Why do people feel the need to add pvp into everything that's not meant to be pvp? There a lot of games out there specifically are built around pvp, why insist on adding it into games that are primarily pve focused?
Why do people feel the need to add pvp into everything that's not meant to be pvp? There a lot of games out there specifically are built around pvp, why insist on adding it into games that are primarily pve focused?
The same question can be asked in reverse. Why are people so adverse to PvP in a game that already has it because there was enough player demand for it, and in no way enforces it on anyone? Yoshi P noted that the game simply isn't built for it currently. Hunts, FATEs, gathering, there's too much open world content that would be impacted with a system like that, but he's reasonable enough to consider creating PvP servers if players wished it.
That said, people here are simply asking for a zone. A ZONE. New, or reused. Hell, they could just add onto the Wolves Den Pier, as it's clearly connected to a nearby landmass. People have suggested and recommended almost every possible accomodation so that non-PvPers neither have to go anywhere near it, nor miss out on anything PvE-related for not wanting to go near/through it. PvPers are the ones trying to compromise here, but at least get a little more than a 90/10 split. So where's the issue? That is, where's the issue beyond wishy-washy entitlements and two-dimensional opinions?
It's fine if you don't like PvP. NOTHING in this game forces it on you. Nothing save for the rewards exclusive to PvP is missed by not doing it. And as I said before, you don't HAVE to have everything. Certainly not PvP rewards if you dislike PvP. I don't like hunts. I LOVE tigers, and I really wanted that tiger mount, but I don't like hunts enough to make myself do them. And that's fine. Hunts aren't forced on me in any way, and for that reason, I have no issue with them being in game. I'll even call them out for the ones that do enjoy it, or do my part to help if I'm in a party that wants to go after one. But reverse that and have me asking that same party to participate in one PvP instance, and you'd think I asked them to go commit a crime.
PvPers aren't asking for a total overhaul of FFXIV. They're asking for a little more. That's all we've ever asked for. Yet it's unacceptable in some people's eyes. Or worse, you have people who legitimately think PvP takes away from resources for more PvE content. Updates for PvP are so scarce, that's ridiculous to think. Just using Frontlines for example, major updates to it were 2.3 (when it was added), 3.05, 3.3, and now finally something new and different from it in 4.15. Everything else has been regular PvE updates, including within those same patches. Some things were even delayed, but tell me how PvP had anything to do with that in those cases?
I can't stress enough that wanting to "keep PvP out of my MMOs" is a pretty terrible mindset, especially in a game where it already gets so little support from both devs and players. . . But a playerbase DOES exist for it, and all they want is a little more they can enjoy, and not even in a way that impacts others or forces them to have to bother with it. What's so wrong with that?
This game isn't set up for PvP was we've already established, so how long is one new zone appease you until you get bored of it and want something new yet again? The reason I say that you should go to a game designed around PvP for PvP is so you can do it to your hearts content, something like Overwatch is more akin to PvP like this game but oriented towards PvP in general. It has plenty of characters to choose from it's action packed, it's constantly updating maps and characters to add in for PvP.
I'm not going to throw a fit or rage if it does happen, i'm merely making conversation and asking why people want it so badly in a non PvP oriented game.
And yet they made it, and made it work before. In fact, the old system was a lot more balanced than the new system we have. Problem is people were so convinced PvP was bad, or the players were toxic, or that the system wasn't designed for PvP that they just accepted that idea without trying it themselves. Please be familiar with this before making such a statement.
And while I'm on the subject of erroneous statements, let me point something out: This game is "meant to be" whatever players want it to be. You wanted housing? They added housing. You wanted a marriage system, they added the Eternal Bond. You wanted a vanity system, you got Glamours. We wanted PvP, and they delivered. It's not perfect; it was never perfect, but neither was much of the PvE content initially either. To try to imply that the game "isn't meant for PvP" is limited thinking, and quite detrimental to the growth and prosperity of a multiplayer online game. Imagine if the devs thought that way with regards to the above mentioned additions? Ask yourself this before you declare what the game is "meant" for.

The thing is, that argument doesn't work. Plenty of people mention it in this thread. But I hate Overwatch. Not interested in it at all. I love this game. I want PvP in this game. Why can't you go and play some other PvE oriented game instead?
And of course we are going to want more after awhile. Maybe not a new zone, but a new mode or something. Am I not allowed to want that? Why are you allowed to want something more for PvE?
And this game is set up for PvP, we have it and there are people who enjoy it a lot. Just because it isn't as good in some peoples eye as PvP in other games, doesn't mean its not meant for this game or set up for it. Because if it was like you said, we wouldn't have PvP in the game.
I wanted to highlight this, as it's a great counter to all the people that say "If you want PvP go play another game that's meant for it."
Imagine for a moment if the devs thought that way, and frequently redirected people that want a feature in game that wasn't previously there. XIV's hosuing system isn't the greatest, but imagine if they said "If you want a good housing system, go play another game"? Imagine if they said that with glamours? We'd have a pretty dry game if not for the devs being open to what the players want.
And like it or not, there are enough of us in this "PvE-focused" game that also enjoy PvP. More than you might think. Key word: ALSO. To redirect those players also impacts PvE, while actually offering them content to appeal to their requests hardly impacts it.


PvP zone in this mom is just not feasible, game mechanic and lore isn't built around concept of World PVP (it is actually ganking). People plays for reward, if no reward, it would a just going to die out like the dueling. It is pointless. If you are requesting for FF11 ballista, I am for sure 100% support it
I have the ADS, the white ADS, all 3 GC horse mounts, all 3 Garo mounts, the Makai Master title, Hand of Mercy, Knight of Glory, and I STILL actively queue for PvP. I level my jobs via dungeons and roulettes like I always did, so I'm not even using PvP for that.
It IS possible to actually like and enjoy playing PvP in this game for the sake of enjoying PvP. And if people want a reward, they can offer rewards. . . for people that WANT to PvP. If anyone isn't interested in PvP, or wouldn't want to venture in, then the rewards simply aren't for them.
Want a lore reason? Here's one I came up with while typing:
PvP Zone: Crystalline Wastes (West Shroud)
Concept: Officially, the Grand Companies deemed an expedition into the West Shroud for any reason would be of no use, given the widespread devastation in the wake of the Sixth Calamity. But the adventurer's spirit and curiosity are as unyielding as Eorzea's will to recover from the Calamity, and the possibility of fight or fortune is hard to resist. Thus having discovered a way into the forsaken area, you now embark on a dangerous and lawless adventure, where any other adventurer can be friend or foe!
A little imagination and open-mindedness can go a long way.



Actually, while both arguments are heinous, one is more rooted.
I can rephrase this many times in as many ways, but it's becoming clear that there is blinders in play here. This isn't a "each opinion is weighted equally" kind of debate. You're fighting an uphill battle here. Open World PvP is a subset of the already minority community of avid PvP Players. And we've already multiple methods of satisfying multitude of other playstyles that aren't gank-related.
Fair group v group Pvp? We got Feast for that.
Large group objective play? Look at all these Frontlines!
And now we have a MOBA-alike coming.
The one mode that we got that was a lot like roaming and ganking? (Slaughter) It got removed.
So out of all the types of content we had, the one most like what you are requesting a massive expansion of is the only mode they flat out removed - can you see why I say the evidence is leaning one way over another?
It already seems that SE does not wish to encourage gameplay that is only about killing another player. Which, is sad, cause I did like Slaughter as a mode. But if we can't even get that mode back, do you really think open World PvP has a chance?
Screw the inflammatory arguments, please think of this logically.
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