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  1. #11
    Player
    Draxxion's Avatar
    Join Date
    Feb 2015
    Posts
    231
    Character
    Draco'li Tayuun
    World
    Faerie
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Avatre View Post
    I vote we rename it from "deep dungeon" to "high dungeon" as we will be rising into the sky(if it is the Heaven on High place).
    Agreed and there should be no cap on floors or at least as far as us players can tell. The higher you go the harder it gets, but at some point it gets too hard even for the best players creating the illusion that it just keeps on going and only by reaching say level 80 can you go higher which would be only by next expansion. Would add an interesting challenge of how high can you go? They can then just up the level of the floor you can start on each expansion so you don't have to go through so many of the lower floors.
    (0)

  2. #12
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,807
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    Quote Originally Posted by Commander_Justitia View Post
    You just put 2 different things together for the sake of an argument?
    Despite some reasons why we should do Eureka we have essentially nothing yet about the gameplay in it...
    I thought that Eureka is the new alternate way to level to 70 (like how Deep Dungeon was for level 60s) -- is it not? If I remember reading right from an interview, they said something about leveling your character, so I thought that if this is going to be the new method, people would probably forget all about Deep Dungeon, and letting us start from 101 would still keep it competitive without a lot of drudgery.
    (0)

  3. #13
    Player
    Texa's Avatar
    Join Date
    Jul 2016
    Location
    Limsa Lominsa
    Posts
    1,068
    Character
    Texa Yuu
    World
    Diabolos
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Stormfur View Post
    I thought that Eureka is the new alternate way to level to 70 (like how Deep Dungeon was for level 60s) -- is it not?
    Eureka is the new Diadem to some extent that hasn't been fleshed out fully and will be involved with the SB relic quest.

    Heaven on High, the jenga tower in the ruby sea, is top contender for the next deep dungeon going off of Yoshi's comments on deep dungeon content pre-SB release and the way it's described by NPCs.
    (2)
    Last edited by Texa; 11-18-2017 at 05:54 AM.

  4. #14
    Player
    CosmicKirby's Avatar
    Join Date
    Oct 2013
    Posts
    543
    Character
    Lulumia Lumia
    World
    Balmung
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Xlantaa View Post
    Eureka is not the new Deep Dungeon. That will comer later (no one knows when). Eureka is a new content type (neither is like Diadem).

    Also, the new deep dungeon will be totally different to Palace of the Dead. So probably will be independient. They should add the option to start at 100, but not for this reason.
    $20 that the new deep dungeon is going to be Heaven On High, the sealed giant Jenga tower in the Ruby Sea.

    They haven't clarified what level Eureka content will be geared towards. Similar to how you could run FATEs on characters who WEREN'T max level in Heavensward, you might be able to level while doing Eureka Content. It hasn't been said yet.
    (0)

  5. #15
    Player
    Lewtskie's Avatar
    Join Date
    May 2015
    Posts
    550
    Character
    Rynka Shadowrane
    World
    Cactuar
    Main Class
    Monk Lv 80
    Quote Originally Posted by CosmicKirby View Post
    $20 that the new deep dungeon is going to be Heaven On High, the sealed giant Jenga tower in the Ruby Sea.

    They haven't clarified what level Eureka content will be geared towards. Similar to how you could run FATEs on characters who WEREN'T max level in Heavensward, you might be able to level while doing Eureka Content. It hasn't been said yet.
    He's talked in more recent interviews how he's planning for Eureka to be the means of expanding your character beyond 70. Among the content involved will likely include relics, but they are being moved into something on the side, rather than being the thing to progress with like before.
    (0)

  6. #16
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Lewtskie View Post
    He's talked in more recent interviews how he's planning for Eureka to be the means of expanding your character beyond 70. Among the content involved will likely include relics, but they are being moved into something on the side, rather than being the thing to progress with like before.
    I hope the Eureka zone is always max level, whatever that is at any time.

    So the capped level will always be at the max level.

    Hypothetical expansions
    • 70 at SB
    • 80 at moon expansion
    • 90 at Garlemald expansion

    With the progression being upgradable relics and character boons be it stats, skill modifications, or traversal powers. Horizontal and vertical progression minus the ilevel. With the feeling sort of like Abyssea, you can go anywhere inside if you are at the current level cap, but somethings will be to hard to do without progression inside the zone.

    Give the people who don't like raiding but want a battle class reason to do something and spend hundreds of hours in and steadily progress.

    ESO has champion points, but this is applicable throughout the game and capped, almost acting like a iattribute. Guild Wars 2 has masteries, I am not sure if those apply everywhere or just Heart Of Thorns. FFXI had merit points and those were applicable game wide.

    I wish for perpetual progression but contained within the original Eureka zone or later Eureka zones. Reason for wanting containment with the actual content is because progression would have to be severely limited to not break the rest of the game. And if I have to take a break due to caps be it time or power, it would feel just like another time gate like the rest of the game.
    (1)
    Last edited by Sandpark; 11-18-2017 at 06:37 AM.

  7. #17
    Player
    NolLacnala's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    656
    Character
    Nol Lac'nala
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Op translation: Because we bought ice cream, we should go roller skating
    (4)

  8. #18
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    I thought they already said it was Jenga tower and that it wont be coming till around 4.5
    (0)

  9. #19
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Quote Originally Posted by NolLacnala View Post
    Op translation: Because we bought ice cream, we should go roller skating
    Sounds like an excellent time.
    (1)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  10. #20
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,253
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    Eureka may be a mix of Deep Dungeon and The Diadem because devs said you'll be able to grow and progress your own character in it, which sounds like PotD in one open zone. And with new relic weapon and armor being upgradeable only there, it may work like PotD gear upgrades.
    (0)

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