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  1. #181
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,914
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Kaethra View Post
    I'd imagine that's easy to fix by checking your potential ilvl (some games do this already). If someone wants to vender their 300+ gear for cracked clusters.. by all means.
    The fact you think this is in any way shape or form logical from the developers' point of view really does mean we're done here. Good day to you. *tips hat*
    (3)

  2. #182
    Player
    SeranaEclipse's Avatar
    Join Date
    Aug 2016
    Posts
    26
    Character
    Serana Eclipse
    World
    Leviathan
    Main Class
    Warrior Lv 70
    Quote Originally Posted by MoroMurasaki View Post
    Great for you, happy you're succeeding, in the post you snipped you can see that it is a lot more than a "little bit" of defence. Also people can enter SB leveling dungeons below augmented shire right now. As happy I am that you support the idea of dungeon ilvl restrictions I have to wonder why you feel the need to point out specific instances in your experience. Antecdotes are not reasons to enact change - any group comp geares enough to not get oneshotted could get carried by an amazing healer, the point is (like that one) the situations you describe are specific times a thing happened. The number of overgeared players carrying woefully undergeared players far outweighs the sparse cases of the inverse.
    I agree the defense is a big difference later on but that is not what is being argued, and you keep assuming people get amazing healers all the time.
    Not every lobby has healers that are good same as for tanks and dps, every player is different and plays differently good or bad.
    The gear should be i255 min for siren as any less is just insulting to the rest of the party you get put with, and then scale with each dungeon/trial respectively.
    P.S i made the same assumption you did with healers in saying that an amazing healer can carry (Which is actually less common then you would think)
    (1)

  3. #183
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by SeranaEclipse View Post
    I agree the defense is a big difference later on but that is not what is being argued, and you keep assuming people get amazing healers all the time.
    Not every lobby has healers that are good same as for tanks and dps, every player is different and plays differently good or bad.
    The gear should be i255 min for siren as any less is just insulting to the rest of the party you get put with, and then scale with each dungeon/trial respectively.
    P.S i made the same assumption you did with healers in saying that an amazing healer can carry (Which is actually less common then you would think)
    I fully admit I have less perspective on PUG healers than even the average player because I primarily heal.


    I think what is being argued is that while it is possible to complete dungeons significantly below an intended ilvl (like 255 for Sirensong) we simply shouldn't have to for a wealth of reasons. One of the primary reasons this is bad is that tanks simply can't survive certain pulls/attacks and if they're matched with a much higher geared DPS they will often have issues holding hate.

    I feel like you and I more or less agree we just have expressed our opinions differently.
    (1)

  4. #184
    Player
    SeranaEclipse's Avatar
    Join Date
    Aug 2016
    Posts
    26
    Character
    Serana Eclipse
    World
    Leviathan
    Main Class
    Warrior Lv 70
    Quote Originally Posted by MoroMurasaki View Post
    I fully admit I have less perspective on PUG healers than even the average player because I primarily heal.


    I think what is being argued is that while it is possible to complete dungeons significantly below an intended ilvl (like 255 for Sirensong) we simply shouldn't have to for a wealth of reasons. One of the primary reasons this is bad is that tanks simply can't survive certain pulls/attacks and if they're matched with a much higher geared DPS they will often have issues holding hate.

    I feel like you and I more or less agree we just have expressed our opinions differently.
    Yes i do agree, and we most likely did.
    I wish SE could add a system to the scale down it has now with content where it can scale up gear so all players are equal in lvl/story content as that would provide a better solution then making it player reliant which is less likely to succeed.
    But besides that idea the ilvl restrictions would be the only way to help prevent these issues in future and make it a more enjoyable experience for all.
    (0)

  5. #185
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,914
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by SeranaEclipse View Post
    I wish SE could add a system to the scale down it has now with content where it can scale up gear so all players are equal in lvl/story content as that would provide a better solution then making it player reliant which is less likely to succeed.
    ilvl progression is about the one thing all game content has in common across the board. Even the end-game content ultimately awards you better gear, to make itself and future content easier. I know we're talking leveling here but that would only postpone the problem because it would let you effectively hit 70 content with level 60 gear. The gear you get from jobs doesn't supply right side so instead of having to gradually improve your gear along the way, you'll suddenly meet a wall, and they rightly should start putting walls at level 70. I don't think that's any improvement.
    (0)

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