Realistic and feasible changes?

"nerf War"

How about focus on bring DRK up to PLD/WAR instead of bringing them down to DRK's level.. lol

Bring Shadow Wall up to Vengeance's effectiveness. 30% dr for 15 sec with 120 sec CD. Maybe include some passive mp regen similar to war's passive damage reflect if you want true parity.

Dark Mind 15% dr for 10 sec with 60 sec CD.

Dark passenger needs some adjustment, it feels like the devs put too much value on the blind effect as part of DRK's mitigation kit. Obviously the other part of this was likely their shift to reduce tank damage overall, hence why it's no longer a dps increase to use on 1 or 2 targets. They've already somewhat reversed their direction on tank-dps and need to continue to do so.

Plunge range should be matched to other gap-closers

Quote Originally Posted by Reynhart View Post
That's not entirely true. maybe they don't wan't to use it to focus on Fell Cleave, but there's still Inner Beast in WAR's toolkit, technically providing a mitigation skill without any long cooldown, and that is much more poweful than TBN.
I don't really have any suggestion for TBN, but in this regard it's still roughly equivalent to IB. They both have advantages and drawbacks, but neither is clearly "much more powerful" than the other. If anything, a slight edge should go to TBN because it doesn't require the DRK to be in Grit to be useful.