specialist actions are confusing, unpredictable (which is just the thing we need when the materials are soooooo expensive for whatever you might want to use them for), and plainly useless considering you can craft HQ top-level items without it. So why bother learning a way to craft items that only can be used in certain classes, instead of a way that can be used for every class and be better at that one?
creating items only specialist by design is just such a lazy way to force people to engage with your poorly designed, failed mechanics. Please get your shit together SE.
The only thing I've ever benefitted from being a specialist is the crystal, for its stats.

Reply With Quote








