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  1. #1
    Player
    Keicho's Avatar
    Join Date
    Sep 2014
    Posts
    169
    Character
    Tem Saris
    World
    Odin
    Main Class
    Warrior Lv 80

    Lets speak about Mentor's.

    Well,
    i was mean Mentors there to help Newbies, but looks like its to easy to get Mentor.
    i was today with my newcomer Cousin in Ramuh extreme to clear it.
    as we got inside, we had 1 heal mentor, instantly ragequit after seen 3 of us had newbie symbol.
    wait for next heal -> again mentor. instant quit. the next one? was also a mentor and quitet again after few secs.

    so. why you want be mentor, when you cant help newbies? or dont want to wipe sometime?^^.

    i also saw mentors dont know wahts to do against primae or dont even knowed mechanic in normal dungeons.
    how they want lead newbies when they dont know wahts to do?
    mentors should be only for people played rly a long time, to be mentor only bcs u have 3 different class at 60 and did so or so much dungeons isnt worth. you need to raid and kill primae to be good.

    i rly like to help newbies. also when im not a mentor. well i cant be mentor. bcs i only have tank high and not a heal. but i tried play heal and dd, its nothing for me. i killed t1 to 13 and all primae + full zodiac weapon and all horses by lvl 50 i have 146 days playtime (with 1year break after zurvan came out) but why should i not be able to be mentor, with so much exp and willing to help newbies? i always help newbies to get into the mechanik, while real mentors just ragequit.


    please change the requirement to be mentor. i think the most player just do taht to have the crown on his name.
    (8)
    Last edited by Keicho; 11-06-2017 at 06:29 AM.

  2. #2
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,914
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    It's easy to say to change the requirements, but what are they supposed to change it to? Currently the only thing I can think is a viable change would be to raise it to 70 for all battle roles instead of the current 60 requirement and properly separate the battle mentor from the DoL/DoH mentor. That should be a a start. But other than that, what we have already -
    Complete the relevant quest for one job in each role, so you'll know at least the basics of each role.
    Run such and such dungeons to show you know how to play the game.
    Such and such commendations which might as well be up to RNG with how erratic it is.

    Alongside raising the level requirement and the split, about the only thing I can think of doing is making it so that unsynced runs don't count towards your dungeon count. But that's about it.
    (2)
    Last edited by BillyKaplan; 11-06-2017 at 03:18 PM.

  3. #3
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Yeah what BillyKaplan said. Seperating the battle and crafting classes would be a good start. Don't get me wrong, as a mentor if newbie asks me about crafting I'll try my best to help them, but I'm not a skilled crafter so there is no reason for me to have the icon for mentor of crafting.
    As for battle stuff, honestly I've known people to go in to the Mentor roulette expecting something easy like a guildhest then bail the first time they wipe on an extreme primal. Sure such duties are better done via Party Finder, but i believe most mentors should at least try to teach the new people the mechs even if they do end up leaving.
    (6)

  4. #4
    Player
    Defeat's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    63
    Character
    Catcatcat Catcatcat
    World
    Odin
    Main Class
    Conjurer Lv 100
    I wish they'd change the crown icon. (to a watering can as a lot of people recommended, makes more sense with the sprout icons) A LOT of people don't care about being mentors, they're in it only for the crown.
    No idea about the requirement though, but I really wish it would be monitored who gets into the Novice network. <_<;; The one on my server is lost beyond hope. I've left it several times and I fear to enter it because it can be really, REALLY cancerous and toxic. Really makes you think if certain people are in it just to show the worst of the community.
    (19)
    Last edited by Defeat; 11-06-2017 at 07:14 AM.

  5. #5
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    Another problem is Mentor Roulette requires you to have cleared everything in the roulette but doesn't care if you got your clear unsynced.
    So it's possible a lot of mentors have never done the Ex's synced and wouldn't know how to teach them.

    For myself I cleared the Ex's synced but a lot of them I only did as a DPS. A few as healer.
    I will stay and help as best I can until we clear/time out/vote abandon if I get one in roulette but I must admit I don't know how to explain the finer points of tanking them.

    Edit: It's also worth noting that you can be a Mentor without having the roulette unlocked. I know a few who just help out in the Novice Network and never bothered unlocking the roulette. Most novice questions are things like "Where do I unlock..." or "Where to level at X range" that doesn't require the Mentor to be experienced in end game content to be able to answer.
    (8)
    Last edited by Moomba33; 11-06-2017 at 07:18 AM.

  6. #6
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,914
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Moomba33 View Post
    doesn't require the Mentor to be experienced in end game content to be able to answer.
    Well, if they're in end-game, they're not really novices, are they? Though let it be said that depending on what you define to be 'end-game', it's not even mentor territory to begin with. Current xpac's extremes and savages are not in the roulette, and Savage modes don't get added to the roulette even expansions later - Coils savage is still not in the roulette and that's ARR content.

    As for the roulette in general, I always took that to mean more as a queue-filler than anything we were really meant to help people with. Ultimately we can only do so much when we're in Shiva ex synced. Most extreme primal clears I got from the roulette were with a majority of mentors basically carrying the sprouts into a clear.
    (7)

  7. #7
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,073
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by BillyKaplan View Post
    As for the roulette in general, I always took that to mean more as a queue-filler than anything we were really meant to help people with. Ultimately we can only do so much when we're in Shiva ex synced.
    This. If mentors aren't expected to be able to clear current extreme content, I don't understand why the old extremes get put in mentor roulette. It's not like the fights are stripped of mechanics. And even if a mentor knows what to do when synced there is a good chance they can't train the newbies enough within an hour. The whole reason we have the "Duty Complete" option is because most inexperienced players can't clear a fight reliably even if they have seen a video guide. I'm guessing that for most people it takes more than one run to learn an extreme trial. If mentors do end up clearing a fight for a newbie who is lying on the floor, it isn't going to teach anything and doing it unsynced would have had the same effect.

    As for dungeons, OP, are you aware of how many dungeons there are in the game? Someone who hasn't been doing a specific dungeon recently may be rusty, mentor or not. I think it's unreasonable to expect (and impossible to monitor) someone to remember every mechanic everywhere in the game at all times. Of course wipes should be expected and tolerated if no one knows what to do.

    In my opinion the most valuable thing for a mentor is to be patient and positive, and to also inform newbies about their role, game guides and player expectations (like proper gearing and the PF being the appropriate place to learn extremes). Knowledge about individual encounters is secondary.
    (16)
    Last edited by Reinha; 11-06-2017 at 04:40 PM.
    Graphics
    MSQ
    Viper

  8. #8
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Changing the requirements won't change the attitudes of people.
    You could make Mentorship require that you clear Ultimate Bahamut and people would STILL leave instances because of several factors

    1) The rewards for mentor roulette are utter crap. 30 verity and 10 creation is hardly much incentive and the mounts are 1 time things but because they take forever to acquire, some won't bother with them.
    2) The Time Investment is real. Ex Primals with new people that have never been in the fight or read up on it are a huge time investment. You have to explain the mechanics (if you even can) and pray no one f***s up and let's face it, even if you explain the fight with 100% accuracy, make highly detailed macro's that pinpoint exactly where you need to be/what you need to do, etc. there is always going to be someone that cannot put 2+2 together and wipe the group.
    Ramuh? Adds don't die because someone was too busy attacking Ramuh instead, wipe
    Sophia? Someone missed their stack buddy, wipe
    Nidhogg? Blue Nail is full because everyone got hit by orbs, wipe.
    Titan? Literally EVERYTHING.
    Leviathan? Zurvan? Sephirot? Shiva? Ifrit? Wipe, wipe, wipe, wipe, wipe

    The only Ex primals that people are realistically able to clear without much of a hassle are Garuda, Ravana and Bismarck and even then it's still possible to wipe. It's a PITA to do an EX primal and fail it because, not only have you wasted a good bit of time but you also don't get your measly rewards either and have to try again.

    You want mentors to stay in a duty, then they need to make it actually worthwhile. Up the Verity to 50 and Creation to 25, maybe even throw in a Cracked Cluster for good measure. Even if the duty isn't complete, if you stayed in the duty for 30+ minutes, give credit towards the mount achievement, at least, even if you withhold the tomes/cluster because we clearly put effort in it.
    (18)
    Last edited by Silver-Strider; 11-06-2017 at 02:37 PM.

  9. #9
    Player
    Rymm's Avatar
    Join Date
    Jul 2016
    Posts
    901
    Character
    Rymmrael Bhaldraelwyn
    World
    Lamia
    Main Class
    Paladin Lv 90
    A mentor's what?
    (3)

    ~ My FF14 IG account ~
    https://www.instagram.com/rymmrael/
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    https://aetherflowmedia.com
    http://www.eorzeasntm.org/

  10. #10
    Player
    Glenfiddich's Avatar
    Join Date
    Nov 2014
    Location
    Speyside
    Posts
    737
    Character
    Kitty Valentine
    World
    Shiva
    Main Class
    Black Mage Lv 100
    Today I've seen a Mentor hovering right in Front of the Quest Giver from the Beast Tribe at the Ruby See so you couldn't see the Quest Mark. He stayed there for at least 3 Minutes (till I left the Area). Good Behavior for a Mentor, no?
    Yesterday I was doing Potd with a Mentor Dark Night. He died twice from the Tornado at the 70-80 stage Boss, he just wouldn't move out of the Aoe even when he was told to do so.
    There are more stories similar to those.
    I've come to the Point were I'm thinking that Mentors are the most inconsiderate, most arrogant and most incapable Players in that Game. I have no respect for them.
    (4)

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