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  1. #511
    Player
    Betelgeuzah's Avatar
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    Mar 2011
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    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    I was either thinking it would be like you can continue being glad, or you can change to paladin (two different paths) and with more classes to come in the future. But like it was said it's hard to sell the current classes to people.

    Or that you can't just level pld and drk at the same time, but need to do something else to gain the benefits of the other spec (what, we haven't figured out).
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  2. #512
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    Mar 2011
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    Ul'Dah
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    678
    It's possible that there could be a lockout for switching specs, make it something that would discourage people from switching often. I mean it wouldn't be that bad considering that we are still able to switch to a completely different base class if we get tired of the playstyle.

    The branching off works in other MMOs because you cannot change your initial choice on a single character. They have to give you different playstyles to choose from in order to keep the game fresh. FF does let you level everything on one character and its quite possibly the greatest thing to ever happen in an MMO. So again, totally possible.

    So lemme understand this.. You want:

    Gladiator -> Paladin Path: Damagin or Tankadin?

    Thats the only choice. It's possible and works with whats proposed. You see what I did there? I just changed names around and kept the concept intact. lol

    In this example you wont argue because you're taking that Paladin and deciding to be either a tank or a DD. You don't have that thing telling you that you're leveling multiple classes at once (my initial example).
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    Last edited by Kurokikaze; 03-21-2011 at 02:48 AM.

  3. #513
    Player
    Sniffle_Hobbitouille's Avatar
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    Mar 2011
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    Character
    Tiramisu Cake
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    My question is, "what if I want to rank up both 'Dark Knight' and 'Paladin'?" Am I screwed after I pick a certain branch to stem from Gladiator the first time?

    I might have overlooked this or it might have already been answered. If so, thanks for quoting the text for me.
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  4. #514
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    In retrospect that actually sounds a little better... It would cut down on the amount of classes that they need to add. Since they'll only have to introduce one for each base. But don't be fooled, they still need to come up with interesting ways to use these classes so that players have a choice. Think something like "WHM that focuses on AOE cures and one that focuses on big single target heals." Not something as cut and dry as damage/healing/tanking.

    But then you run into the PLD stigma - "but PLDs are tanks waaah waaaah" etc etc and we lose either way. lol
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    Last edited by Kurokikaze; 03-21-2011 at 02:56 AM.

  5. #515
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    Quote Originally Posted by Sniffle_Hobbitouille View Post
    My question is, "what if I want to rank up both 'Dark Knight' and 'Paladin'?" Am I screwed after I pick a certain branch to stem from Gladiator the first time?

    I might have overlooked this or it might have already been answered. If so, thanks for quoting the text for me.
    In the OP it says no. You can go back and respec when you like.
    (0)

  6. #516
    Player
    Jericho's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    190
    Character
    Jerynh Dawn
    World
    Hyperion
    Main Class
    Archer Lv 50
    I'll throw this out there, maybe it would help you adjust your system.

    What if no skills or traits obtained in the advanced classes could be used by any other class, but the skills currently obtainable in the base classes could be used by any class? So, any skill SE wanted to allow usable by multiple classes would have to be introduced into the base classes? In your current system, there is a set of skills/traits obtainable in advanced classes that may be usable by other classes. Maybe if only base classes could get skills usable in any class, it might add a more "Job/subjob" or "class/support class" feel? "A.class/B.classes". In this scenario, base classes would have to be usable, which you may have implemented in your scenarios, but this would mean.

    Pug(H2H) -/> Mnk(H2H)

    It would have to be something like:

    Pug(H2H) -> Mnk(Gloves)

    Or something like that, because equpping H2H would mean you're now a Pug.

    Am I understanding that in your system, leveling a 30 Pug and doing both the unlockable advanced job classes would mean you are also (with talent points) a 30 nin and 30 pug (etc.)? If so, that would pose a problem with my suggestion. And in my opinion would propose a problem in general. Some people have mulitple 50's already, so they already would have all those jobs max ranked? Something to think about.

    Apply for a job with SE. They need you.

    Feel free to shoot any of this down.
    (0)

  7. #517
    Player
    Betelgeuzah's Avatar
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    Mar 2011
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    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    It's possible that there could be a lockout for switching specs, make it something that would discourage people from switching often.
    Well I don't think that's a problem, as you could play DRK or PLD whenever you wanted after leveling them in XI and that was fine. But you gotta earn that right!

    Gladiator -> Paladin Path: Damagin or Tankadin?
    Well, the stigma is that PLD is no DD so that will definitely hurt damagin and make it not as popular choice just because of the stupid stigma.

    What I wanted was that you have the Gladiator up till rank 30 or whatever from which point onwards you can unlock Paladin (tank spec) or continue on the Gladiator further (DD spec). It's a challenge for the devs to make it so the current classes can compete against these old classes for sure, yah... but damn, I don't think the lore for them is that bad. They just need to refine them, make the lore more obvious and it should work.

    Not that we can draw any conclusions but I see two ways to go at this if we want to avoid the largest possible problems: Either make it so theres one extra branch for each class (new + classic) or make it so you need to "earn the right" to play as both specs, if they're both classic.
    (0)
    Last edited by Betelgeuzah; 03-21-2011 at 03:01 AM.

  8. #518
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    Mar 2011
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    Ul'Dah
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    678
    @ Jericho

    Not shooting it down - just saying thats what I stated. lol

    You have to redistribute some of the current abilities/spells/traits to the advanced classes (there won't be enough otherwise). Theres really no way around that. But as I said, advanced classes have spells/abilities/traits specific to them while the Base class has generic skills that can be used by any class in general.

    I have thought about it and I'm suggesting it regardless. Don't think of it as jobs. Think of it as playstyles or a focus for the base class. I do agree that suggesting extra weapons may have been a little out there but again - examples.

    I still haven't come up with a logical explanation or remedy for the problem of someone switching specs while having a Kunai equipped. You cannot have no weapon equipped in this game. lol

    XD
    (0)

  9. #519
    Player
    Dreamer's Avatar
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    Mar 2011
    Location
    Balmung (USA, EST)
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    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    I'd much rather SE expand with new classes that add new abilities and functionality than trying to cram in a talent tree that would duplicate functionality that's already in our current system. New classes would give just as much flexibility as long as all three types of abilites (Battle Actions, Traits, Abilities) are utilized fully.
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  10. #520
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    Limsa Lominsa
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    377
    Quote Originally Posted by Kurokikaze View Post
    Would you prefer to be locked into 1 upgrade per base class?
    There is no problem at all at having multiple upgrades per basic class. It's one of the strength of this system.

    The only issue I have is that following the holy path also improves your dark skills, for example.
    Or forget the name of the classes. Imagine that your GLA hits 40. You learn simultaneously a technique that cuts damage in half and another that doubles your damage output. I would like maybe a little more consistency in the path I decide to follow instead of just having more abilities to choose from once I have access to my specialization.
    (0)

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