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  1. #1
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Rok may have been a little overzealous in that last post, but his heart is in the right place.

    There is a Niche audience that loves games that are 100% instanced. But that is far from the Majority. If that's the game you want then please feel free to find one, but we love this game. We will not roll over and simply allow something this detrimental happen.

    The Loss of Open World dungeons is the Loss of freedom to explore. To enjoy this world at your own pace. No matter how easy they make it to get into an Instance it will never replace the experience of happening across a new zone, wandering inside and feeling that slow pull as you repeatedly wonder whats around the next corner. How far can you go in? What's at the other end? Why is this place here?

    The simple fact is the more instances they add and the easier they make it to get in, the faster and farther we move away from a world of exploration. Every Non-Instanced Dungeon they convert on the way to 2.0 is just one step closer we get to an Ul'Dah where everyone is AFK queuing for their next raid..

    (For the Record, "Public Instances" are basically the same thing. I do not mean to Imply that these Dungeons have to be seamless with the Zone they are inside of. As long as anyone can enter without level and group size requirements and time limits. I would, however, prefer they were zones.)
    (6)
    Last edited by Kiote; 11-17-2011 at 12:56 AM.

  2. #2
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Kiote View Post
    Rok may have been a little overzealous in that last post, but his heart is in the right place.

    There is a Niche audience that loves games that are 100% instanced. But that is far from the Majority. If that's the game you want then please feel free to find one, but we love this game. We will not roll over and simply allow something this detrimental happen.

    The Loss of Open World dungeons is the Loss of freedom to explore. To enjoy this world at your own pace. No matter how easy they make it to get into an Instance it will never replace the experience of happening across a new zone, wandering inside and feeling that slow pull as you repeatedly wonder whats around the next corner. How far can you go in? What's at the other end? Why is this place here?

    The simple fact is the more instances they add and the easier they make it to get in, the faster and farther we move away from a world of exploration. Every Non-Instanced Dungeon they convert on the way to 2.0 is just one step closer we get to an Ul'Dah where everyone is AFK queuing for their next raid..

    (For the Record, "Public Instances" are basically the same thing. I do not mean to Imply that these Dungeons have to be seamless with the Zone they are inside of. As long as anyone can enter without level and group size requirements and time limits. I would, however, prefer they were zones.)
    I have yet to see any anti-instance supporter explain to me how "standing in town afk queuing" is any different than "standing in town afk while your party leader shouts."

    If you have such a problem with queuing in a party finder, then don't use it. XI had an auto-group feature but that did no harm because players chose not to use it.

    No one is stopping you from creating a linkshell of like-minded players with which to go and explore the world.

    But how long will "exploration" retain players? It's not like there won't be fun and interesting things to ride out and see. The whole point of the map redesign is to make each zone look unique and give them landmarks. But how much is enough to make people happy? Exploration is great fun, but once you've seen something the first time there's little reason to go back without some reward involved.

    After all, MMOs are all about working with others to achieve some goal. I know my linkshell and I will explore the crap out of those inctanses while achieving whatever goal Os attainable from them.

    This whole argument just seems silly. Especially when people say "you instanced people need to gtfo" when Yoshida himself said this was the concept for 2.0. Because they'd rather have the ability to find a teammate from anywhere than just your own world.

    If the biggest issue is not being able to find a player, for better or for worse, then put energy into raising awareness for the need for cross-world invites and party finder black lists. It's that simple.

    The only thing non-instanced dungeons add is that it's first come, first server. So you can explore all around as you watch some other party doing the content you set out to do. I'd rather SE be able to design unique and challenging content that tests the limits of my eight-person team than the open world flagfest that was XI.
    (1)

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