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  1. #11
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by TheAngelneer View Post
    Do some of you even play the same Final Fantasy XIV as I do?

    There are a lot of fights that are easier if the tank ignore some mobs, and there are some of them in which this is even required. And this go back all the way to ARR with stuff like Cutter's Cry, where one of the strategies for the Myrmidon Princess was to let the healer kite the adds around the room.

    One exemple from current content is the Amikiri boss fight in Shisui, it is way better if the tank just ignores the add that spawn while the rest of the group rush kill it before it can get his attack that targets 3 party members.

    There are many other instances where this happens, including untankable mobs with no aggro tables or that just tether and aggro a non-tank player.
    Pretty sure most of us are talking about adds that spawn during fights that have plenty of potential to kill anyone who is not a tank. Take the add that appears during Scathach's fight in Dun Scaith: I have tanked that add as a BRD before, and subsequently died. He hurts. The add in the first boss of Shisui barely tickles, so sure, a tank can ignore it and let the DPS slaughter it. For adds with no threat table, again, they don't hit hard enough to take a DPS or healer out in two swings--they've specifically been tuned for that.

    Kiting the adds in Cutter's Cry is kiting--they aren't actually in range to hit the healer if that strategy is used, so damage doesn't become an issue. What with the blatant overgearing we have now, kiting doesn't even have to be used; you can just have the tank hold them all while you burn the Princess boss down.

    But for mobs in dungeon pulls and adds on a far larger threat scale in fights? Tanks should absolutely pick them up because they have the tools to survive hard hits--DPS and healers do not. Have you ever tried to tank one of the adds in A12S? Even unsynced they still kinda hurt. Thus, tanks pick them up--not DPS, not healers. Mobs in dungeons like Bardam's Mettle or Doma Castle? Tanks should tank them; that's their job.

    I honestly can't believe this is even a subject of debate right now.
    (12)
    Last edited by HyoMinPark; 11-15-2017 at 07:55 AM.
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