE. They just chose not to. Its nearly impossible to fix laziness.
    It's not even that. Monk aoe currently is really bad. Not using rockbreaker is pretty bad (and not using oGCD Howling/Elixir is even worse) but I totally can understand MNK players who opt to aoe quite little even on huge pulls... because they don't have good means to rotationally aoe. Thanks to oGCDs, their aoe damage is still ok but comes in spikes.

    What I would LOVE to see is the intermediate hall of the novice like HyoMinPark mentioned but with player competing against himself. Making him to do duty with only aoe skill/combos available first and then the same but with ST rotation and telling the resulting time after. And pit him against 5-10 mobs or so.
    (0)

  5. #5
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by NocturniaUzuki View Post
    Players teaching players is probably already the best way to go about this. If there's a player that doesn't know how to AOE and you were trying to explain it to them, then they still didn't AOE or even try to figure it out, then they are choosing not to, in which case a new tutorial isn't going to help anyways.

    We only learn if we want to learn, tutorial or no.
    It's worth the try, many of those who disregard help from other players could probably accept it if the help isn't coming from other players.
    (0)