I would rather they work on the current two classes with pets. The unresponsive AI is a bit troublesome sometimes.
I would rather they work on the current two classes with pets. The unresponsive AI is a bit troublesome sometimes.



This could be solved for a beastmaster class if all the player actions were pet commands. Make it a kind of ranged-physical DPS where the pet is melee, but the player is at a distance. The pet auto attacks and can be issued commands to perform combos just like it was a physical job. Might be easier than than trying to introduce another pet job that operates similarly to summoner.
Also, considering the advances they're making with NPC AI to avoid AOEs and stack for shared damage, it's conceivable that the player could command the pet to get out of an AI without having to target move it and to stack for shared damage.
this sounds really interesting - would be on par with my smn main if not even pass him if their pets would work more fluently than our current egis – but they have to be able to chain gcds/ogcds without an auto-atk interruption tho...:3This could be solved for a beastmaster class if all the player actions were pet commands. Make it a kind of ranged-physical DPS where the pet is melee, but the player is at a distance. The pet auto attacks and can be issued commands to perform combos just like it was a physical job. Might be easier than than trying to introduce another pet job that operates similarly to summoner.
Last edited by Neela; 11-15-2017 at 07:50 PM.
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