


People will find any excuse they can to justify forcing you to play their way and their way only. Plain and simple. For some people, if they don't like something, nobody can have it. Plus, WoW has it so its bad off the bat to some people.



There is no case, it was already decided and work started. Period. Close Thread.
Play properly, don't leech, don't be constantly AFK, do the best you can with the gear you have, and I guarantee you noone will want to kick you. Is this really too much to ask?If someone gets a chance, and is brave (because people new at things typically aren't), they might pipe up and say they are new and need help. This might get them some patience from the others, or it might get them kicked. You must be very careful to do what your role requires. If you don't play like everyone thinks you should, you might get kicked. If your dps isn't high enough, you can't take every monster in the room as tank, or you can't heal entire health bars in one shot, you might get kicked. If they don't like your gear, you might get kicked (I'm leary of addons for these reasons as well). I have witnessed examples of all of these, usually without a single bit of warning to the kickee.



It's as Chezen said, it has happened before even with the standards you have suggested and it's a behavior that expands across all MMOs. It only takes the party leader to want to kick you.
The play properly ties into the party's patience with you as well, i.e. someone new to MMOs not knowing about crowd control so they never think to ask, not knowing about enmity, knowing that some enemies retaliate violently after weapon skills, going from solo to party.
I personally would have and have had the patience for anyone if they're doing what you've suggested plus behave in a civil or respectful manner.



This happens whether its cross-server or not. If you get kicked, just do another search. Its that simple.It's as Chezen said, it has happened before even with the standards you have suggested and it's a behavior that expands across all MMOs. It only takes the party leader to want to kick you.
The play properly ties into the party's patience with you as well, i.e. someone new to MMOs not knowing about crowd control so they never think to ask, not knowing about enmity, knowing that some enemies retaliate violently after weapon skills, going from solo to party.
I personally would have and have had the patience for anyone if they're doing what you've suggested plus behave in a civil or respectful manner.


That only works on paper when you're playing with assholes. And there will most likely be much more compared to right now once this is put in. Honestly though, I don't see why the argument is even still going neither side has a damn clue how it will work, should just wait till it's in game before arguing that it's such an awesome addition. And even though Chezen up there is telling the truth people get angry over stuff like that, that they don't want to hear just because of the fact everyone doesn't want it to be true doesn't mean it won't, kind of ridiculous.
And people comparing it only to WoW are also ridiculous, there are plenty more games that have a similar mechanic and the same thing happens on each, it's nothing new, it's not news and it's kind of pointless to argue it. So yeah, just wait for it to actually be released and then give a valid argument to counter that highly likely statement.


Not to put rose-colored glasses on and blow sunshine up the community's collective arse, but one of the positive side effects of having a long, difficult, and frustrating party building system was that a party leader tried minimizing having to do it repeatedly. In FFXI, it was in the party's interest to teach and train a sub-par player how best to perform their role, because the alternative was to wait for an hour or more for a different player. Make no mistake ... kicks did occur. But it was not over trivial matters. The replacement cost to the party would have been too great. This side effect led to a legion of competent players being taught and trained over 7 seven years from newbie to veteran.
Everyone has seen the new MW3 ad on TV, right? It's one of the better video game ads out there ... for various reasons. But one of those reasons (whether it is true or not), is that it shows a veteran player taking a newbie under his wing and teaching him the ropes ... "Watch and learn". By the end of the ad, the newbie becomes as good of a player as the veteran. It's almost touching.
What if the ad was instead of a veteran kicking newbies from his squad until he found the partner that suited him? Probably would be a less fun ad, no?
This discussion is not only "for" or "against" and here is why. It also to explore the "why". If we as a community can get to the heart of why "this" is good, but "that" is bad we can ask Produce/Director to implement features that mitigate or eliminate the bad, while keeping the good.
Last edited by Sorel; 11-17-2011 at 04:03 AM.



Agreed.
Also, I was thinking... when a person's team is nothing but the equivilent of AI's to them, there is 0 reason for them to care. If I log in to the tank taking off to the next room, he is obviously not a team player. A good team leader/player will check his group, ask if everyone has done the dungeon, allow people to give out buffs, etc. LFGs do not foster team play, they just make it possible for people to complete content.
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