Quote Originally Posted by NocturniaUzuki View Post
Here is the net-all solution to the problem:

Do the dungeon regardless.

If you have a tank who can't tank 2 mobs, just run as if you have no tank.

If you have a healer who can't heal, just run as if you have no healer.

It can almost always be done. Now if you have neither a tank nor a healer who, and only two DPS, things get significantly harder. Beyond what a random DF queue can likely pull off. And frankly it would virtually require two ranged DPS.
I would direct you to the "Tales from the Duty Finder" thread where plenty of people have trouble completing these dungeons with a full group who are geared - now you suggest finishing a dungeon without that?


Who is taking Ketu Slash in Abania? It will oneshot once it's powered up with the bleed. Who is aiming cleaves away from the group with enmity bouncing around? You can't complete many SB dungeons without a full party. Sure, you could have a RDM and PLD try to make up for a healer but with as slow as the DPS would be going they would almost invariably run out of mp.

This suggestion just rubs me the wrong way. The answer is not to carry people as if they aren't a problem, it's to educate them about what they've done wrong and (if clearing isn't going to happen) kick them to spare the rest of the party the wasted time. Yes, one person (who made a mistake in not being geared appropriately) needs to requeue but that's still better than wasting a bunch of other player's time.

Votekick exists for a reason. If you want to help this problem continue by dragging woefully unprepared players through content they have been too lazy or careless to prepare for go right ahead, don't presume that is a "net-all" solutuon by any means.