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  1. #141
    Player
    Lodinn's Avatar
    Join Date
    Apr 2016
    Location
    Limsa
    Posts
    42
    Character
    Tenebrosa Estiuette
    World
    Odin
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by MoroMurasaki View Post
    {SNIP} You can't complete many SB dungeons without a full party.
    You can complete most but it'll be painful. Just stock up rezzes for them busters. It's the worst in Abania and Bardam I reckon.
    Healed almost the whole run of Ala Mhigo (starting from after the 1st boss) as a RDM, 'twas fun but the run took almost half an hour.
    I agree with Uzuki on oddball comps, that's some nice fresh air in dungeons. People tend to be happy about those no-tank or no-healer runs in the end from my experience.

    Regarding the original topic - some restrictions are due but I'm afraid they'd be pretty tight.
    Barely managed to assemble il255 on my tank (alt role, alt character) before SB, 'twas pretty painful and bit costly and would I aim for say 270 I'd literally have to grind for like 2 more days just to ameliorate someone's DF experience.
    With that gear I could do usual pulls (~2 packs at a time) but couldn't drop grit any much in Shisui. I'm okay with the idea of asking for like 250-260 for some of the first dungeons in SB but pretty please DO NOT turn it into "at least have ilvl corresponding to all loot from a dungeon 2 tiers lower than the latest unlocked". Even for tanks/healers lowish gear can provide acceptable performance.
    Clarification: there are people who would be next-to-oneshotted even being synced so the failproof tactic doesn't really apply here. "You don't pay my sub" is a really bad mindset but people should be allowed to rely on their abilities and understanding of the game compensating for less gear. What fun is it if performance=gear?
    (1)

  2. #142
    Player
    K3KW4RCHILD's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    63
    Character
    Fisher King
    World
    Brynhildr
    Main Class
    Gladiator Lv 79
    Quote Originally Posted by KingMeteo View Post
    Elitism, because they want to speed run their roulettes.

    This doesn't happen every run.

    The leveling roulettes are supposed to be there to help low levels get thru their dungeons. Teach and be patient or leave.
    Flame away.
    23 likes... The truth is simple, it’s brief, and it burns. They’re called leveling dungeons for a reason.
    (2)

  3. #143
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Lodinn View Post
    What fun is it if performance=gear?
    But that's how the game literally works, regardless of how much fun it is. Tanks are the most obvious example, as if they're behind on gear it'll be very obvious because 1. their HP will be uncomfortably close to the well geared/synced down dps in the party, already a big red flag, and 2. they will be unable to hold hate to save their lives, staying in tank stance and spamming agro rotations until the cows come home and still losing agro. Healers will be unable to keep up healing even with their strongest heals and dps will barely tickle the mobs. Wiping constantly because your tank is still in 260 gear or under when you're in Castrum Abania is also not the epitome of enjoyment
    (4)

  4. #144
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by K3KW4RCHILD View Post
    23 likes... The truth is simple, it’s brief, and it burns. They’re called leveling dungeons for a reason.
    Its not the truth its just that all the people have no respect for the players in this game.
    It doesn't hurt to get proper gear for the dungeon you go in but if you don't have any respect for others you enjoy ruining their game experience.
    (7)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  5. #145
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by HyoMinPark View Post
    If you are max level on a specific role (tanks, healers, melee DPS, ranged DPS, casters), then why would you be carrying leveling gear around for them? Get rid of it
    This is what I do already. When I level my RDM to 70, I intend to hold onto the 60 (i260) gear for casters as well as the 50 (i110). But when I level a summoner. I'm not going to have the 53-57 nor the 63-67 gear. Same thing with a Tank or Healer role. Who the hell carries, even on their retainers, full sets of 53, 55, and 57 gear or their 60-70 counterparts. NONE of you do that. And I'm not going to specific queue a dungeon for 5-7 runs just because of a 'chance' of getting a higher ilevel dungeon.

    No, I'm going to do what most do, go straight to 70 and use the gear waiting. I'm fine with the roulette not putting me in dungeons my gear cannot do. If a dungeon has a ilevel requirement, it simply needs to be Enforced in roulettes. Try it. Try queuing for those dungeons directly without having the proper gear. It won't let you. Roulette need to be the same.

    Unless you all can give me a good reason why a tank with ilevel 110 should be allowed in a 55+ dungeon. I don't think you can. I don't think they should. Whether its me or someone else.
    (3)

  6. #146
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Min IL for all dungeons would actually make the playerbase better. You do realize there are people who assume that just because they can enter a dungeon it must mean their gear is ok. That's why they do it, out of ignorance, they don't consider how important it is to upgrade their gear from 3.X to 4.X content and it's something you can't teach once you're in an instance. You can't go "Oh Joe that gear isn't going to work let me get you new gear" because you're locked into the content and either have to try to complete it with the huge handicap or sadly remove the person from the party.

    If SE did introduce Min IL to all lving dungeon content it would at least help to ease the issue in which players may be failing the dungeon not because of their skill but because of their gear.

    Don't you think it's discouraging for a healer to have their tank die and blame themselves first because they assume they are the ones doing a bad job when the reality ends up being the Tanks gear has lowered their HP by 3-5k?
    (5)

  7. #147
    Player
    Mysterysword's Avatar
    Join Date
    Dec 2015
    Posts
    735
    Character
    Siesta Fiesta
    World
    Coeurl
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Kaethra View Post
    Who the hell carries, even on their retainers, full sets of 53, 55, and 57 gear or their 60-70 counterparts. NONE of you do that.
    Speak for yourself.
    (8)

  8. #148
    Player
    Xerek's Avatar
    Join Date
    Jul 2013
    Posts
    262
    Character
    Alexandr Nocturne
    World
    Balmung
    Main Class
    Astrologian Lv 70
    When I am leveling a class, I upgrade every five levels. You can get NQ gear dirt cheap off vendors, and occasionally get it even cheaper off the market board. Sometimes you can even get HQ pieces cheaper then NQ.

    You don't have to have great gear for Leveling roulette. You don't need good gear, just passable. And that can be done for pennies. If you want to ignore gear while leveling, run Palace of the Dead and stop hamstringing others.
    (5)

  9. #149
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    I'm going to assert that it is the job of the tank to make sure that non-tanks are not taking unnecessary damage due to having aggro. This entails not only having and keeping aggro, but maintaining their own survival through mitigation of incoming damage via cooldowns.

    I would also assert that surviving incoming damage is much easier--as is maintaining aggro--when they are properly geared for a dungeon.

    Let's look at Ala Mhigo for instance: it has an iLv synch. There's one major reason for this: it is unfair to pit a fresh i289 tank against a full i340 dps with full melds. They simply will not be able to maintain their enmity against that. Just as it is unfair to pit an i110 tank against dps in a Lv55+ dungeon (saw that example used earlier).
    (4)
    Last edited by Dualgunner; 11-15-2017 at 10:30 PM.

  10. #150
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Kaethra View Post
    Who the hell carries, even on their retainers, full sets of 53, 55, and 57 gear or their 60-70 counterparts. NONE of you do that. And I'm not going to specific queue a dungeon for 5-7 runs just because of a 'chance' of getting a higher ilevel dungeon.
    Uh....*raises hand*?

    At SB launch all my jobs were 60 and 50 RDM and 50 SAM.

    I leveled SAM and RDM to 60 with PotD and they obtained my level 60 gear that my casters and MNK had.

    Once I started leveling jobs in SB from 60-70 I collected gear and I kept it. I leveled AST and I kept all the SB leveling gear for when I am going to level the next healer and so on and for every other role as well.

    So right now I haven't finished some of my jobs to 70 and any gear I got that is shared I kept from when I leveled the other jobs. I would also preemptively collect gear for the next jobs I was leveling. For example if I was leveling RDM and my next job was going to be SAM and I hadn't leveled any melee jobs yet I would greed on striking gear as I leveled through the dungeons.

    I tend to do things in an efficient manner so it is just how I play. Like I leveled all the casters quite close together in order to remove the caster gear since I no longer have any casters to level, same with the ranged physical DPS MCH and BRD, and all the healer jobs.

    This efficiency helps me do my role better for any groups I get. As a tank I am less stressful to heal for the healer and I do more damage, DPS I do more damage and makes the run quicker, healer I heal for more and do more damage to make the run smoother.

    It helps me and it helps the people I play with so I figure it is win-win and with the SB space increase I didn't have a problem holding onto the gear from Bardam's Mettle to Abania. (I didn't need shisui gear since I raid so almost all my jobs were 270 or at least 269...but I even still collected and held onto shisui gear for glamour anyway so i have partial sets)


    As for topic I've actually made a topic about the DF requirements before so my opinion is out there, simply put I agree we need item level restrictions on every DF duty. Ending up in Sirensong Sea with a tank wearing a mixture of i140 to i150 gear and an i110 weapon who dies in 2-3 hits and can't hold hate so the party ends up having to wait 5 mins to kick them and wait for a new tank is just plain ridiculous even if such a thing is a rare occurrence...it just shouldn't be able to occur at all. That is a true story by the way :/
    (10)
    Last edited by Miste; 11-15-2017 at 10:29 PM.

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