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  1. #41
    Player
    whiskeybravo's Avatar
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    Nov 2013
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    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Reynhart View Post
    Considering that Vengeance is equal or better that Shadow Wall in every aspect, it kinda is (As is Sentinel). WAR kept Raw Intuition, DRK kept Dark Mind. Same CD, same single type of damage, and comparable mitigation.
    If you want TBN to be equal to IB then lock it behind grit and make it unable to be used on a party member. Until then, IB should be the more powerful CD.

    And, how can the problem with Shadow Wall possibly be Vengeance? I mean, nothing about the 2 abilities changed from HW to SB. But magically now it's a problem? Because.. Reasons?

    No, because they stripped the fk out of DRK. And now it's the only native, all-purpose damage reduction CD they possess.. Which definitely puts the spotlight on how bad it really is.

    Raw Intuition is quite a bit better than dark mind. They are not the same cd, however (90 sec vs 60 sec), nor do they even provide comparable mitigation (20% physical for 20 sec vs 15% magic for 10 sec) in most content. Raw has higher uptime, ~22% vs ~16%. There's so little possible justification for SE to have done this to drk.

    Again, the solutions should bring drk up, not lower the other 2 tanks down. All that internal suffering is DRK lore, don't bring us in to it
    (3)

  2. #42
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by whiskeybravo View Post
    I'm not really of the opinion that they should take away abilities, and simply replacing rampart with shadow skin on drk doesn't put them in a better position except by knocking war down a peg.
    Taking Rampart away in exchange for getting to use Inner Beast in Deliverance is not "knocking WAR down a peg" - it's a massive buff to the class. It's just one that doesn't give the class basically every single defensive advantage possible.

    This is preferable to "never take abilities away" because that approach leads to massive, unbelievable power creep. I can tell you right now that no matter how much you want to cling on to every ability you have, your class will neither feel satisfying nor powerful if Dark Knight and Paladin have their defenses boosted up to the point where they can match a Warrior that has Inner Beast and Rampart and Vengeance and Holmgang and Thrill/Raw/Equilibrium.

    Because at that point, to make DRK on par with Warrior, you'd basically need to bump Dark Mind up to 30%, reintroduce Dark Dance as a Rampart clone that still has a 20s duration and 60s cooldown, and make all of DRK's defensive cooldowns affect the entire party with Dark Arts. You'd need to let Paladin block the same attack twice and reduce it by 26% each time, and pretty much bring Hallowed Ground down to a 3m cooldown.

    I really feel like there's an issue here where the Warrior mains in this thread don't seem to realize just how incredibly strong they are defensively. I mean there are people in here who think that a Warrior in Deliverance is flimsy compared to non-Grit DRK or Sword Oath Paladin, when Warrior is currently far and away the tankiest tank - even completely disregarding Inner Beast and camping Deliverance - unless you go a mile out of your way to cherrypick a specific fight that is heavily catered to Paladin (there are zero fights that are so catered to Dark Knight that Warrior isn't stronger defensively - the best you're going to do is "They're about equal if the Dark Knight abuses the hell out of TBN and Dark Mind").
    (3)
    Last edited by Crater; 11-16-2017 at 12:15 PM.

  3. #43
    Player
    Aana's Avatar
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    Nov 2014
    Posts
    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Reynhart View Post
    More HP doesn't offer its full benefit if you don't receive increased healing, so the calculation on DRK is wrong.
    Quote Originally Posted by Reynhart View Post
    Yes, they do, because once you're under your normal maximum HP, then having more HP is useless. And since your calculation for WAR includes Defiance in the eHP, you can't just ignore that it's a huge difference when compared to TBN.
    This doesnt make any sense. The examples were each tank stance+IB/TBN/Shell. Drk has flat mitigation via tank stance and a shield. What is the right number if mine is wrong? A drk with 20% mitigation from grit and 20% HP shield from TBN will survive anything up to 150% of his normal HP. How is that incorrect exactly? Heals do not factor into effective HP measuring a 1 shot.

    What kinda math are you using then?
    (0)

  4. #44
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by whiskeybravo View Post
    If you want TBN to be equal to IB
    I never said that.
    Quote Originally Posted by whiskeybravo View Post
    And, how can the problem with Shadow Wall possibly be Vengeance? I mean, nothing about the 2 abilities changed from HW to SB. But magically now it's a problem? Because.. Reasons?
    Sure, Vengeance and Shadow Wall didn't change, but, in HW, WAR didn't have Rampart so its toolkit was very different. Now that all three tanks have :
    • A universal mitigation with very short CD
    • A universal mitigation with moderate CD
    • A universal mitigation with slighty long CD
    It's feels weird that DRK is at a clear disadvantage on the last one.
    (0)

  5. #45
    Player
    Gundyr's Avatar
    Join Date
    May 2017
    Posts
    2
    Character
    Gundyr Feywood
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    I mostly agree with all the changes on the defensive cooldowns, especially on Dark Mind, TBN as in right now it's so good it's not even funny all other cooldowns look kinda weak in comparison. But I think we need to push DRK to a identity right now, making more unique or like a *cof* Blood Death Knight *cof*.
    • We need Scourge back with some potency increase on the DoT for 60~80.
    • Give Reprisal back, maybe with another name and same values.
    • Unleash and Dark Passenger should go back to Heavensward values, there was absolute no reason to even nerf it.
    • Blood Price should get a increase in the MP regen since we smash DA more often.

    Now, this change I don't expect at all, since I know how much this would break some things, and it's sure to be people against it, but... why don't give Sole Survivor a 10% Vulnerability, like on PvP.
    (0)

  6. #46
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Gundyr View Post
    But I think we need to push DRK to a identity right now, making more unique or like a *cof* Blood Death Knight *cof*.
    Replace Grit with Dread Spikes.

    - Reduces damage dealt by 40%
    - Reflects 20% of damage taken and gain HP corresponding to the damage reflected. Reflected damage cannot exceed 20% of DRK's max HP.
    (0)

  7. #47
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Reynhart View Post
    I never said that.
    True. My apologies for implying such, I was referring more the the ambiguous "you" as people in general. However, the way it's being presented I interpreted the IB > TBN comment as a sort of indictment on warrior, as if warrior had anything to do with it. IB has been around much longer than TBN, so the devs had plenty of opportunity to balance them the way they thought best. I no longer really want to debate IB vs TBN, mainly because it's rather fruitless. Yes, it's more powerful as a primary mitigation tool, and it should be because it's entirely different type of ability compared to TBN. So I'd rather focus on:

    Quote Originally Posted by Crater View Post
    Taking Rampart away in exchange for getting to use Inner Beast in Deliverance is not "knocking WAR down a peg" - it's a massive buff to the class. It's just one that doesn't give the class basically every single defensive advantage possible.
    You're going to need to elaborate on how that's a massive buff. At best, it'd be a wash in personal defense (IB has to be used much more frequently to have equivalent uptime as Rampart) and a hefty loss of personal dps by having to replace FCs with IB to maintain *at best* equal mitigation.

    Quote Originally Posted by Crater View Post
    This is preferable to "never take abilities away" because that approach leads to massive, unbelievable power creep. I can tell you right now that no matter how much you want to cling on to every ability you have, your class will neither feel satisfying nor powerful if Dark Knight and Paladin have their defenses boosted up to the point where they can match a Warrior that has Inner Beast and Rampart and Vengeance and Holmgang and Thrill/Raw/Equilibrium.
    I don't really see a problem with this. As I mentioned they should bring DRK up to WAR/PLD levels. There's really no reason for them not to. I play warrior mainly because I've played it forever, I like that the core abilities have never really changed since I started playing it. Feels like home. So I don't forsee any time where I wouldn't want to be on warrior over the other tanks. I have the other tanks leveled, I can play them decently. But if it ever got to a point where I was unsatisfied with War, I'd more than likely just quit tanking and go back to melee dps main lol

    Quote Originally Posted by Crater View Post
    Because at that point, to make DRK on par with Warrior, you'd basically need to bump Dark Mind up to 30%, reintroduce Dark Dance as a Rampart clone that still has a 20s duration and 60s cooldown, and make all of DRK's defensive cooldowns affect the entire party with Dark Arts. You'd need to let Paladin block the same attack twice and reduce it by 26% each time, and pretty much bring Hallowed Ground down to a 3m cooldown.
    That's exaggeration for the sake of exaggeration. DRK needs help but not AoE effect on every DA cooldown lol. Realistically they need to tweak SW and LD, fix dark mind into something more useful, and add an additional medium powered CD. I don't really have any input on the dps/playstyle, obviously they need to make some adjustments to DPS, and according to the drk community try to bring back some of the feel of 3.x DRK. (I'm not a drk main so I'm not going to try to guess at what drk mains want here).

    Quote Originally Posted by Crater View Post
    I really feel like there's an issue here where the Warrior mains in this thread don't seem to realize just how incredibly strong they are defensively. I mean there are people in here who think that a Warrior in Deliverance is flimsy compared to non-Grit DRK or Sword Oath Paladin, when Warrior is currently far and away the tankiest tank - even completely disregarding Inner Beast and camping Deliverance - unless you go a mile out of your way to cherrypick a specific fight that is heavily catered to Paladin (there are zero fights that are so catered to Dark Knight that Warrior isn't stronger defensively - the best you're going to do is "They're about equal if the Dark Knight abuses the hell out of TBN and Dark Mind").
    This get's back to "primary mitigation tool" in a way. Warrior can tank the entirety of savage content without using their primary mitigation tool. Same can not be said of DRK or PLD. DRK needs TBN. PLD needs Sheltron. While warrior never leaves deliverance. It's obvious, to me at least, war is incredibly strong. I do think pld shield makes a big difference for them and is roughly equivalent, if not slightly better than, the options a deliverance war has available (especially in a raid setting where we have to swap mitigation tools for aggro tools, pld still keeps their shield).

    Again, the focus should be on bringing drk up so we are all in better positions as tanks.
    (0)
    Last edited by whiskeybravo; 11-17-2017 at 01:11 AM.

  8. #48
    Player
    Aana's Avatar
    Join Date
    Nov 2014
    Posts
    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Crater View Post
    I really feel like there's an issue here where the Warrior mains in this thread don't seem to realize just how incredibly strong they are defensively. I mean there are people in here who think that a Warrior in Deliverance is flimsy compared to non-Grit DRK or Sword Oath Paladin, when Warrior is currently far and away the tankiest tank - even completely disregarding Inner Beast and camping Deliverance - unless you go a mile out of your way to cherrypick a specific fight that is heavily catered to Paladin (there are zero fights that are so catered to Dark Knight that Warrior isn't stronger defensively - the best you're going to do is "They're about equal if the Dark Knight abuses the hell out of TBN and Dark Mind").
    Theres a reason War is the defacto OT DESPITE its superior agro generation. Look at the standard Neo strat. War pulls. Gets agro. HGs 1st delta, hands it off to pld after alpha, takes it back to repeat after the halfway point to HG and immediately pass it off again. Why would we do this? Why do raid groups let the drk/pld MT if war has better mitigation AND agro?

    TBN/Shelltron is why. In neo for example, the pld/Drk just uses shell/tbn for every aero 3 while dps mode. War cannot afford to use a CD for every aero 3 in the fight or the ever lauded tank CD suite runs outta gas or just use tank stance which is a net loss for the group. You want to know the only way war can do these things without tank stance? A pld or Drk OT using Intervention/TBN ON THE WAR.

    If you are trying to MT in DPS stance, war is flat out squishier. You can QQ about IB till the cows come home but that's not how raiders play the game because its not efficient. The same reasons that Drks have been crying for months. Drk isn't (overall) the efficient choice. Both can clear everything if you work around their weaknesses.

    Its been stated 100 times. War in defiance is a fortress of invincibility. No one has denied that in the slightest. But people don't raid that way. War is categorically the strongest defensive tank in tank stance while simultaneously the weakest in defense without tank stance. And it entirely hinges on the ability to use each jobs best defensive ability that doesn't have a significant CD. For whatever reason, SE has left IB behind tank stance while giving pld/drk similar style abilities that aren't. That's why war has the better suite. When you combine a stronger suite with IB, its stronger (shocking), when you remove IB and just have the suite to stand alone its weaker (shoking!). War defensive strength is entirely dependant on using or not using IB. The meta currently shifts away from that. Maybe 4.2 will shift it back and war will be OP. Who knows. But the blanket statements about war miss the obvious pros and cons of how war lines up with what the game determines is optimal.
    (0)
    Last edited by Aana; 11-17-2017 at 01:37 AM.

  9. #49
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    1. Warrior is not "the de facto OT" and hasn't been since 3.x

    2. While the best strategy (and the current meta) is to do frequent tank swaps whether they're required or not, Warrior's time spent tanking is noticeably more sturdy than Dark Knight's or Paladin's on almost every single fight, because they're less squishy in their DPS stance than the other tanks

    3. Neo Exdeath is the definition of a cherry-picked fight to make PLD look good, as there are no auto-attacks or standard cleaves - everything is either raid-wide damage or a tankbuster, meaning that Sheltron might as well have 100% uptime. This is not the case in Exdeath, Halicarnassus, Catastrophe, Alte Roite, Shinryu, or any phase of Unending Coil, which are all fights where Warrior is the sturdiest tank in DPS stance. And WAR is still on par or better than DRK in that fight
    (3)

  10. #50
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Aana View Post
    In neo for example, the pld/Drk just uses shell/tbn for every aero 3 while dps mode. War cannot afford to use a CD for every aero 3 in the fight or the ever lauded tank CD suite runs outta gas or just use tank stance which is a net loss for the group. You want to know the only way war can do these things without tank stance? A pld or Drk OT using Intervention/TBN ON THE WAR.
    I'm not sure that's entirely true. I created a spreadsheet for myself and co-tank for CD usage and I was able to spread them out in such a way that we have a CD up for every important tank attack (utilizing timely swaps) and the only time I might possibly have to use IB is the charge at the end of GCO. Granted, we haven't actually got there yet so I could've entirely miscalculated everything.

    Quote Originally Posted by Crater View Post
    2. While the best strategy (and the current meta) is to do frequent tank swaps whether they're required or not, Warrior's time spent tanking is noticeably more sturdy than Dark Knight's or Paladin's on almost every single fight, because they're less squishy in their DPS stance than the other tanks
    I'm not in full agreement, but maybe I'm just not as good of a MT as my pld co-tank. Visually I see his HP spiking less then mine. But, we've been tanking together on and off since ARR, he's always been the pld mt and I was always the war ot. That's just kind of the roles we've settled in to. I did more recently start mt'ing v1 and doing the pulls, but I don't feel that sturdy unless I take out shirk/provoke for conv/anticipation.
    (1)
    Last edited by whiskeybravo; 11-17-2017 at 02:32 AM.

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