I would like to Balance Dark Knight DPS in a way that is completely reasonable, reasonable here meaning requiring no new additional effects. Given that Dark Knight offers no raid wide utility to a party, and the single target utility we do offer comes at a loss to our dps, I believe that to balance Dark Knight it should be the highest dps tank of the three choices. Since Dark Knights are approximately 300 dps behind warrior I would ideally like to increase our dps by 350 to 400 dps putting Dark Knight at 50 to 100 dps over Warrior. I believe this can be done with 5 changes.
The Changes
1) Reduce the recast of blood weapon/price to 30 seconds
2) Reduce the recast of Delirium to 60 seconds
3) Reduce the recast of Carve and Spit to 30 seconds
4) Reduce the recast of Salted Earth to 30 seconds
5) Remove the mana cost from Dark Passenger
The Analysis
To raise us by 350 DPS we need to increase Dark Knight Rotation Potency by 350/17.3 =21 potency per sec (current gear transforms potency to damage as a factor of 17.3), to keep it below 400 we want to aim for below 400/17.3 = 23 potency per second.
The goal is to raise Dark Knight potency per second by by a number between 21 and 23 potency per second
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Blood Weapon Change
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Blood weapon nets us about 6000 mana which is 2.5 dark arts and 37 blood or 450 potency.
Potency per second change: 450*(1/30-1/40) = 3.75 potency per second
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Delirium Change
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Delirium works out to 440 potency every 120 seconds. Source Crater (see: http://forum.square-enix.com/ffxiv/t...=1#post4456675 )
Delirium per second Change: 440(1/60-1/120) = 3.67 potency per second
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Carve and Spit Change
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Carve and Spit is 450 - 140 = 310 potency. Dark arts potency removed since we must invest a mana cost.
Carve and Spit per second Change: 310(1/30-1/60)= 5.67 potency per second
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Salted Earth Change
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Salted Earth is 525 potency.
Salted Earth per second Change: 525(1/30-1/45)= 5.83 potency per second
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Dark Passenger Change
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Dark Passenger is 100 potency, but its cost doesn't justify using it currently. Making this free of cost and keeping the potency at 100 turns this into a good skill
Dark Passenger per second Changer: 100/30= 3.33 potency per second
Grand Total: 3.75+3.67+5.67+5.83+3.33=22.25 potency per second which is about a 385 dps increase.
Please like below if you support these changes.