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  1. #1
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Hmmm while you do make a very good point about DPS being selfish you do have to look at it from a wider picture and the player base. Here are some examples;

    While it is true that this game needs party co operation, to an extend, there are vast of players with different play styles; If an individual is looking for a specific type of balance their only option is to rely on building their own group using FC members, friends that they have made, or party finder system. If they choose to use auto setup ups such as roulette or auto pairing features they must keep in mind wait times and roles vary. Tanks / Healers seem to be the most wanted do to the variety of DPS. Be it support type or not they still fall under the category of DPS. While it may seem unfair, Tank and Healer roles are the only mandatory component when using an auto party setup unless creating a party demanding roles is involved. DPS just happens to be a luck of the draw. How a party reacts to that set up and how they communicate determines many factors of success. True most older content can ignore mechanics now a days, however each player has their own mentality. Not the whole community values teamwork unfortunately unless it is really needed and have no choice, as for what I have experience with FC's , dungeons, and raids. To single out SAM, BLM, and MNK is inaccurate. While at times some roles seem to give more of an advantage they players skill is a major factor. Call me selfish if you like, but some of us like to go in, get it done, and move on. Some of us are limited on time and want to make the most of it, now if the party's healer or tank is fairly new, or can't handle the pressure it would be nice if they speak out. After all no one is a mind reader, however we could get an idea based on the gear and performance.
    (0)
    Last edited by ManuelBravo; 11-16-2017 at 06:01 AM. Reason: charfacetr limit

  2. #2
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by ManuelBravo View Post
    To single out SAM, BLM, and MNK is inaccurate. While at times some roles seem to give more of an advantage they players skill is a major factor. Call me selfish if you like, but some of us like to go in, get it done, and move on.
    I think looking at the big picture shows said Jobs to be in a situation that definitely sees them singled out. It's simple. Out of all the DPS, only 2 operate on a no-support mindset, MNK being a kind of weird inbetween due to brotherhood limitations. That establishes a sort of non-reinforced, but definitely visible, standard. Strictly speaking, anyway. Do you prefer the standard, or do you prefer a scenario in which you lack? The answer is simple as to what to exclude, if ever, and it shouldn't be.

    Realistically speaking, the game will never become so unbalanced to where you have to worry about viability. It's a slippery slope though. The worry, is when this kind of apathy is applied when balance is questioned. You're right. You can clear content and move on. But without feedback, (and sometimes, even with it), fun-factor can suffer on a case-by-case basis. It's the cycle of an MMO, but I don't think it's a worthless endeavor.
    (1)

  3. #3
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Nominous View Post
    Realistically speaking, the game will never become so unbalanced to where you have to worry about viability. It's a slippery slope though. The worry, is when this kind of apathy is applied when balance is questioned. You're right. You can clear content and move on. But without feedback, (and sometimes, even with it), fun-factor can suffer on a case-by-case basis. It's the cycle of an MMO, but I don't think it's a worthless endeavor.

    As I had mentioned different players see it in different ways. A good example is people who do relics. After so many runs, and burn outs certain things make us want to do things faster. We understand not everyone has the same mentality, in some cases however people need to learn that online experience varies by player and not everyone has patience. If they don't like the set up they can black list or create their own simple as that. As for the jobs I've seen SAM , MNK, and BLM be over powered by other jobs and vise a versa. Skill plays a major role to the potential that a job can display and being that your in Balmung, known for hardcore gamer base / RP / and such ( including trolls ) don't realize this. True with the expansion of cross data centers party building different styles are mixed in the bottom line is everyone will complain that one job is over powered by other no matter what. I know most people want a trophy now a days for just trying, however if people are complaining so much about and are still able to play it well enough it's not really an issue that it hinders them enough to not play the job. Just like it's been done before they will tweak it and nerf others. Now it is SAM, BLM, and MNK, ( in your eyes ) then its DRK war, PLD, then all others in a never ending circle. Personally I love having a good challenge and if it lacks certain things I turn the situation around by my own means. It's more fun that way anyways when at the end of it all you make people see potential other than some excuse of why you lack certain things.

    MNK does have a nice DPS that can par with SAM and BLM, same could be said with DRG and NIN, hell even RDM shows a lot of potential. It just varies on play style, how well you know your jobs CD and abilities.
    (0)
    Last edited by ManuelBravo; 11-16-2017 at 06:42 AM. Reason: Charater limit

  4. #4
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by ManuelBravo View Post
    To single out SAM, BLM, and MNK is inaccurate. While at times some roles seem to give more of an advantage they players skill is a major factor.
    When balancing jobs, equivalent skill must always be applied. You don't compare a 95% Monk with a 70% Dragoon but look at both jobs at their highest potential. Doing so, Samurai's higher personal DPS pales in comparison to the DPS Bards and Machinists loss without a Dragoon present. Black Mage offers literally nothing a Summoner doesn't do better. And while not as severe, Monk still lags behind. Basically, the devs either need to embrace job synergy and encourage different pairings or remove it entirely.

    Put another way, if you're a Bard main and join a static without a Dragoon. You will always do 300-500 DPS less regardless of your skill or performance.
    (8)
    Last edited by Bourne_Endeavor; 11-16-2017 at 07:07 AM.

  5. #5
    Player
    Nyghtmarerobu's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    521
    Character
    Liaysa Sineos
    World
    Exodus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    Basically, the devs either need to embrace job synergy and encourage different pairings or remove it entirely.
    Thats all folks.
    (10)

  6. #6
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ManuelBravo View Post
    To single out SAM, BLM, and MNK is inaccurate. While at times some roles seem to give more of an advantage they players skill is a major factor. Call me selfish if you like, but some of us like to go in, get it done, and move on.
    There is no moment in an endgame scenario BLM excels at something. SAM have but a few. MNK actually has good qualities meanwhile.

    Jobs are picked for their qualities, and when they stand out they're more wanted. The "meta" will always be a comp of 8 that won't change unless buffs/nerfs happen. MNK is an actual well rounded job but what DRG and NIN offer are just too good. And SAM has nothing to compete with it. Yet some jobs out of the meta will be desired or accepted for traits. At the momen SAM and BLM don't offer the trait that the devs keep saying they do, which should be pure raw damage. The only moment BLM and SAM excel in damage is if the rest of the party has no idea what to do with their buffs and the player in question knows how to play his class. Which is a situation no one wants to be haha. Actually the game balancement was better before the buffs started being thrown at jobs.
    (0)