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  1. #11
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Nuru View Post
    That's worded better than what i had in my first reply.
    Your explanation is good, I didn't notice before you pointed it out though.

    It should give the system more purpose without being in conflict with the customization-zealots. Equipment with different model = equipment with different stats is easier to cope with than the color only dictating what the stats are and not be a meaningless addition if the equipment differs in no apparent way outside of stats.

    Still would be nice to get a confirmation from the devs if this is what they're planning. It's easy to think that this is a brainfart of theirs otherwise.
    (0)
    Last edited by Betelgeuzah; 11-16-2011 at 06:18 PM.

  2. #12
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Betelgeuzah View Post
    Your explanation is good, I didn't notice before you pointed it out though.

    It should give the system more purpose without being in conflict with the customization-zealots. Equipment with different model = equipment with different stats is easier to cope with than the color only dictating what the stats are and not be a meaningless addition if the equipment differs in no apparent way outside of stats.

    Still would be nice to get a confirmation from the devs if this is what they're planning. It's easy to think that this is a brainfart of theirs otherwise.
    You know, with the way i noticed how the models worked, i thought that the way this game was going to work is that you start with the basic lvl 1 equipment and you just throw in upgrades and with each upgrade there would be a level requirement. Of course something like that would have to be implemented with crafting classes in mind, I would hate to have to ask crafters myself all the time i need an upgrade.

    I can see how it would work though, and the game's general direction was to make crafters just as important, so this idea could have worked out pretty well.
    (0)

  3. #13
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    I dont get the issue here..

    You make item, you then add some stats on it of your choosing (out of a specific list of possibilities i assume) then you add any colour you want out of a specific list of possibilities. I doubt 2 is max (considering we have gear now with 3-4+ different colours)


    It seems simple and easy to me. And the example it shows seems simple
    - Player makes Felt Robe
    - Player wacks on some Mind + 6
    - Player dyes it red.

    Player is happy.
    (1)

  4. #14
    Player
    Baxter's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    371
    Character
    Baxsio Mataele
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Felt Robe (increases Mind)
    Requires: Discipline of Magic
    MP: +54
    Magic Evasion: +8
    Mind: +6 Dyeing
    → Felt Robe (increases Mind) (Red)
    Requires: Discipline of Magic
    MP: +54
    Mind: +6
    Magic Evasion: +8
    Felt Robe (increases Mind) (Green)
    Requires: Discipline of Magic
    MP: +54
    Mind: +6
    Magic Evasion: +8
    * The above equipment names are tentative.
    lets hope they change the name to throw off confusion
    (0)

  5. #15
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Betelgeuzah View Post
    Equipment with different model = equipment with different stats is easier to cope with than the color only dictating what the stats are and not be a meaningless addition if the equipment differs in no apparent way outside of stats.
    Forget the color. With 1.20 color is just for style again and not for specific stats.
    (1)

  6. #16
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Felis View Post
    Forget the color. With 1.20 color is just for style again and not for specific stats.
    That's what I said.
    (1)

  7. #17
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Well, IMO materias should be the "effect customization" so colors having effect aren't really needed.

    But seems like Yoshida wants colors to have effect...so the best is just tossing feedback regarding colors being related to effects.

    IMO woud be much easier we just having a better materia system where 5 materias would be the common, not a strike of luck...having lesser effect per materia but adding stuff like materia combos, affinities, etc...making it in a way all materias have an use...even those "Chocobo down" Materias...

    I already suggested him this to them a while ago...weakening materias overall effect but we being allowed to do equip up to 5 materias (even if just over time, with fail risk going down as the spiritbond goes up so ppl would need to use the gear a while before adding a new materia if they want it to be safe) and just removing every single effect from crafted gear, leaving just materias on them.
    (0)

  8. #18
    Player

    Join Date
    Aug 2011
    Location
    Uldah
    Posts
    426
    Quote Originally Posted by Lienn View Post
    But seems like Yoshida wants colors to have effect...so the best is just tossing feedback regarding colors being related to effects.
    I think this entire fricken problem would've been avoided in the first place if Yoshida didn't have this train of thought. He went from allowing us to have a simple system where we can dye our equipment whatever we want using a universal dye (good) to this convoluted way of getting the "extra stats" from our gear. There shouldn't have been a benefit to wearing one color over another in the first place, save for vanity purposes.

    I know some min-maxing munchkin players would get angry at this, but I think the easiest way to solve this issue is to just remove the extra stats and go back to what we originally thought the original dyeing system would be, which is to allow us to easily make colored gear as a choice and not have these "extra" stats that make other colored versions of gear impractical to wear versus the color that has the "best" stats.
    (0)
    Proud member of the "why the the heck are giant obnoxious images allowed in signatures" club.

    Quote Originally Posted by kensredemption
    I'd rather play solo than play with a bunch of elitists.

  9. #19
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Lienn View Post
    But seems like Yoshida wants colors to have effect...so the best is just tossing feedback regarding colors being related to effects.
    But colors won't have an effect, so where did you pull this statement from?

    Colors =! the actual 3D model.
    (0)

  10. #20
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Triary
    The following revisions will be applied based on changes in gear attributes as a result of dyeing:

    Items with a single variant: item attributes and equipping requirements will be unified.
    Items with multiple variants: items with different attributes will be renamed, and new color variations added.
    Just a little something i missed. The underlined part. Seems to me like items wont really be getting the 32 colors previously mentioned, meaning the Color ID system isn't complete yet.

    However, if giving an item new stats = a separate item altogether, then why not add a bit to the appearance? It wouldn't cost much memory and its quite innovative to me. Its like adding shoulder pads to harnesses, you are adding extra materials so they should have at least an extra physical appearance.
    (1)
    Last edited by Nuru; 11-16-2011 at 07:39 PM.

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