Results 1 to 10 of 83

Hybrid View

  1. #1
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Aana View Post
    Defiance+IB= 20% mitigation, 25% HP boost=156% effective HP
    Grit+TBN= 20% mitigation, 20% HP= 150% effective HP.
    ShieldOath+Shell= 20%+25% Mitigation=166% effective HP
    More HP doesn't offer its full benefit if you don't receive increased healing, so the calculation on DRK is wrong.

    And it doesn't change the fact that aaaaaaaall of this came from someone saying that they would have no mitigation tool for more frequent TB if the CD on Vengeance and Raw Intuition are increased...which is, objectively, false.
    (0)
    Last edited by Reynhart; 11-16-2017 at 07:17 AM.

  2. #2
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Reynhart View Post
    And it doesn't change the fact that aaaaaaaall of this came from someone saying that they would have no mitigation tool for more frequent TB if the CD on Vengeance and Raw Intuition are increased...which is, objectively, false.
    No, it started with you saying IB is "much more powerful" than TBN

    Increased cd times for Vengeance and Raw Intuition are entirely unwarranted. A mere 5 sec difference in duration equates to a minute longer CD? Uhh.. No lol. The problem with Shadow Wall isn't Vengeance. If anything, the problem is Anticipation since it quite obviously replaced Dark Dance. If war kept Raw then drk should've been allowed to keep Dark Dance. Or at minimum they should've changed Dark Mind to compensate. This is devs fault, not warriors lol
    (0)
    Last edited by whiskeybravo; 11-16-2017 at 07:34 AM.

  3. #3
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Aana View Post
    Effective HP is a simple measure that says how much damage you have to take before you die. Those numbers don't have anything to do with receiving healing to see benefit.
    Yes, they do, because once you're under your normal maximum HP, then having more HP is useless. And since your calculation for WAR includes Defiance in the eHP, you can't just ignore that it's a huge difference when compared to TBN.
    Quote Originally Posted by whiskeybravo View Post
    No, it started with you saying IB is "much more powerful" than TBN
    Its effect still is.
    Quote Originally Posted by whiskeybravo View Post
    The problem with Shadow Wall isn't Vengeance.
    Considering that Vengeance is equal or better that Shadow Wall in every aspect, it kinda is (As is Sentinel). WAR kept Raw Intuition, DRK kept Dark Mind. Same CD, same single type of damage, and comparable mitigation.
    (1)
    Last edited by Reynhart; 11-16-2017 at 08:14 AM.

  4. #4
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Reynhart View Post
    Considering that Vengeance is equal or better that Shadow Wall in every aspect, it kinda is (As is Sentinel). WAR kept Raw Intuition, DRK kept Dark Mind. Same CD, same single type of damage, and comparable mitigation.
    If you want TBN to be equal to IB then lock it behind grit and make it unable to be used on a party member. Until then, IB should be the more powerful CD.

    And, how can the problem with Shadow Wall possibly be Vengeance? I mean, nothing about the 2 abilities changed from HW to SB. But magically now it's a problem? Because.. Reasons?

    No, because they stripped the fk out of DRK. And now it's the only native, all-purpose damage reduction CD they possess.. Which definitely puts the spotlight on how bad it really is.

    Raw Intuition is quite a bit better than dark mind. They are not the same cd, however (90 sec vs 60 sec), nor do they even provide comparable mitigation (20% physical for 20 sec vs 15% magic for 10 sec) in most content. Raw has higher uptime, ~22% vs ~16%. There's so little possible justification for SE to have done this to drk.

    Again, the solutions should bring drk up, not lower the other 2 tanks down. All that internal suffering is DRK lore, don't bring us in to it
    (3)

  5. #5
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by whiskeybravo View Post
    If you want TBN to be equal to IB
    I never said that.
    Quote Originally Posted by whiskeybravo View Post
    And, how can the problem with Shadow Wall possibly be Vengeance? I mean, nothing about the 2 abilities changed from HW to SB. But magically now it's a problem? Because.. Reasons?
    Sure, Vengeance and Shadow Wall didn't change, but, in HW, WAR didn't have Rampart so its toolkit was very different. Now that all three tanks have :
    • A universal mitigation with very short CD
    • A universal mitigation with moderate CD
    • A universal mitigation with slighty long CD
    It's feels weird that DRK is at a clear disadvantage on the last one.
    (0)

  6. #6
    Player
    Aana's Avatar
    Join Date
    Nov 2014
    Posts
    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Reynhart View Post
    More HP doesn't offer its full benefit if you don't receive increased healing, so the calculation on DRK is wrong.
    Quote Originally Posted by Reynhart View Post
    Yes, they do, because once you're under your normal maximum HP, then having more HP is useless. And since your calculation for WAR includes Defiance in the eHP, you can't just ignore that it's a huge difference when compared to TBN.
    This doesnt make any sense. The examples were each tank stance+IB/TBN/Shell. Drk has flat mitigation via tank stance and a shield. What is the right number if mine is wrong? A drk with 20% mitigation from grit and 20% HP shield from TBN will survive anything up to 150% of his normal HP. How is that incorrect exactly? Heals do not factor into effective HP measuring a 1 shot.

    What kinda math are you using then?
    (0)