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  1. #1
    Player
    Selova's Avatar
    Join Date
    Mar 2017
    Posts
    833
    Character
    Veliona Umrtia
    World
    Leviathan
    Main Class
    Dragoon Lv 100

    Please add a mandatory ST and AOE segment to the Halls of the Novice.

    I'd never thought I'd be making this thread until for the first time ever, It happened to me today. I was put into a Keeper of the lake group that took over a hour. I was on dragoon, the other dps was a monk who just would not aoe despite the tank pulling multiple groups at a time, no rockbreaker, no howling fist, just single targeting 1 mob at a time in a group of 6+ every. single.pull. I was literally tp drained at the end of every single pack of mobs. I don't care what you have to do, add it into the halls of the novice and make it a mandatory quest or something, just anything because this is getting ridiculous. At least if you put something mandatory that attempts to teach players what the difference between the two types of abilities are you can at least say you tried to help these poor souls.
    (15)
    Last edited by Selova; 11-19-2017 at 04:21 PM.

  2. #2
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    But most classes simply don't have any AOE at level 15. It would probably have to be a special gating instanced duty at level 50. Special lesson given by Raubahn before entering the MSQ duty or something.
    (8)

  3. #3
    Player
    Selova's Avatar
    Join Date
    Mar 2017
    Posts
    833
    Character
    Veliona Umrtia
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Zfz View Post
    But most classes simply don't have any AOE at level 15. It would probably have to be a special gating instanced duty at level 50. Special lesson given by Raubahn before entering the MSQ duty or something.
    ^ This. Bolded for emphasis. I'm completely fine with this.
    (11)

  4. #4
    Player
    Astyrah's Avatar
    Join Date
    Aug 2016
    Posts
    233
    Character
    Astyrah Varis
    World
    Masamune
    Main Class
    Bard Lv 90
    Quote Originally Posted by Zfz View Post
    But most classes simply don't have any AOE at level 15. It would probably have to be a special gating instanced duty at level 50. Special lesson given by Raubahn before entering the MSQ duty or something.
    i play ranged dps, but i think if back then when i first started playing, if melee had some form of gcd-aoe on the first few dungeons i probably would've tried melee more or possibly even main melee dps now. samurai, atleast, got some aoe around totorak but still....
    (0)

  5. #5
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Zfz View Post
    Special lesson given by Raubahn before entering the MSQ duty or something.
    They could have it be part of the MSQ before storming the Castrums where you already have to run around Camp Bluefog and cheer up the troops. A military demonstration by the WoL to lift spirits. And it'll be so deliciously passive aggressive. Imagine the NPC overseeing it - "Now, I know you know this, but for the sake of our less experienced troops-- [proceeds to explain the basic concepts of aoe-ing down a pull]"
    (9)

  6. #6
    Player
    Talraen's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    591
    Character
    Ryelle Galashin
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Zfz View Post
    But most classes simply don't have any AOE at level 15.
    I'd like to also propose the inverse of what the OP is asking for: some kind of training to tell tanks why mass pulling at level 15 is (depending on your DPS classes) a complete waste of time. The fact that I see this with like a monk and a dragoon in the party tells me that many tanks have no actual understanding of why mass pulling is even a thing.
    (5)

  7. #7
    Player
    DeaconMoore's Avatar
    Join Date
    Sep 2017
    Posts
    575
    Character
    Deacon Moore
    World
    Mateus
    Main Class
    Summoner Lv 79
    Yes, yes let the rage flow thru you. Embrace it. Now realize even with something like this they will still only single target.

    Mwhahaha

    Seriously.
    (1)

  8. #8
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Most classes have basic AOEs by the time they reach level 30, so I feel like an “Intermediate Hall of Novice” would be a really good addition to have for sprouts around this level. It could also serve to teach newer players about going from a class to a job, and educate them on the basics of their class’ job (perhaps have a way to tie it into the MSQ and/or class quests, to subsequently direct sprouts to the NPCs that give them their job quests, while also giving them some basics of how the job works when first starting out—I feel like this could be useful for tanks, since gladiator and marauder don’t have things like “tank stances”). As a reward, offer some nice level 30 gear, much like the original HoN does, that would last until level 35 or so (though those levels seem to just fly by anymore, don’t they?).

    I always feel really sad when I see a sprout in a later dungeon without a job stone, and they say to me that they didn’t realize there was something after their level 30 class quest. Since the game no longer requires “X class to 30 and Y class to level 15”, the Intermediate HoN would be a particularly smooth transition from class to job, I think.

    While also including basics for AOEing and single-targeting for DPS jobs, tank stance and mitigation for tanks, and stressing the importance of balancing healing and offensive magic for healers (and perhaps a section talking about pet usage and shields for SCH). It obviously can’t be too in-depth, but I still feel like this game needs something to at least attempt to teach people the importance of the AOE rotations.
    (6)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  9. #9
    Player
    NocturniaUzuki's Avatar
    Join Date
    Mar 2017
    Posts
    420
    Character
    Nocturnia Uzuki
    World
    Adamantoise
    Main Class
    Astrologian Lv 70
    Players teaching players is probably already the best way to go about this. If there's a player that doesn't know how to AOE and you were trying to explain it to them, then they still didn't AOE or even try to figure it out, then they are choosing not to, in which case a new tutorial isn't going to help anyways.

    We only learn if we want to learn, tutorial or no.
    (1)

  10. #10
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Selova View Post
    At least if you put something mandatory that attempts to teach players what the difference between the two types of abilities are you can at least say you tried to help these poor souls.
    Wouldn't do any good. The monk that did that knows how to ST and AOE. They just chose not to. Its nearly impossible to fix laziness.

    And being in Keeper of the Lake, the guy had advanced (assuming they weren't level 70) to a point to know the difference. They didn't care about you, the group, or anyone but themselves. They waited in a queue for however long it took and got a random group. They're not vested in your interest. They don't give a care what you think. They don't care about your feelings. They don't care about your time. They are getting theirs and thats all they care about. This is the nature of pugging.

    Putting in trials and mandatory tutorials won't do a thing. WoW did this for its Mythics. It didn't help. They removed it because of how little of a purpose it served.

    Quote Originally Posted by NocturniaUzuki View Post
    Players teaching players is probably already the best way to go about this. If there's a player that doesn't know how to AOE and you were trying to explain it to them, then they still didn't AOE or even try to figure it out, then they are choosing not to, in which case a new tutorial isn't going to help anyways.

    We only learn if we want to learn, tutorial or no.
    This couldn't be more true. Players that want to and can learn do. Those that don't want to or can't, don't.

    The ones that can't, are quite rare. They don't play FFXIV because quite simply.. they can't. The MSQ will thrust them into Dungeons they have no business being in. I've got a friend from many years ago that couldn't navigate the first telegraphed attacks that appeared in RIFT for an event. The event was easier than any dungeon in the game. They couldn't get out of the way. They just didn't have the manual dexterity for it. They could do open world quests fine, but not dungeons or group content. its a shame that I have to inform them that FFXIV would likely cause them to get stuck in the MSQ and they'd not be able to progress at all. But its the truth.

    For everyone else. They ARE getting through the group Duty's and the Solo Story Duties which do have some interesting mechanics to them. So why aren't they learning? Oh they are. But like I said before, when they're doing a random queue with random strangers. They aren't going to try. Why should they? They're not vested in the group of strangers they'll never see again. No one they know is watching them. We're not allowed to 'judge' people's performance in DF. So they can get away with it. I'm surprised more of them don't simply auto follow during normal pulls (some do). And just 123 bosses (again, some do already).

    This is a symptom of a problem that causes us to need a DF in the first place. A few months ago, I was playing on a EQ progression server. We had to form up groups the old fashioned way. You want to see people go crazy with DPS? You'll find it there. But there you have to impress your group. Doing so means they might invite ya again in the future. Something to be said about community buillding.

    You want to see a fix? Require 4 people to be grouped when using Duty Finder for 4 mans, and 8 for the 8 mans. You'll see the most AOE-happy DPS in AOE situations you've ever seen.
    (2)

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