Quote Originally Posted by Hugowulf View Post
I would rather they work on the current two classes with pets. The unresponsive AI is a bit troublesome sometimes.
This could be solved for a beastmaster class if all the player actions were pet commands. Make it a kind of ranged-physical DPS where the pet is melee, but the player is at a distance. The pet auto attacks and can be issued commands to perform combos just like it was a physical job. Might be easier than than trying to introduce another pet job that operates similarly to summoner.

Also, considering the advances they're making with NPC AI to avoid AOEs and stack for shared damage, it's conceivable that the player could command the pet to get out of an AI without having to target move it and to stack for shared damage.