You main astrologian, the pure healer (and support) healer so they gave you the option to be a pure healer. You never really need to dps as astrologian so they already answered your request ^^
White Mage ~ Scholar ~ PaladinBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.
It's not a choice. It's the expected playstyle in this game. >_> There is no REASON to heal more because there is no more damage to heal. That's not a choice.
Because it's a complete waste? Cure II heals for 14k. Why am I going to spam the tank to full HP when they're in no danger whatsoever?
Well thanks for explaining, but i think im doing pretty fine when it comes to healing. As mentioned the oom thing happend only in a very few chases where overall team perfomance whas realy bad, so the mana thing is not my real problem. When im queing as healer its because i want to heal and i refuse to use any dmg skill (except it refills my mana or stuff like that) while im in a healrole. If people cant handle that im only focusing on what a healers job is (its the same in every mmo no matter how the playstyle is) thats not my problem. Just because a healer has also dmg skills for solo content it dosnt mean that he needs to use them while in group. Have ever read sutch nonses about healers in any other mmo? Maybe SE should simply increase the manacost multiplier for dmg skills in dungeons and raids by 3x or 4x, maybe than people will understand that its not a healers job to do dmg. Damage from healers should be allways only be optional (if the healer feels like it) and never a must have.
Btw. if you only spam AOE heal like some people here say you will run out oom very fast and it will be harder to keep the tank alive because they are not so strong as the singel target spells.
But maybe i should also start explaining DDs and Tanks how they should play there class if they dont perform how i like. Im sure i will make many friends this way.![]()
I suggest you look up my lodestone. All healers 70. A tank 70, and some DDs 70. I'm not going to go into the nitty gritty of the DDs since I'm not the best at them. However, in FF games past, healers have always traditionally been able to pump out decent damage and healing, and this carried over to FFXIV. Here's the thing though, damage dealing is actually a form of mitigation. Less healing needed overall. And besides, I know WoW is pushing healers to do DPS as well, due to overall tuning there. But that's nothing compared to the damage a FFXIV healer can do. You're expected to do more damage here. Also, to note, even in Ex trials, I'm doing damage as a healer. Not as much as in a dungeon, but still doing it. I'm midcore at best. I'm not hardcore, I'm mostly casual actually. I'm still doing it. Trying to compare this game to other MMOs won't work, it has its own structure and its own way of working. Either adapt, accept the problems you'll have with the community for not adapting, or quit. It's that simple.
Now, I will add if you can't adapt due to disability, that's a different kettle of fish (and most of the community are understanding where something like disability gets in the way of someone's playstyle, reasonable adjustments and all that), but a simple "I won't DPS because it's not my job" is the wrong attitude to take and will get you into problems. Also, expect people to remember your name from the forums and kick on sight from duty as soon as they can due to playstyle differences you admitted to (oh, and playstyle differences is a valid reason to kick so a GM won't side with you).
Last edited by Paladinleeds; 11-19-2017 at 04:12 AM.
White Mage ~ Scholar ~ PaladinBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.
The real question is why playing a role (or even a game) which doesn't fulfill your preferences?
It's like having a whole buffet infront of you but choosing the thing which doesn't really appeal to you when other alternatives you may like better are available all over the place.
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