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  1. #1
    Player
    MeridaQ's Avatar
    Join Date
    Jan 2014
    Posts
    522
    Character
    Merida Quigg
    World
    Ultros
    Main Class
    Culinarian Lv 80
    I think some of your DRK changes aren’t bad, but your requests to increase WAR’s cd times for vengeance and RI are very detrimental. If you increased those times as you suggest it would make the tank buster timings in the current content impossible for WAR to line up cool downs with it.
    (1)

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by MeridaQ View Post
    If you increased those times as you suggest it would make the tank buster timings in the current content impossible for WAR to line up cool downs with it.
    That's not entirely true. maybe they don't wan't to use it to focus on Fell Cleave, but there's still Inner Beast in WAR's toolkit, technically providing a mitigation skill without any long cooldown, and that is much more poweful than TBN.
    (0)
    Last edited by Reynhart; 11-15-2017 at 12:18 AM.

  3. #3
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Realistic and feasible changes?

    "nerf War"

    How about focus on bring DRK up to PLD/WAR instead of bringing them down to DRK's level.. lol

    Bring Shadow Wall up to Vengeance's effectiveness. 30% dr for 15 sec with 120 sec CD. Maybe include some passive mp regen similar to war's passive damage reflect if you want true parity.

    Dark Mind 15% dr for 10 sec with 60 sec CD.

    Dark passenger needs some adjustment, it feels like the devs put too much value on the blind effect as part of DRK's mitigation kit. Obviously the other part of this was likely their shift to reduce tank damage overall, hence why it's no longer a dps increase to use on 1 or 2 targets. They've already somewhat reversed their direction on tank-dps and need to continue to do so.

    Plunge range should be matched to other gap-closers

    Quote Originally Posted by Reynhart View Post
    That's not entirely true. maybe they don't wan't to use it to focus on Fell Cleave, but there's still Inner Beast in WAR's toolkit, technically providing a mitigation skill without any long cooldown, and that is much more poweful than TBN.
    I don't really have any suggestion for TBN, but in this regard it's still roughly equivalent to IB. They both have advantages and drawbacks, but neither is clearly "much more powerful" than the other. If anything, a slight edge should go to TBN because it doesn't require the DRK to be in Grit to be useful.
    (2)