Ye I have a great idea for one.
"Geologist"
Can farm large amounts of shards, crystals, and clusters quickly 5-10 at a time per hit.
And can also break them down.
Ye I have a great idea for one.
"Geologist"
Can farm large amounts of shards, crystals, and clusters quickly 5-10 at a time per hit.
And can also break them down.
I'm for Beastmaster as a DoL class ^^
catch wild animals, tame them (that part can work like a mini-game), get stuff from them that will not kill them (so battle classes can still get loot from killing).
Timed "Hidden Nodes" animals can work like rank A Hunts.
Or building up a farm, but that have to be instanced and not like housing.
Last edited by Felis; 11-12-2017 at 12:26 AM.
Good thing they buffed the drop rate specifically on both halgai manes and manzasiri hairs because the rates were terrible before. Especially with how much worsted yarn/steppe cloth needed.
I see, a bit like FFTA then. Hm hm.catch wild animals, tame them (that part can work like a mini-game), get stuff from them that will not kill them (so battle classes can still get loot from killing).
Timed "Hidden Nodes" animals can work like rank A Hunts.
Or building up a farm, but that have to be instanced and not like housing.
I’d welcome a shepherd class that let us quickly farm skins/meat/horns/fangs without needing to go out and fight anything or send retainers out.
That's a Miner's job (getting the items) & an Alchemist's job (breaking them down) to be honest. I want what you've described but on the jobs we already have. Unless we get the kind of Geologist that the Settlers series has where they go out & find new/rare resources in new areas. I thought that's what Miner would be when I started FFXIV, sadly it's not that exciting.
They're still not great to he honest, expecially if RNG is being unfriendly or, worse, others are also farming. There are just not enough mobs in the areas.
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