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  1. #23
    Player
    Alisi's Avatar
    Join Date
    Apr 2015
    Posts
    642
    Character
    Tempest Deep
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Kaurhz View Post
    Crafting should have RNG element to it, especially to craft HQ, otherwise the idea of an item being HQ is meaningless and everything by default should be HQ, or have the stats of a HQ piece.
    No. No no no. No NO NO! Forgive her, Father. She knows not what she's talking about. Please stop this insanity. We've had insanely hard crafting and gathering processes, shrouded behind gates and all that BS. Did you craft HQ gear in HW? Not the easy Ironworks shit, but the actual class pieces? Did you do the favor farming? Did you use a weeks worth of red scrips to get all the material, then spend 5 or 10 hours gathering all that, and another hour or two making all HQ stuff to make that one HQ piece a week that you could make? Did you get it up to 99% HQ chance and get a NQ? I have. Please don't advocate going back to that system. It wasn't fun. There wasn't any real joy getting an HQ item -- it was just relief in knowing you didn't waste a full weeks worth of work on something that became an NQ. Why do you think Ironworks was SO easy to craft and they took out favor farming entirely by the end? It sucked.

    Getting an HQ item shouldn't be RNG based. You can have the best crafter in the game gather everything and spend all his knowledge to get HQ stuffs, doing everything right, and end up with all NQ items while joe shmoe can just walk up with a 1% chance and craft a full HQ set. That's how RNG works. It's not fun or fair. If you want a game that relies on RNG, go play WoW. Go ask any WoW player how much fun their RNG system is. They based almost everything around RNG in the current expac. Their legendaries are RNG drops. It's not based on skill. It's based on luck and it freakin' sucks. Getting an HQ item should be based on ability. I actually like the new 2 star recipes. Yes, the FS are hellishly long, but it forces you to actually craft it. You can't just macro your way. You could, but you're depending more on RNG and less on skill. I think that's the right approach and balance. You want something easy? Then you risk a NQ. You want an HQ for certain? You actually have to craft yourself.
    (5)
    Last edited by Alisi; 11-01-2017 at 03:59 AM.